Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Farther Campaign Naval Range
13 Comments
kristianmorey333 25 Sep, 2024 @ 3:02pm 
I thought maybe it was campaign ground types and under the movement cost column but that doesn't seem to do anything. Anyways, if you remember let me know! I'm trying to get a list of all locations together, want to do a youtube video that maps a lot of the basic stuff.
Truman  [author] 24 Sep, 2024 @ 4:18pm 
I dont recall unfortunately. I hope you find it, but my knowledge of the matter has completely left me with the passage of time.
kristianmorey333 24 Sep, 2024 @ 3:51pm 
Question, where do you find the section in TWEAK to increase these ranges...I cannot figure out where they hide this?
inculpable 23 Oct, 2020 @ 9:32pm 
P.S. mod still works like a charm
inculpable 23 Oct, 2020 @ 9:31pm 
Wow! Thanks so much, I've been looking for this and trying to spend time making my own mod. Question: I've tried editing campaign_action_points under naval_units, but changing the values from 4500 doesn't seem to do anything. Can you mention what table(s) you edited? I'd like to tweak ranges to perhaps ~2.25X, thanks again!
Lord Plunkett 22 Aug, 2018 @ 12:46pm 
update
[VMC]Spartacus 10 Dec, 2017 @ 7:47pm 
seems legit
MANWHATADONGA 10 Dec, 2017 @ 5:12pm 
Thanks for this mod at least my navies can raid along coast line far faster.
Boicote 10 Dec, 2017 @ 2:00pm 
I'm afraid this is not easy to fix. I tried long time ago to increase transport ship movement points without success (that's why I was interested in your mod). However, it seems that this feature is hardcoded and only CA can change this.
Truman  [author] 10 Dec, 2017 @ 12:50pm 
Im going to a movie right now. ill fix ur issue when i get back.
Boicote 10 Dec, 2017 @ 12:32pm 
I tested it and I found that it only affects navies, not transport ships.
Truman  [author] 10 Dec, 2017 @ 11:54am 
it should, yes
Boicote 10 Dec, 2017 @ 11:51am 
Does it affect transport ships?