Starbound

Starbound

Unique Racial Abilities
36 Komentar
WarrenPetes  [pembuat] 1 Jan 2020 @ 8:35pm 
@kingoffrogs, yes they are. I believe that if the mods are installed on the host server then it'll effect all pc's and npc's of the races. if it's just installed on a client playing on a server that doesn't have it, it'll only effect the player who has it.
Frogs 31 Des 2019 @ 12:49pm 
@Narrator are all of these client side
WarrenPetes  [pembuat] 5 Jul 2019 @ 11:03pm 
@RatElemental Absolutely, go right on ahead!
Nova 5 Jul 2019 @ 1:46am 
I love most of the racial abilities here, but I was wondering if you'd be alright with me basing a mod of my own on this with new abilities for a couple of the races (with credit to you of course for the cribbed ones)
WarrenPetes  [pembuat] 4 Jul 2019 @ 10:17pm 
@JunoVelmont456 It should not have any conflicts with Frackin Races, If you run into any issues, let me know.
Juno the Weaver 4 Jul 2019 @ 8:48pm 
Will this conflict with the Frackin Races mod?
AdThGu 2 Jul 2019 @ 2:50pm 
this is quite IMMERSIVE
Wolf The Gamemaster 19 Mar 2019 @ 10:37am 
Well i use all the mods so nothing was broke on my side. It was just a misreading on the info.
Wolf The Gamemaster 19 Mar 2019 @ 10:36am 
oh ok
WarrenPetes  [pembuat] 18 Mar 2019 @ 1:12pm 
@WhiteWolf, Not entirely sure. I tried it alone and it wasn't doing anything, but it did work in the compilation mod. so I re-uploaded the standalone file and it worked again. I think it was something on steam's side.
Wolf The Gamemaster 18 Mar 2019 @ 9:03am 
But what was wrong with the fish one?
Wolf The Gamemaster 18 Mar 2019 @ 9:02am 
Yeah np and thank you. Also i dont know what bug you found lol cause i thought the fish one made then breathe underwater not swim faster but when i found it out i had already forgotten this post i made. So sorry for the “false alarm” even thoughsomthing got fixed good job man your a good mod maker.
WarrenPetes  [pembuat] 17 Mar 2019 @ 9:09pm 
@WhiteWolf, Fixed it. Thank you for catching that.
Wolf The Gamemaster 17 Mar 2019 @ 10:38am 
the fish one dosent work please fix
Syrett 19 Des 2018 @ 5:13am 
i love this
Fopsky; Resident Nerd 🎀 18 Okt 2018 @ 7:33am 
this is bullshit and i am signing up for it :D
Karkino 11 Jun 2018 @ 8:31am 
wow i was thinking in do this mod but i see is already existing
Diamond 9 Jun 2018 @ 7:07am 
this mod helps to give a starbound playthrough a skyrim like experience
Pengoot 15 Mar 2018 @ 2:30pm 
Finally. This is what I needed.
Busts-A-Nut 13 Jan 2018 @ 5:44pm 
I agree with Emmel, it's more fitting
Emmel 8 Jan 2018 @ 1:26pm 
I feel that the Glitch should have increased resiliance rather than humans, and that the humans should have increased health regen. Cool mod(s) though!
Gunvarrel 31 Des 2017 @ 10:14am 
Awesome. I'll stay subscribed to the thread here, drop an update if/when you get around to it please!
WarrenPetes  [pembuat] 30 Des 2017 @ 4:58pm 
@R. Townsend Yeah, I haven't been working on these for winter break, I'll get to those eventually.
Gunvarrel 30 Des 2017 @ 4:37pm 
Any intention to make similar mods for modded species? (Ningen, Avali, etc)
WarrenPetes  [pembuat] 13 Des 2017 @ 7:21pm 
They work either way, there'll be no asset mismatch errors caused by these. Installing it on the server should also give the NPC's these boosts, while client side may only effect your character.
pig in a pumpkin 13 Des 2017 @ 6:47pm 
???
pig in a pumpkin 13 Des 2017 @ 6:47pm 
are thease mods server side?
:steamsad:
Apocalypse 10 Des 2017 @ 7:45pm 
@It5aCl4pTr4p: if glitch were to have a weakness it would need to be shok as well they are robots after all and antirust materialls do exist probably more than ever at the time this game takes place so corossion dosn't work reat idea tho ;)
WarrenPetes  [pembuat] 3 Des 2017 @ 5:22pm 
@Bluu, similar, yeah. They have a more extensive overhaul of the races, while my mods are simple tweaks.
Stormbuilder12 3 Des 2017 @ 4:32pm 
Doesn't Frackin' Races already do this?
Poblo 1 Des 2017 @ 12:38pm 
cool
Armok 1 Des 2017 @ 7:27am 
Also @Narratot ignore the trink one, they already have a special ability of having built in flashlights
Armok 1 Des 2017 @ 5:44am 
Keep in note @narrator that a new race is being added into that mod, so just a heads up for future reference
WarrenPetes  [pembuat] 30 Nov 2017 @ 5:55pm 
Sure, I can do that, @Armok.
@It5aCI4pTr4p, I may do that at some point, I'm conflicted about adding debuffs right now. In the mean time, the Frackin' Races mod has good, balanced, buffs and debuffs like what you mentioned while my mod has effects similar to that which augments would give you.
Kegdrinker 30 Nov 2017 @ 4:18pm 
its some good stuff here given that it makes sence that all non Human races has a passive effect tough to balance it out i think you should apply some passive negative effects like elemental weakness to all non human races given their theme, shock for Hylotl, fire for Floran, corosion for Glitch, frost for Avian and so forth.

additionally you can have negative passive effects like reduced efficency in other aspects like slower swim speed for avians, increased fall damage for glitch etc, effects that fit the theme of the race.

it gives alot of dept and understanding in what the many races both thematically are profficient in and struggles against, its a good start.
Armok 30 Nov 2017 @ 3:53pm 
nvm that, do you plan to do modded races at some point? I'm thinking you should do the elithian races mod: avikan are immune to the affect that sand-storms give players, droden have a speed boost due to their light frames, and trink have cold immunity