Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

ED-based UI
36 Comments
Mick258 9 Aug, 2022 @ 10:48am 
shame this mod crashes
FERRDO 10 Apr, 2020 @ 8:15am 
Any chance of getting an update for this one? Looks good.
•LGA• Cyrus: Emperor of Mankind 9 May, 2019 @ 6:51pm 
update?
Gibson 9 Feb, 2019 @ 2:19pm 
OMG! Finaly! Somebody got rid of this awfull backgrounds!
🎀Happy Neyka🎀 23 Aug, 2018 @ 3:43pm 
Cool mod, But as with Rise of Republic dlc it crashes as far - damn and it did put a few things togather in one box :(
•LGA• Cyrus: Emperor of Mankind 14 Aug, 2018 @ 5:16am 
It's a great mod! Keep at it!
Skidvar  [author] 13 Aug, 2018 @ 3:57pm 
No... still a lot of work to do... But I plan to have a look at it

•LGA• Cyrus: Emperor of Mankind 13 Aug, 2018 @ 1:17am 
Does this work for the newest patch?
Skidvar  [author] 25 Mar, 2018 @ 1:15pm 
There is a mod by Dresden that adds Banditry & plagues
mini_lancer 23 Mar, 2018 @ 6:17pm 
looks great but quite a few buttons are redundant for GC i guess :< (no sanitation and banditry in GC?)
Cyber Centurion 21 Mar, 2018 @ 11:04am 
thanks a lot!
Skidvar  [author] 21 Mar, 2018 @ 4:09am 
@hawaian: just updated it, and also the government overview UI mods ;)
Skidvar  [author] 20 Mar, 2018 @ 7:43am 
Yeah, I will, but I am currently working on a "Move Capital mod"
Unus Exercitus 20 Mar, 2018 @ 7:42am 
plz update. I really love this ui
Cyber Centurion 15 Mar, 2018 @ 11:33am 
it doesn't work with Patch19, will you please update?
Skidvar  [author] 22 Dec, 2017 @ 2:00pm 
Welcome!
Jimmy_Choo 22 Dec, 2017 @ 1:55pm 
ooo thanks for the update man
Skidvar  [author] 22 Dec, 2017 @ 1:54pm 
Well, patch 17 can explain it quite easily. Because the UI was made based on the UI of patch 18 (ED stands for Empire Divided) and it needs some coding or scripting changes to make it work.
Jimmy_Choo 22 Dec, 2017 @ 1:36pm 
i disabled all my mods but it still doesnt show but it could be because i play with the patch 17 instead of 18?
Skidvar  [author] 21 Dec, 2017 @ 4:01pm 
Also, you are talking about enabled mods, but are you sure that you don't have downloaded any mods of the movie type? These are mods that don't show in the launcher. You can check this with the Mod Manager (created by Mitch). Movie types are handy as they are independent and don't interfere with the rest of the data, but they can be a pain in the ass in situations like this... By the way, you don't have it if you disable my mod?
Skidvar  [author] 21 Dec, 2017 @ 3:56pm 
Disable the unit mods and see what that says... You can always turn them on afterwards... Also, check the data\UI folder (it should only contain a folder called "cursors").
Jimmy_Choo 21 Dec, 2017 @ 11:11am 
no its not. b ut i only use unit mods and your mod so i dont know what it could be..
Skidvar  [author] 21 Dec, 2017 @ 3:27am 
I have corrected another issue I had not noticed (as I use the mod usually with another mod): now the province info screen shows the subterfuge, command, and zeal icons.
@Zuigna: can you check if your problem is solved now? Otherwise let me know which mods you are using, so I can have an idea...
Jimmy_Choo 20 Dec, 2017 @ 12:16pm 
i love your mod but the building icons arent showing? could it be a mod that makes it all white or? i dont have any building mods activated
Skidvar  [author] 13 Dec, 2017 @ 11:31am 
In the links above there are the government overview screens that are culture specific. That's it for now.
RÜZGAR 13 Dec, 2017 @ 11:14am 
When are the different interfaces coming? Bro
Kreg 13 Dec, 2017 @ 3:07am 
Pure gold work!
Skidvar  [author] 12 Dec, 2017 @ 3:00pm 
No, only one for now.
RÜZGAR 12 Dec, 2017 @ 2:52pm 
different interface for each culture?
RÜZGAR 12 Dec, 2017 @ 2:42pm 
Many thanks for the mod
Skidvar  [author] 12 Dec, 2017 @ 8:00am 
For those who are interested in something more faction-specific, I have added another mod that can be used with this one. It adds different government overview screens depending on the culture of the playable faction. I made it a separate mod for compatibility reasons. It can also be used as a stand-alone mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1229525276
Skidvar  [author] 12 Dec, 2017 @ 1:55am 
Thanks, man!
Mr. Bluecoat 11 Dec, 2017 @ 8:46pm 
I love this. Beautiful work!
Asukav Frag 10 Dec, 2017 @ 8:50pm 
Really well done!, the contrast in the colours its great. Fingers crossed for a Greek version but for now this works for my Ptolemaic campaign. :D
Skidvar  [author] 8 Dec, 2017 @ 12:39am 
Thank you for your feedback, always nice. Well you see it as mixing two styles, I see it as mixing different colours. The blue and red are the two colours that you see in the loading screen, by the way. The official Empire Divided loading screen, that is. I like the colours myself, think they look good together. Tastes differ, of course... or maybe it's a bit getting used to? The opposing politicians is the aspect I wasn't sure about, glad that you like them. ;)
Fang 7 Dec, 2017 @ 7:10am 
Not bad, I like the opposing Roman senators on the power overview.

But the blue and red I find a weird combination. And with purple added it nearly gave me a seizure. Artistically speaking I think you could potentially appeal to more people by keeping a uniform style as opposed to mixing several at a time. Just my two cents.