Starbound

Starbound

Unique Racial Abilities
36 kommentarer
WarrenPetes  [ophavsmand] 1. jan. 2020 kl. 20:35 
@kingoffrogs, yes they are. I believe that if the mods are installed on the host server then it'll effect all pc's and npc's of the races. if it's just installed on a client playing on a server that doesn't have it, it'll only effect the player who has it.
Frogs 31. dec. 2019 kl. 12:49 
@Narrator are all of these client side
WarrenPetes  [ophavsmand] 5. juli 2019 kl. 23:03 
@RatElemental Absolutely, go right on ahead!
Nova 5. juli 2019 kl. 1:46 
I love most of the racial abilities here, but I was wondering if you'd be alright with me basing a mod of my own on this with new abilities for a couple of the races (with credit to you of course for the cribbed ones)
WarrenPetes  [ophavsmand] 4. juli 2019 kl. 22:17 
@JunoVelmont456 It should not have any conflicts with Frackin Races, If you run into any issues, let me know.
Juno the Weaver 4. juli 2019 kl. 20:48 
Will this conflict with the Frackin Races mod?
AdThGu 2. juli 2019 kl. 14:50 
this is quite IMMERSIVE
Wolf The Gamemaster 19. mar. 2019 kl. 10:37 
Well i use all the mods so nothing was broke on my side. It was just a misreading on the info.
Wolf The Gamemaster 19. mar. 2019 kl. 10:36 
oh ok
WarrenPetes  [ophavsmand] 18. mar. 2019 kl. 13:12 
@WhiteWolf, Not entirely sure. I tried it alone and it wasn't doing anything, but it did work in the compilation mod. so I re-uploaded the standalone file and it worked again. I think it was something on steam's side.
Wolf The Gamemaster 18. mar. 2019 kl. 9:03 
But what was wrong with the fish one?
Wolf The Gamemaster 18. mar. 2019 kl. 9:02 
Yeah np and thank you. Also i dont know what bug you found lol cause i thought the fish one made then breathe underwater not swim faster but when i found it out i had already forgotten this post i made. So sorry for the “false alarm” even thoughsomthing got fixed good job man your a good mod maker.
WarrenPetes  [ophavsmand] 17. mar. 2019 kl. 21:09 
@WhiteWolf, Fixed it. Thank you for catching that.
Wolf The Gamemaster 17. mar. 2019 kl. 10:38 
the fish one dosent work please fix
Syrett 19. dec. 2018 kl. 5:13 
i love this
Fopsky; Resident Nerd 🎀 18. okt. 2018 kl. 7:33 
this is bullshit and i am signing up for it :D
Karkino 11. juni 2018 kl. 8:31 
wow i was thinking in do this mod but i see is already existing
Diamond 9. juni 2018 kl. 7:07 
this mod helps to give a starbound playthrough a skyrim like experience
Pengoot 15. mar. 2018 kl. 14:30 
Finally. This is what I needed.
Busts-A-Nut 13. jan. 2018 kl. 17:44 
I agree with Emmel, it's more fitting
Emmel 8. jan. 2018 kl. 13:26 
I feel that the Glitch should have increased resiliance rather than humans, and that the humans should have increased health regen. Cool mod(s) though!
Gunvarrel 31. dec. 2017 kl. 10:14 
Awesome. I'll stay subscribed to the thread here, drop an update if/when you get around to it please!
WarrenPetes  [ophavsmand] 30. dec. 2017 kl. 16:58 
@R. Townsend Yeah, I haven't been working on these for winter break, I'll get to those eventually.
Gunvarrel 30. dec. 2017 kl. 16:37 
Any intention to make similar mods for modded species? (Ningen, Avali, etc)
WarrenPetes  [ophavsmand] 13. dec. 2017 kl. 19:21 
They work either way, there'll be no asset mismatch errors caused by these. Installing it on the server should also give the NPC's these boosts, while client side may only effect your character.
pig in a pumpkin 13. dec. 2017 kl. 18:47 
???
pig in a pumpkin 13. dec. 2017 kl. 18:47 
are thease mods server side?
:steamsad:
Apocalypse 10. dec. 2017 kl. 19:45 
@It5aCl4pTr4p: if glitch were to have a weakness it would need to be shok as well they are robots after all and antirust materialls do exist probably more than ever at the time this game takes place so corossion dosn't work reat idea tho ;)
WarrenPetes  [ophavsmand] 3. dec. 2017 kl. 17:22 
@Bluu, similar, yeah. They have a more extensive overhaul of the races, while my mods are simple tweaks.
Stormbuilder12 3. dec. 2017 kl. 16:32 
Doesn't Frackin' Races already do this?
Poblo 1. dec. 2017 kl. 12:38 
cool
Armok 1. dec. 2017 kl. 7:27 
Also @Narratot ignore the trink one, they already have a special ability of having built in flashlights
Armok 1. dec. 2017 kl. 5:44 
Keep in note @narrator that a new race is being added into that mod, so just a heads up for future reference
WarrenPetes  [ophavsmand] 30. nov. 2017 kl. 17:55 
Sure, I can do that, @Armok.
@It5aCI4pTr4p, I may do that at some point, I'm conflicted about adding debuffs right now. In the mean time, the Frackin' Races mod has good, balanced, buffs and debuffs like what you mentioned while my mod has effects similar to that which augments would give you.
Kegdrinker 30. nov. 2017 kl. 16:18 
its some good stuff here given that it makes sence that all non Human races has a passive effect tough to balance it out i think you should apply some passive negative effects like elemental weakness to all non human races given their theme, shock for Hylotl, fire for Floran, corosion for Glitch, frost for Avian and so forth.

additionally you can have negative passive effects like reduced efficency in other aspects like slower swim speed for avians, increased fall damage for glitch etc, effects that fit the theme of the race.

it gives alot of dept and understanding in what the many races both thematically are profficient in and struggles against, its a good start.
Armok 30. nov. 2017 kl. 15:53 
nvm that, do you plan to do modded races at some point? I'm thinking you should do the elithian races mod: avikan are immune to the affect that sand-storms give players, droden have a speed boost due to their light frames, and trink have cold immunity