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Following that, if you have a particular building you want to save, you can save the lot as a template, and for placing merchants, what I did was hit F3 while in game, and write on a piece of paper next to me coordinates that would create a box like structure. You add this to the end of the lot string in the mod text folder that you should create.
Again. I would recommend looking at the vanilla files which can be accessed here, and I recommend opening them by either... Having "Preview Pane" enabled in your file explorer OR using Notepad++
The vanilla model can be accessed: C:\Program Files (x86)\Steam\steamapps\common\Voxel Turf\lots\packs
A very useful tutorial on how to do the basic saving as a mod for editing can be accessed here:
https://www.youtube.com/watch?v=L3DVhESic20
There are several small steps for learning how to do this. What I did was essentially "copy and paste" by looking at the vanilla file in the Voxel Turf Folder on the harddrive. Snapper has made it very, very convenient for persons with Notepad++ or similar to modify things, with not even an actual knowledge in coding, like myself. These types of buildings -- commercial -- WILL HAVE to be saved as a mod, and then specially loaded into the game. There's no ingame mechanism of creating commercial buildings. But what you can do, is see how I set up the mod, by going to your C:\ drive files and looking for:
C:\Program Files (x86)\Steam\steamapps\workshop\content\404530\1220858879
I’m glad you found it funny! XD that makes me happy!
@Roskomnadzor I am glad you are enjoying it! If you see anything that needs fixing, let me know, because it was a rather detailed build and I might have missed things, but haven’t noticed.