Starbound
Unique Racial Abilities
36 comentarios
WarrenPetes  [autor] 1 ENE 2020 a las 20:35 
@kingoffrogs, yes they are. I believe that if the mods are installed on the host server then it'll effect all pc's and npc's of the races. if it's just installed on a client playing on a server that doesn't have it, it'll only effect the player who has it.
Frogs 31 DIC 2019 a las 12:49 
@Narrator are all of these client side
WarrenPetes  [autor] 5 JUL 2019 a las 23:03 
@RatElemental Absolutely, go right on ahead!
Nova 5 JUL 2019 a las 1:46 
I love most of the racial abilities here, but I was wondering if you'd be alright with me basing a mod of my own on this with new abilities for a couple of the races (with credit to you of course for the cribbed ones)
WarrenPetes  [autor] 4 JUL 2019 a las 22:17 
@JunoVelmont456 It should not have any conflicts with Frackin Races, If you run into any issues, let me know.
Juno the Weaver 4 JUL 2019 a las 20:48 
Will this conflict with the Frackin Races mod?
AdThGu 2 JUL 2019 a las 14:50 
this is quite IMMERSIVE
Wolf The Gamemaster 19 MAR 2019 a las 10:37 
Well i use all the mods so nothing was broke on my side. It was just a misreading on the info.
Wolf The Gamemaster 19 MAR 2019 a las 10:36 
oh ok
WarrenPetes  [autor] 18 MAR 2019 a las 13:12 
@WhiteWolf, Not entirely sure. I tried it alone and it wasn't doing anything, but it did work in the compilation mod. so I re-uploaded the standalone file and it worked again. I think it was something on steam's side.
Wolf The Gamemaster 18 MAR 2019 a las 9:03 
But what was wrong with the fish one?
Wolf The Gamemaster 18 MAR 2019 a las 9:02 
Yeah np and thank you. Also i dont know what bug you found lol cause i thought the fish one made then breathe underwater not swim faster but when i found it out i had already forgotten this post i made. So sorry for the “false alarm” even thoughsomthing got fixed good job man your a good mod maker.
WarrenPetes  [autor] 17 MAR 2019 a las 21:09 
@WhiteWolf, Fixed it. Thank you for catching that.
Wolf The Gamemaster 17 MAR 2019 a las 10:38 
the fish one dosent work please fix
Syrett 19 DIC 2018 a las 5:13 
i love this
Fopsky; Resident Nerd 🎀 18 OCT 2018 a las 7:33 
this is bullshit and i am signing up for it :D
Karkino 11 JUN 2018 a las 8:31 
wow i was thinking in do this mod but i see is already existing
Diamond 9 JUN 2018 a las 7:07 
this mod helps to give a starbound playthrough a skyrim like experience
Pengoot 15 MAR 2018 a las 14:30 
Finally. This is what I needed.
Busts-A-Nut 13 ENE 2018 a las 17:44 
I agree with Emmel, it's more fitting
Emmel 8 ENE 2018 a las 13:26 
I feel that the Glitch should have increased resiliance rather than humans, and that the humans should have increased health regen. Cool mod(s) though!
Gunvarrel 31 DIC 2017 a las 10:14 
Awesome. I'll stay subscribed to the thread here, drop an update if/when you get around to it please!
WarrenPetes  [autor] 30 DIC 2017 a las 16:58 
@R. Townsend Yeah, I haven't been working on these for winter break, I'll get to those eventually.
Gunvarrel 30 DIC 2017 a las 16:37 
Any intention to make similar mods for modded species? (Ningen, Avali, etc)
WarrenPetes  [autor] 13 DIC 2017 a las 19:21 
They work either way, there'll be no asset mismatch errors caused by these. Installing it on the server should also give the NPC's these boosts, while client side may only effect your character.
pig in a pumpkin 13 DIC 2017 a las 18:47 
???
pig in a pumpkin 13 DIC 2017 a las 18:47 
are thease mods server side?
:steamsad:
Apocalypse 10 DIC 2017 a las 19:45 
@It5aCl4pTr4p: if glitch were to have a weakness it would need to be shok as well they are robots after all and antirust materialls do exist probably more than ever at the time this game takes place so corossion dosn't work reat idea tho ;)
WarrenPetes  [autor] 3 DIC 2017 a las 17:22 
@Bluu, similar, yeah. They have a more extensive overhaul of the races, while my mods are simple tweaks.
Stormbuilder12 3 DIC 2017 a las 16:32 
Doesn't Frackin' Races already do this?
Poblo 1 DIC 2017 a las 12:38 
cool
Armok 1 DIC 2017 a las 7:27 
Also @Narratot ignore the trink one, they already have a special ability of having built in flashlights
Armok 1 DIC 2017 a las 5:44 
Keep in note @narrator that a new race is being added into that mod, so just a heads up for future reference
WarrenPetes  [autor] 30 NOV 2017 a las 17:55 
Sure, I can do that, @Armok.
@It5aCI4pTr4p, I may do that at some point, I'm conflicted about adding debuffs right now. In the mean time, the Frackin' Races mod has good, balanced, buffs and debuffs like what you mentioned while my mod has effects similar to that which augments would give you.
Kegdrinker 30 NOV 2017 a las 16:18 
its some good stuff here given that it makes sence that all non Human races has a passive effect tough to balance it out i think you should apply some passive negative effects like elemental weakness to all non human races given their theme, shock for Hylotl, fire for Floran, corosion for Glitch, frost for Avian and so forth.

additionally you can have negative passive effects like reduced efficency in other aspects like slower swim speed for avians, increased fall damage for glitch etc, effects that fit the theme of the race.

it gives alot of dept and understanding in what the many races both thematically are profficient in and struggles against, its a good start.
Armok 30 NOV 2017 a las 15:53 
nvm that, do you plan to do modded races at some point? I'm thinking you should do the elithian races mod: avikan are immune to the affect that sand-storms give players, droden have a speed boost due to their light frames, and trink have cold immunity