Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Staff of Insatiable Bloodthirst [Resource]
34 Comments
NSKuber  [author] 24 Aug, 2021 @ 2:52am 
Well then check again, and try re-subscribing to the mod.
It works for everyone else with these requirements, so either Steam downloaded it wrong, you are still missing something.
danielchitwood5 23 Aug, 2021 @ 3:38pm 
all mods and games accounted for. just checked
NSKuber  [author] 23 Aug, 2021 @ 12:01pm 
You must be missing either some required mods or required games then. Make sure all of them are installed.
danielchitwood5 23 Aug, 2021 @ 10:48am 
tried but missing files
cadetpirx 5 Jun, 2020 @ 11:17am 
Sorry,Just to find a random mod made by you. Also this weapon is great too,I like it. And I think you can do the Spellbook weapon like SzamanUMU! said.
NSKuber  [author] 5 Jun, 2020 @ 11:13am 
I'll check them out.
NSKuber  [author] 5 Jun, 2020 @ 11:12am 
Why are you writing this here?
cadetpirx 5 Jun, 2020 @ 10:59am 
To see how they work
cadetpirx 5 Jun, 2020 @ 10:58am 
Like I said It adds 4 new weapons but they are only usable in the campaign,so EFFECT PARASHI(creator of INTERVENTION - First Contact [EP1]) told ask you this;Can you put those weapons in CMW,please? I wanted to see them.
cadetpirx 5 Jun, 2020 @ 10:56am 
That mod's full title is called INTERVENTION - First Contact [EP1],and the Author is named EFFECT PARASHI.
cadetpirx 5 Jun, 2020 @ 10:52am 
Hey NSKuber,The Author of The Intervention Campaign Mod says it adds 4 new weapons but only in the campaign,so can I see them in CMW? He told me to ask you if I can.
Banan 9 Jul, 2019 @ 1:54pm 
@NSKuber I Very appreciate that you keep your mods functional, Big Thanks for the fix;)
NSKuber  [author] 9 Jul, 2019 @ 2:20am 
The bugs breaking the weapon should be fixed now.

As for other ideas, I'll keep that in mind, thanks.
Banan 8 Jul, 2019 @ 3:10pm 
....With this spellbook Sam can cast random spells on enemies (every attack is random).

eg:
-Mini Black hole (suck enemies in to it and give damage)
-Fireball (when it hits, ignites enemies, just like the flamethrower).
-Freeze (freezes enemies for a couple a seconds and gives damage).
-Incinerate (a single powerfull spell that ignite one enemy and gives big amout of damage).
-Meteor Shower (rain of fire pours down on the enemies),
-Poison (just like cursed, but without explosion).
-Stun (just like your's stun gun).
-Turn to stone (turns a single enemy for a couple of seconds to stone).
-Lightning Bolt (strikes a single enemy)
-Fear (the enemy for a couple of seconds runs away from you).
-Slow (slow down a couple of enemies for a few seconds).
-Vampirism (a single target spell that gives damage and heals you).

Maybe it's too ambitious to do it;) or even impossible but it would be great if at least half of this would be possible to do it:)
Banan 8 Jul, 2019 @ 3:10pm 
@NSKuber Good to hear that this weapon will be fixed. Maybe it's not the best custom weapon on the workshop but it has potential with different kind of weapons.

Curse+charm+cannon or rocket launcher is a good combo in some situations.

For the improvement i would leave is as it is... combined it to one would make it a bit Overpowered.

BUT!...

If you are interested...
Your staff give me some ideas...
Serious Sam world is somehow related with "magic" (Mordekai, Kleers, harpy spells etc....).

It would by not a stupid idea to add a Spellbook as a weapons.
Let's called it "mordekai spellbook".

Lore: When mordeckai died he was buried with his spellbook, but when resurrected by mental he forgot to receive it back, and now you found it ble ble ble...
NSKuber  [author] 8 Jul, 2019 @ 2:28am 
@Joan de shaman, I will take a look at the bugs.

Regarding the "usability" of the weapon - frankly, I never really viewed this mod as an actual "balanced" weapon - it was more like an experiment for me, to make the functionality work. So no deep "philosophy" here. If you have ideas for improvement, feel free to suggest them :)

Hm, now that I think of it... How about instead of having two curses and switch between them, just make one curse which has effects of both? Attracts enemies and explodes on death.
Banan 21 Jun, 2019 @ 2:56pm 
...Maybe i suck with this... but i don't undestand the "philosphy" of this weapon. Its's isen't a powerfull weapon, nor a crownd control weapon.

Maybe add/change one mode and make it more pracitcal.. Let's say the secondary fire, creates a small black hole that suck enemies in to it and does damage. Sounds more practical for me....

Also...

Like @Laszlo (λ) notice, this weapon bugs/brakes to often. With X save/load games this weapon refuse to work and the only way to fix it is to repeat the level:( Notice also that picking up ammo pack when this weapons has full ammo also breaks it:(
Banan 21 Jun, 2019 @ 2:55pm 
@NSKuber Well... Finally i decide to give this weapon a chance and tested it. Sadly, this weapon isan't very pracitcal in battle:(

For me there are two kind's of weapons in Serious Sam.

The straight foward weapons with big firepower, not much of philosophy here, just shot to kill.
The crownd control weapons, not that powerfull, but keeps enemies at bay.

The primary fire takes way to long to kill. Doging 100 kleers and wait for the curse to kill, takes way much time, before the curse will work, my health bar will be -50% of its base, so not very practical.

The secondary fire, seems good BUT only for the big ones, throwing a charm on a beheaded soldier or kleer is useless, it will die before you manage to curse it with primary fire, also to "charm" radius is way to small, try this to keep enemies away from me when they swarm me. But no good, only a couple of enemies will catch the bait, the rest will still be chasing me.
Wiseguy 4 Jan, 2018 @ 7:50am 
When I kill kleers with this thing it is so satisfying for them to blow up into blood for some reason, there should be a mod that adds blood explosions to kleer deaths. I don't know why, it's just so satisfying!
NSKuber  [author] 4 Jan, 2018 @ 7:41am 
Thanks for reporting, fixed bug, should work with saves now!
Wiseguy 4 Jan, 2018 @ 5:58am 
breaks on save, just like the old stun gun. Awesome mod, though!
KSEON 12 Dec, 2017 @ 6:59am 
Serious Magic !
Ну я так собственно и подумал. Потому что для красного рептилоида джибзов не предусмотренно. А можно после исчезновения скриптово вызвать пропорциональный эффект кровавых брызг, чтобы как-то прикрыть это?
NSKuber  [author] 9 Dec, 2017 @ 9:48am 
Это есть такая проблема. Вообще там по скрипту идёт что когда монстр умирает под проклятьем - применяется разрушение как от пушки. Но если такого нет, то он исчезает просто :/
Только что трупы пропадают - это такое себе. Потому как если рептилоид окачурится под этим дебаффом, то после взрыва он просто исчезнет.
Вообще охуенная идея. Наконец-то оружие с непростым нанесением урона а со специальным заскриптованным эффектом. Да ещё и с ДоТом. Нормас. Побольше бы таких. Ещё бы побольше зажигательного урона и поскорее бы увеличели кап скорости проджектайлов.
NSKuber  [author] 8 Dec, 2017 @ 9:12am 
Update released!
Second curse added! Switch between Bleed and Attract curses by pressing RMB (Alternative Fire).
New Attract curse causes all enemies in a certain range attack the cursed enemy instead of players. Provides pretty strong crowd control, and can be used to efficiently take out big monsters using hordes of smaller ones.
Curses can be combined.

Also fixed the bug where you could target an enemy through walls and other obstacles.
TootsyBowl 8 Dec, 2017 @ 6:51am 
The most practical use is to curse a big enemy like a Major, and then kill the enemy with a strong weapon like the Rocket Launcher so that the explosion will damage enemies around it.
NSKuber  [author] 7 Dec, 2017 @ 5:27pm 
Is it? If you put a curse on a big enemy which is low on health, he will deal significant damage to nearby enemies on death. Also with good use you can create "chains" if two or more enemies of the same type are cursed in the crowd.
Banan 7 Dec, 2017 @ 1:06pm 
I got mixed feelings about this weapon... it's good on lesser enemies... but when it comes to the big ones it's a useless weapon.
Warmonger 7 Dec, 2017 @ 10:27am 
Very original, can't wait for creative uses of this weapon!
NSKuber  [author] 7 Dec, 2017 @ 10:14am 
More like all Diablo, because I can only steal ideas from those games.
PootisMayo 7 Dec, 2017 @ 10:12am 
Are we going all Hexen and Heretic in Serious Sam now?! Because that is just superb!

Check out the throwback of the aforementioned games, Amid Evil.
Spy's Cr3ed 7 Dec, 2017 @ 9:29am 
Hmm... interesting