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@Sasquatch For the first day (day and night cycle) this mod just gathers data. Were those 19 trains different from the default vanilla value?
@Ranazomic Well, I didn't know it existed, it should be similar. This mods does have a UI that shows which stops are most used and their number of passengers so I would say this one is better.
Would love to have this to control transport numbers, but need ipt2 to set specific vehicles for each line or map area.....
If thee was a way to choose mod priority, I would put this mod with higher priority so that it cancels ipt2 budget feature (which is worse to control transport numbers in my opinion).
The description says it should've returned to normal "once a day has passed".
At one point the mod put 40 vehicles on a line that only served 120 passengers "a week", according to the stats window.
Since it's hard to interpret that statistic, I was just wondering if that amount makes sense to you or of something weird is going on.
How do I revert the changes this mod made?
This is unfortunately not possible from Real Time's side. The whole Real Time's simulation logic is based on changing of this variable's value. Depending on the selected "time speed" (in Real Time), this variable gets different values. And these values always differ from the original vanilla game's values. In fact, it should be no problem in other mods to calculate any time-related numbers: all values in the game's SimulationManager are correct and always synchronized. This is ensured by Real Time.
This variable is the number of simulation frames that a day (from the day and night cycle) has in Cities Skylines and my mod already uses this variable. Could you write a comment on his mod asking for it?
Something I noticed is that if the vehicles get stuck in traffic the mod starts spawning more vehicles for the line. The result is that e.g. a line that requires roughly 10 busses to do it's work had 70 buses - blocking each other.
(and thanks for the quick fix.. np problem on the savegame, im happy i could help.)
Is is possible for you to try out a new version to see if that problem goes away?