RimWorld

RimWorld

Fallout Traits
210 Comments
Reg 16 Feb @ 5:37am 
Can this be added midsave?
cheeseburger 28 Aug, 2024 @ 11:42am 
Welcome to Camp Navarro. So, you're the new replacement...
YOU ARE OUT OF UNIFORM SOLDIER! WHERE IS YOUR POWER ARMOR?
Atlas 4 Jun, 2024 @ 1:58pm 
I uploaded a version for 1.5 that corrects the XML issues. If Fuglypump wants to update, I can take it down. You can find it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3261284554
vincentlo9012 3 Jun, 2024 @ 10:51am 
Thanks guys! Don't forget the negative value.

Find:
<li><key>(\w+)<\/key><value>-(\d+)<\/value><\/li>

Replace
<$1>-$2<\/$1>
Ali50 1 Jun, 2024 @ 2:59pm 
If you want a Regex to easily apply @Rekalty's suggestion in Notepad++ you can use:

Find what:
<li><key>(\w+)<\/key><value>(\d+)<\/value><\/li>

Replace with:
<$1>$2<\/$1>
Rekalty 31 May, 2024 @ 4:20am 
As far as what I found to be the issue, the format for skill gains changed from something like:
<li><key>Animals</key><value>4</value></li> to this: <Animals>4</Animals>
I just went though the traits.xml and replaced every instance of skill gains to fit the new format and as far as I can tell, the mod works fine now, at least I haven't run into any glaring issues.
TracerFoxTEK 30 May, 2024 @ 9:53am 
Haven't peeked under the hood of this one in a while, are there any assemblies in the mod folder? If so, those will need to be recompiled and any errors fixed.
If it's *just* XML files, then what Rekalty has done should be all that's necessary.
Rekalty 30 May, 2024 @ 4:20am 
What exactly is the issue preventing this mod from running in 1.5? I went though traits.xml and updated all the skills and that seems to make it work, but I'm not even going to pretend that I know what I'm doing so it's probably not the right way to fix it.
The Realest Nooblet 27 May, 2024 @ 10:15pm 
SOMEONE UPDATE THIS FOR THE AUTHOR WHILE HE IS AFK
miragea 22 May, 2024 @ 8:03pm 
Can this work well with 1.5? Does anyone have tried it?
GULÉ🏠 22 May, 2024 @ 11:11am 
Please update for 1.5!
DerpSquad1O1 20 May, 2024 @ 3:25pm 
Any word on if someone has picked this mod back up?
The Realest Nooblet 19 May, 2024 @ 8:43pm 
I BEEN WAITING ON THESE TRAITS FOR A WHILE
The Realest Nooblet 19 May, 2024 @ 8:43pm 
BRO WYA?
Sakharov121 12 May, 2024 @ 5:31am 
pls update!!!
galesdeloscien 10 May, 2024 @ 4:59pm 
would be cool an 1.5 version really
The Realest Nooblet 3 May, 2024 @ 7:05pm 
These were some good traits, update this shyt
theminidude1234 29 Apr, 2024 @ 7:36pm 
waiting for 1.5:steamthumbsup:
Nodzoff 28 Apr, 2024 @ 5:01pm 
we need 1.5
The Realest Nooblet 28 Apr, 2024 @ 7:32am 
1.5!?
Bitle 23 Apr, 2024 @ 3:02pm 
Yes. so just wait for a hopeful update thing? i had some hope seeing the genetic engineered trait is also wrong version but seems to run correctly. i figured at worst, some or all of the traits wouldn't function correctly but surprised it blocked pawn editor.
NRFBToyStore 23 Apr, 2024 @ 6:30am 
@Bitle I'm assuming you are running 1.5, while this is a 1.4 mod.
Bitle 22 Apr, 2024 @ 9:48pm 
Coming back after a long time. building new mod list. when i add this in i get a number of errors involving an "Exception in custom XML loader for RimWorld.SkillGain."

Then i can't access the pawn selector for a new game with pawn editor and clicking next after ideology selection doesn't advance the next screen. any ideas? after adding this mod is when i first start getting errors at launch of game. very lean list to isolate problems so far only having VGP, Vanilla Expanded, and Pawn Editor.
NoDoDeok 13 Apr, 2024 @ 12:28pm 
1.5 plz
oinko sploinko 12 Apr, 2024 @ 3:13am 
@that bird guy, stfu stop asking this on every mod
that squirrel guy 12 Apr, 2024 @ 12:05am 
1.5?
HitokiriChocobo 1 Dec, 2023 @ 11:17pm 
I don't want to set the world on fire. (yes i do)
Dargoth 18 Nov, 2023 @ 6:14pm 
I really wish the dependency was ditched from this mod. Then, you could create a secondary mod with both this mod and the dependency as an extension mod for those wanting it.
Miyuri 13 Sep, 2023 @ 8:54pm 
The trait "rooted" should conflict with vanilla trait "nimble".
Gamiseus 19 Mar, 2023 @ 7:12pm 
To anyone with the issue and to the mod creator, if the carry capacity isn't working, it may be due to the programming in combat extended messing with the programming here. Combat extended made their own programming for carry weight and bulk, and made specific code that disables any section of programming that is still using the old carry weight definition/name in the code to prevent incompatibilites.

At least, that's what I've seen for armor mods with the same issue. The way I fixed an armor mod I like was to go into the defs of the items effected, and replace the name for carry weight from the original wording to the new combat extended wording, so that it wouldn't get detected as old code and disabled by combat extended. I haven't checked this mod and can't right now, but that's something to look at.
bagelhe 24 Feb, 2023 @ 10:39pm 
will it work without carry capicity fixed? because that mod is not fixed/working
Sasha Pines (no brain) 6 Feb, 2023 @ 10:22pm 
any one know any problem about trait with carry capacity not apply to the pawn even with Carry Capacity mod ?
Deathweed 9 Jan, 2023 @ 4:59pm 
Can we get the Wild Wasteland perk as a trait?

it would be funny to have a trait that once on a pawn, dramatically increases the raid difficulty by replacing all of the tribal's with manhunting gorillas with machine guns, and giving those pirates nuclear devices.
Eny Ace 2 Dec, 2022 @ 8:50am 
The skills are still there adding this mod
Eny Ace 1 Dec, 2022 @ 4:33am 
Im suscribe to this mod and is not in my mod list to add lol i dont know why
Eny Ace 30 Nov, 2022 @ 8:29am 
Well... I wanted start a new game, tomorrow I try it with my actual pawns that have this perks
Fuglypump  [author] 30 Nov, 2022 @ 8:21am 
I honestly have no idea, if you try switching please let us know what happens.
Eny Ace 30 Nov, 2022 @ 2:32am 
I've using the temporal version, if I add this and remove the last one, my pawns will have still the traits or will have bugs-delete traits-something similar?
Vidat 29 Nov, 2022 @ 11:18pm 
Great to see this at 1.4!

@fuglypump You the bestest!
Fuglypump  [author] 29 Nov, 2022 @ 10:45pm 
1.4 update is live, if there are any issues lmk.
☯jasActor☯ 5 Nov, 2022 @ 12:26pm 
I've temporarily updated it until the author wants to do so or asks me to remove it/continue onward with it.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2884647239
Ralta 5 Nov, 2022 @ 5:54am 
1.4 update please.
Irish 30 Oct, 2022 @ 8:55am 
hoping an update is coming, great mod!
smart man with glasses wallpaper 27 Oct, 2022 @ 7:31am 
1.4 pls :D
J03L 26 Oct, 2022 @ 2:15pm 
that's helpful, thanks bruce
Snumbino 24 Oct, 2022 @ 10:34pm 
any plans on an update?
brucethemoose 21 Oct, 2022 @ 1:17pm 
For anyone wondering, this doesn't work ootb in 1.4 event though its xml only
kamikadza13 23 Mar, 2022 @ 2:28pm 
Hello. I see that you have patch to [SYR] Trait Value. But it's cause hardlock at entering at
[SYR] Trait Value settings.
Screenshot [ibb.co]
FalloutTraits\Common\Patches\Mods\[SYR]_Trait_Value.xml
After 1.5 hour of searching i know what cause error:


<li Class="PatchOperationAddModExtension">
<xpath>Defs/TraitDef[defName = "FT_Philanthropist"]</xpath>
<value>
<li Class="SyrTraitValue.TraitValueExtension">
<traitValues>
<li>20</li>
</traitValues>
</li>
</value>
</li>

and

<li Class="PatchOperationAddModExtension">
<xpath>Defs/TraitDef[defName = "FT_ActionBoy" or "FT_ActionGirl"]</xpath>
<value>
<li Class="SyrTraitValue.TraitValueExtension">
<traitValues>
<li>30</li>
</traitValues>
</li>
</value>
</li>




after deleting those parts of code all work fine
Miguel V-DF 11 Jan, 2022 @ 6:53am 
if memory serves, for carry weight to work properly you need mods like Carry Capacity Fixed or Carry Capacity Control.
DesB 7 Jan, 2022 @ 5:08am 
Toca Dor, спс