Total War: WARHAMMER II

Total War: WARHAMMER II

Barnak's Demigryph Knights - Visual Overhaul
45 Comments
Barnak  [author] 26 May, 2023 @ 12:47am 
@Melinda Safitri Thank you very much! I will try to port the mod to Warhammer 3 soon. ^^
Melinda Safitri 25 May, 2023 @ 8:53pm 
i love this mod :) thank you for share with us, but would u like to port this mod to WH3?
JediMasterDraco 7 Sep, 2021 @ 4:03pm 
I'll give you that it is mainly a concern for multiplayer and your offered solution definitely works.
Barnak  [author] 7 Sep, 2021 @ 3:28pm 
@JediMasterDraco That it should be implemented is actually no question now that they have already made it implementable as a ability. The above only concerns the multiplayer and can be completely disregarded in the campaign. The ability could also be introduced as a toggable setting for multiplayer, so it can be deactivated for the competitive and quickmatch multiplayer.
JediMasterDraco 7 Sep, 2021 @ 2:53pm 
While true, there are balance issues to take into account. The griffon and its children are the only flying units in that game and insofar as I know, there's not much interaction between flying and ground units due to era in which Troy is set. Contrast that to Warhammer where the air battle can actually occur between armies, there are a number of ranged tools effective at taking out flyers, and even some specialized effects (like the spell Tempest) that only work on flyers. It's not so much a matter of whether or not it could be added in (the two games use the same engine so adding it shouldn't present a problem), but instead its a question of whether or not it should be added in.
Barnak  [author] 7 Sep, 2021 @ 2:27pm 
@JediMasterDraco They already added it in Troy, so I think we can assume that it will also be the case with WH.
JediMasterDraco 5 Sep, 2021 @ 4:48pm 
Technically, that hasn’t been added yet (least from what I last heard), but the possibility exists. And there’s always the chance modders will be able to hack it in.
Barnak  [author] 5 Sep, 2021 @ 2:27pm 
@JediMasterDraco There are some little things that are missing and that could make the feel of game a lot better. Details like banners or musicians would be great. I am already overjoyed that flying units can now be landed manually.
JediMasterDraco 5 Sep, 2021 @ 12:04pm 
I was inspired by a recent video that IndyPride/milkandcookiesTW did bemoaning how CA changed the Demigryph skin and I went looking to see any that reversed that. I saw yours and noticed there was just that small thing. This is a great mod for those of us that love the Empire.
Barnak  [author] 5 Sep, 2021 @ 11:19am 
@JediMasterDraco @alb3rt95 Thanks again for letting me know!
JediMasterDraco 4 Sep, 2021 @ 5:08pm 
Thanks for the fix.
Barnak  [author] 2 Sep, 2021 @ 7:45am 
@JediMasterDraco @alb3rt95 Hey, Im very sorry I havent fixed it yet, I forgot about it. I will try to fix it by the weekend!
JediMasterDraco 28 Aug, 2021 @ 11:07am 
Just a note relating to the color error, it only seems to be effect the Reikland subfaction.
Barnak  [author] 7 Aug, 2021 @ 5:44am 
@alb3rt95 Thanks for telling me! I'll try to fix the problem as soon as possible.
alb3rt95 4 Aug, 2021 @ 9:23am 
Hey Teutonicus! The spears and shields have lost their color. could you fix it pls?
Barnak  [author] 25 Jul, 2020 @ 9:08am 
@Atreyus Good to hear! Thanks!
Vahdrak 24 Jul, 2020 @ 7:11pm 
@Teutonicus Thanks man, problem solved. Good Luck
Barnak  [author] 24 Jul, 2020 @ 2:55am 
@Atreyus Update is up. Problem should be solved! :)
Barnak  [author] 24 Jul, 2020 @ 2:20am 
@Atreyus Hey, I'm sorry I couldn't answer you earlier. I have now taken a closer look. Are the shields red, but the lances and torso white? I suddenly have the problem too. I will fix that as soon as possible. Thx!
Vahdrak 20 Jul, 2020 @ 1:24pm 
@Teutonicus when i actived the mod alone the game advice me, the mod is incompatible with the other mods and the mod can cause error in the game.
Barnak  [author] 20 Jul, 2020 @ 11:06am 
@Atreyus The mod still works fine for me. Have you activated other mods that modify the demigryphs?
Vahdrak 15 Jul, 2020 @ 9:50pm 
i have a problem too with the mod. In the game they seen like the normal skin.
Ciaphas Cain 1 Jun, 2020 @ 12:29pm 
Fuckin' aye! Cheers! :D
Barnak  [author] 1 Jun, 2020 @ 12:28pm 
@Neferata13 Yep! :)
Ciaphas Cain 31 May, 2020 @ 7:40pm 
Still working?
nasosmanaris 21 Mar, 2020 @ 8:35pm 
i have a problem with a demigryphs. They taking aspect who depends of the general what kind choose of monsters for example ( pegasus, demigryph or Griffons ).
Barnak  [author] 2 Sep, 2019 @ 7:21am 
Glad you like it!
JumpingSp1der 1 Sep, 2019 @ 2:46pm 
Thanks, exactly what I was looking for.
Barnak  [author] 26 Feb, 2019 @ 2:38am 
Thx! You're welcome. :)
Tenshi 10 Feb, 2019 @ 11:18am 
Hey man, I've been subbed to this mod since like month one TWW1 and I love it. Thanks for updating it for every patch.
Barnak  [author] 31 Jul, 2018 @ 2:23am 
In the name of Sigmar, I thank you. :)
juicy j 30 Jul, 2018 @ 8:34pm 
great mod man, these are just beautiful
DeaconTW 26 Jan, 2018 @ 1:03pm 
Thks once more!
Barnak  [author] 26 Jan, 2018 @ 2:09am 
Done. :D
Seth 26 Jan, 2018 @ 1:06am 
Teutonicus can you update the mod please? thanks :D
Barnak  [author] 16 Dec, 2017 @ 12:05pm 
Yes I know, its always irritating :D
DeaconTW 16 Dec, 2017 @ 12:04pm 
coool. Thanks! Might aswell have worked without update, but its always such a puzzle to find the culprit mods that are breaking either the launcher or the savegames, that updates help out a lot in this respect!
Barnak  [author] 16 Dec, 2017 @ 11:59am 
Sure
DeaconTW 15 Dec, 2017 @ 4:12am 
Will you be updating this one? Would be awesome :)
Barnak  [author] 6 Dec, 2017 @ 5:41am 
:wololo:
☩ The Last Templar 29 Nov, 2017 @ 2:40pm 
why not blue demigryphs??? red bastard
☩ The Last Templar 29 Nov, 2017 @ 2:39pm 
anzeige iss raus
Seth 26 Nov, 2017 @ 1:14pm 
Thanks!
DeaconTW 26 Nov, 2017 @ 11:49am 
Awesome, thanks that you've ported it! ;)
Raylan Givens 26 Nov, 2017 @ 9:48am 
ahhh thank you. Literally best mod on the workshop bar none.