Space Engineers

Space Engineers

Octopus1.02
22 Comments
Ghost 14 Sep, 2019 @ 3:12pm 
Note: I have not checked the script since the DLC update from a few days ago, but it was the major scripting change from about 6 months ago that broke it. Back when they changed command string definitions.
Ghost 14 Sep, 2019 @ 3:10pm 
Oh and check the depth and shaft count to make sure it's what you need. I make tweaks based on the deposit depth and size.
Ghost 14 Sep, 2019 @ 3:09pm 
This still works. What you have to do to make it function is load the original miner BP and pull the Nav block script from it. Then copy it to the nav block on this one. The original author updated his script for the update that broke this one.

Here's a link to a copy I made. Just remember update the ship name string to what your miner is named to before trying to use it.

https://docs.google.com/document/d/1GR7lT_fhW8zOu6Cfak_WzZQCm2W66hYedi7ZjI3VguU/edit?usp=sharing
Damaharus 13 Sep, 2019 @ 10:25am 
It doesn't seem to want to work at all, when i try to use the auto mode.
Ghost 25 Sep, 2018 @ 5:10pm 
It appears the original author for the miner has updated his build. You can recreate the panels created on this edit fairly easily. As for the other issues this one fixed, it may have been patched with the base build update.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=619449097
Ghost 27 Aug, 2018 @ 11:07am 
Recent updates have broken the script for this miner. Script no longer passes the ingame check.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1495174692
steelfer 12 Aug, 2018 @ 7:38pm 
Assembly not found. Recompile script.
https://imgur.com/57qxUk1
2yysforu 6 Mar, 2018 @ 9:04pm 
I have that Judge but its still not to the way it was thats all.
Ghost 6 Mar, 2018 @ 8:44pm 
There is a patch for the nav block that fixes this miner out on the WS already.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1316323608

It works, but I haven't figured out how.
2yysforu 6 Mar, 2018 @ 8:35pm 
Any word on a update @Paolo?
Ghost 28 Feb, 2018 @ 9:05pm 
Alright, program is definitely broken. Something in the latest update is causing information to not be retrieved properly. Noted issue, they seem to dig eternally and they don't descend smoothly. It's not getting position information properly or at all. Descent is probably related to that issue.
2yysforu 28 Feb, 2018 @ 4:24pm 
I love the idea of this is, there any way to get it to work again?
Ghost 5 Jan, 2018 @ 9:28am 
The below was formatted to be read down through all 3
Ghost 5 Jan, 2018 @ 9:27am 
CCspyder, when you drag the nav block onto the tool bar it will ask for the arguement line. Do not select the default argument, you need to enter it manually. The arguements are:

PB_Nav arguments:
--------------------
SaveConnector - stores base connector from ship's position.
StartDepoDrill - starts "square spiral" mining
StartRockDrill - starts hunting for rocks
Pause - toggles pause
Ghost 5 Jan, 2018 @ 9:27am 
Rename - rename all ships block from ShipName to NewName (you need to set ShipName in both prog blocks after renaming). It's needed when you want 2 drones working on 1 base. They must have different block names.
PlanetCenter - Takes points to calculate planet center coordinates
SetFlyHeight - sets safe flight height
DisplayHeight - displays current height on status panel (needed for thruster calibration)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=619449097
Ghost 5 Jan, 2018 @ 9:27am 

I made a simple mistake with not fully locking the connector. That should be added to the toolbar for easy access along with the cameras. Recommend adding some spotlights for added visibility in the mine shafts, but entirely optional.
Ghost 5 Jan, 2018 @ 9:18am 
Ignore that, stupid mistake....
Crazy 30 Dec, 2017 @ 10:07am 
So i just tried your mod.. The toolbar shows empty and cant seem to find the buttons to re add..
Xpain 27 Dec, 2017 @ 8:32pm 
5!!! that is a overkill, they will mine the planet completely THanks again... two both of you.
Paolo  [author] 27 Dec, 2017 @ 5:48am 
I think reactor is not connected in purpose. It was placed as a backup if battery drains out.
2000 timer can be easy changed. After some use of it i decided to change it to 500 :).
I have world with 5 of them mining on planet.
Xpain 9 Dec, 2017 @ 10:46pm 
Thanks a lot to both of you, it works perfectly.
I think that the reactor is not connected, easy fixed, connected in their back, I use TIM and this way I can refuel it automaticly.
The timer at 2000 I think it is too long.
The LCD are great, I love to have information.
It will be great to be able to change the number of shafts and the deep without editing the code, like I am doing now.