Cities: Skylines

Cities: Skylines

Automatic Vehicle Numbers Adjuster
104 Comments
Kaiserin_Amy 29 May, 2023 @ 12:28pm 
Does this mod still work with the current version, is this mod still better than AutoLineBudget?
Chamëleon TBN 18 Dec, 2022 @ 7:26am 
I will update information in CR
StayHungryStayFoolish 12 Dec, 2022 @ 2:18am 
I have taken out this nice mod from the list of Avoid these mods!
Overhatted  [author] 11 Dec, 2022 @ 3:37pm 
I've updated the mod to the latest update.
@Sasquatch For the first day (day and night cycle) this mod just gathers data. Were those 19 trains different from the default vanilla value?
@Ranazomic Well, I didn't know it existed, it should be similar. This mods does have a UI that shows which stops are most used and their number of passengers so I would say this one is better.
Lamecius (lulu) 21 Sep, 2022 @ 9:49am 
Using this with all the DLC... am surprised it still works lol
Ranazomic 3 Aug, 2022 @ 8:33am 
Just to be clear, what is the difference between this and AutoLineBudget mod?
Sasquatch 12 Jul, 2022 @ 5:04am 
Have to agree with the other comments, this mod is broken. Set up a new metro line and it started with 19 trains for just 200 passengers. That would have broken the line trying to fit all those trains on it.
⚔️やiͥzzͣaͫkiller⚔ 18 Jan, 2022 @ 10:11am 
sounds like a good mod sadly i see there is no support anymore or updates and fixes wich is sad.
BevansDesign 23 May, 2021 @ 12:56pm 
Looks like it can get stuck generating way more vehicles than are necessary, which clogs up your roads and transport lines. For example: right now I have 76 buses for 168 passengers, and 40 trams for 140 passengers.
Bodhbh Dearg 26 Nov, 2020 @ 8:06am 
162 busses on one line for 600 passengers? Something is totally wrong with this, and doesn't seem to get fixed by the complaints I am seeing... Unsubbed!
Tuga_Venatus 25 Apr, 2020 @ 5:24pm 
Can it work toghether with ipt?
Would love to have this to control transport numbers, but need ipt2 to set specific vehicles for each line or map area.....
If thee was a way to choose mod priority, I would put this mod with higher priority so that it cancels ipt2 budget feature (which is worse to control transport numbers in my opinion).
Overhatted  [author] 19 Apr, 2020 @ 8:59am 
@djtiger76 It's still working normally
djtiger76 28 Feb, 2020 @ 4:00am 
Sounds like this would have been a great idea.. just too many posts about issues. No new posts since 7/2019 so i guess this has been abandoned?
RedMeat 15 Jul, 2019 @ 10:49pm 
Perhaps if you introduced a manually set maximum number of vehicles. I have a city where it spawned in like 35 metro trains and they all clogged up. My lines were in a clockwise loop and counter clockwise loop so they never crossed even. Just so many vehicles they occupied every available inch of track!!
steel_ratt 22 Jun, 2019 @ 7:22am 
This totally messed up my city. After running it for a long while I checked my transit. Two of my metro lines had trains that were stuck, blocking the whole system and leaving 1000s of passengers stranded. I had bus lines serving 100 CIMs with 38 buses running on the line snarling traffic at all the bus stops on the route as half a dozen buses queued at each one. Uninstalling and going around fixing 45 bus lines and 10 metro lines now. (Deleting stalled trains, etc.) :(
DeMexi 18 Jun, 2019 @ 6:10pm 
It occurred after two days, so I'll give it a little longer then. Thanks.

The description says it should've returned to normal "once a day has passed".
Overhatted  [author] 18 Jun, 2019 @ 1:43pm 
@DeMexi Was it in the first few day and night cycles? To estimate the number of passengers that use a line the mod needs to have an excess of vehicles otherwise some cims will despawn. You just have to wait a few day and night cycles. This is "problem" is described in the description.
DeMexi 18 Jun, 2019 @ 11:06am 
Thanks, much appreciated.

At one point the mod put 40 vehicles on a line that only served 120 passengers "a week", according to the stats window.

Since it's hard to interpret that statistic, I was just wondering if that amount makes sense to you or of something weird is going on.
Overhatted  [author] 16 Jun, 2019 @ 5:15pm 
@DeMexi It should revert if you disabled the mod. But you have to wait a bit for the vanilla code to reduce the number of vehicles
DeMexi 16 Jun, 2019 @ 2:07pm 
Disabling the mod doesn't seem to do anything.
How do I revert the changes this mod made?
South Buffalo Buzz 14 Mar, 2019 @ 11:56am 
Seems to be some problem when creating new routes. Some limit on the number of stops you can add to a route? Not sure exactly what the problem is, but during the 'add stop' action, it fails to draw the path to the new stop and it's impossible to complete the route. I seem to be having lots of array errors too... all was fine until I enabled this mod.
xplayman 3 Mar, 2019 @ 4:17pm 
I've subbed, but I can't use it until it works with Real Time. Cheering you on to figure it out.
netjunk 15 Feb, 2019 @ 10:16pm 
using real time mod, and would appreciate that adjustments, too.
Overhatted  [author] 7 Feb, 2019 @ 12:29pm 
Thank you. I will investigate.
‡ Ðalveen ‡ 7 Feb, 2019 @ 9:28am 
dymanoid [Real Time mod Developer] 5 FEB a las 20:31
This is unfortunately not possible from Real Time's side. The whole Real Time's simulation logic is based on changing of this variable's value. Depending on the selected "time speed" (in Real Time), this variable gets different values. And these values always differ from the original vanilla game's values. In fact, it should be no problem in other mods to calculate any time-related numbers: all values in the game's SimulationManager are correct and always synchronized. This is ensured by Real Time.
Overhatted  [author] 5 Feb, 2019 @ 4:26am 
I could add a setting to change that but then everytime you disable or enable the mod you have to go change the value (and you would have to know the correct value to insert). The best way for this work would be for my mod to be able to know the correct value for DAYTIME_FRAMES and I think the best way to do that is if the day time mods updates it to the correct value.
‡ Ðalveen ‡ 5 Feb, 2019 @ 1:07am 
and what about settings to change the daytime frames or every how many frames count as a hour or somethink like that?
Overhatted  [author] 4 Feb, 2019 @ 9:23am 
@Dalveen From what I can remember from researching this a while I go the best way to do it would be for the real time mod to update the SimulationManager.DAYTIME_FRAMES variable.
This variable is the number of simulation frames that a day (from the day and night cycle) has in Cities Skylines and my mod already uses this variable. Could you write a comment on his mod asking for it?
‡ Ðalveen ‡ 4 Feb, 2019 @ 4:50am 
any chance to make it works well with real time mod? i mean that i think that 1 day of real time mod is diferent that 1 day for this mod, and that make spamming vehicles when not needed and viceverse.
J1327C 5 Dec, 2018 @ 11:29am 
not working well.
Overhatted  [author] 10 Nov, 2018 @ 12:36pm 
All transport types except Cable Cars
Enzo 10 Nov, 2018 @ 9:11am 
only for metros or for all transport type ?
Tritano 3 Nov, 2018 @ 12:44am 
@BrOkEn SiLeNcE* yes it works with Industries DLC.

Something I noticed is that if the vehicles get stuck in traffic the mod starts spawning more vehicles for the line. The result is that e.g. a line that requires roughly 10 busses to do it's work had 70 buses - blocking each other.
Overhatted  [author] 25 Oct, 2018 @ 12:37pm 
@BrOkEn SiLeNcE* It probably does. I don't think they messed with the public transport system and since there is noone commenting saying the mod is broken I assume it works
Zotikus 25 Oct, 2018 @ 10:22am 
This is great. Does it work with Industries DLC?
Overhatted  [author] 15 Oct, 2018 @ 1:00pm 
@Darkness You save was great. I had been trying for a while to see what could the problem be and your save used very few mods and thus it was very easy to debug
Darkness 15 Oct, 2018 @ 10:36am 
Looks like its working again thank you so mutch _O_ !!! :D
(and thanks for the quick fix.. np problem on the savegame, im happy i could help.)
Overhatted  [author] 13 Oct, 2018 @ 12:55pm 
@Darkness Thank you for your save. I uploaded a new version which will hopefully fix the bug
Darkness 13 Oct, 2018 @ 12:43am 
(Also on this savegame, it is the only mod i use together with the game mod unlimited money)
Darkness 13 Oct, 2018 @ 12:39am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1537599961 here's a savegame, if the workshop does not adjust it or else i will have to try to upload it manually to you
Darkness 13 Oct, 2018 @ 12:23am 
Yes i have, im friending you so we can communicate by private msg, im not sure how to send a savegame to you... bud im willing to help...
Overhatted  [author] 12 Oct, 2018 @ 1:13pm 
@Darkness Do you have a save game so I can try and reproduce the problem?
Darkness 12 Oct, 2018 @ 12:26pm 
It has the negative busses bug in it... wont use this again until its fixed, and its a good mod if it works, i really like it
Overhatted  [author] 24 Sep, 2018 @ 12:41pm 
@4k4p4 Do you have a save game you can send me? So I can reproduce that issue?
Is is possible for you to try out a new version to see if that problem goes away?
4k4p4 24 Sep, 2018 @ 6:11am 
I've been having that bug ((0 / -2120000 buses available) for quite a while now. Will there ever be a fix for this? ...not even deactivating the mod worked.
John "shu shu" Fernandez 2 Sep, 2018 @ 5:44pm 
HI. I've found a fix for a known bug (0 / -2120000 buses available). Let me know if you want to implement that. It's a very simple fix.
Sirygba 30 Jun, 2018 @ 1:33am 
Started new city in snowfall, im either having 6 vehicles per line and 200+ people on bus stop or 17 vehicles per line with 1-3 people in a bus. Had this mod from the beginning many so days have passed.
Good stuff 23 Jun, 2018 @ 1:41am 
That is a good mod idea, works with park life, all DLC, in association with this mods (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1408992773) . But... When you have lot of people waiting in station, this mod will increase the number of metro (for example), until to block the traffic. It's will be nice to limited the max of vehicle generated by the mod.
Overhatted  [author] 24 May, 2018 @ 4:45pm 
I will have to look into the reported incompatibilities with IPT2. As for compatibility with park life I haven't played Cities Skylines in a while so I will wait for other to report if they have any problems. Thank you for all your reports and help debug the problem
Prand 24 May, 2018 @ 11:47am 
Works with parklife?