Space Engineers

Space Engineers

Twinhydro Mobile SAM (Vanilla)
15 Comments
Tredstone 3 Aug, 2023 @ 5:25pm 
@Denis check out my upload it may work still. I had to fix the code from this version. Can't remember now what the issue was
🐲★►Denis◄★🐲 3 Aug, 2023 @ 12:44am 
The rockets are not working! The program block does not want to execute the script. Hapfu
Tredstone 12 Jun, 2021 @ 2:17pm 
Working June/2021: Double reload for TwinHydra MobileSAM (grind out the middle conveyor after loading Ice and 1 Uranium) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2515131045

This blueprint is working with vanilla as of June/2021. You need to reload/reselect the same script from the script browser by clicking 'Edit' on the programmable blocks for the missiles. They are named missile computer. This mod has v21 and you need v25 which is available in vanilla game.

Once you get an updated missile script you should be ready to run CHECKSHIP command from the programmable block of each missile. This will show on HUD and list the parts that will trigger if you try to fire the respective missile. After you confirm the parts are/seem correct then click Recompile on the same programmable block to reset it.

You are now ready to fire a missile using the mode selected (number 0-9) in the custom data of the programmable block. See the Easy Homing Script for the commands.
BloodyBathSalt 18 Mar, 2021 @ 3:15am 
This vehicle didn't work at first but I fixed it by updating the script on the missile computers
Bumongus 28 Apr, 2019 @ 2:13pm 
Do you have the blueprint for the missiles?
If so please post them! Great build!
Nirahiel 6 Dec, 2018 @ 4:11pm 
The script isn't properly configured though, I had to edit the script on missiles to detach using rotors instead of merge block.
::.:...:.:.::. 18 May, 2018 @ 9:39am 
What script did you use for the turret? I couldn't find any such thing in your workshop files and tried Whiplash's MART script, but it didn't work. I'm trying to make a SAM turret but can't figure out how to make it work like the one on this vehicle.
aPrimate 25 Apr, 2018 @ 6:13pm 
Very nice vehicle, one of my favorites. Thanks for sharing it.
Alysius  [author] 15 Dec, 2017 @ 12:06am 
Wheel values updated to make it less rigid.
Alysius  [author] 12 Dec, 2017 @ 9:09pm 
Wheels still quite weird after physics update. I havent set the correct wheels settings, all values are 100%, so its flipping easily. Reason is wheels are so bugged that its hard to tweak.
Alysius  [author] 11 Dec, 2017 @ 6:28pm 
Release handbrake via cockpit. Pressing P only locks and unlocks the landing gear (i didnt anticipate this issue. will release an update for this)
Alysius  [author] 5 Dec, 2017 @ 12:00am 
Yes it will work. You can also activate verticalTakeoff to have it launch sideways first before firing main engines.
Quartofel 4 Dec, 2017 @ 11:34pm 
@Alysius Very clever! It'd be a nice capital ship weapon as well!
Would those missiles work launched from a launch tube?
Alysius  [author] 4 Dec, 2017 @ 5:11pm 
You can also connect the connector located at bottom of tank directly to a base. Toolbar #2 button 5 allows you to lower the tank wheels till the connectors meet. That way, once connected to a station, you can name a few turrets as R_DESIGNATOR and laumch the missile in MODE:5 (it will home in to the target aimed by the AI Turrets.
Quartofel 4 Dec, 2017 @ 8:20am 
This is awesome! Power of scripts in SE is amazing.