Sid Meier's Civilization VI

Sid Meier's Civilization VI

Constant District Costs
18 Comments
Krysta 6 Mar, 2019 @ 7:43pm 
fodazd, thank you for what I consider an essential mod. At your urging, I learned the basics and uploaded an updated version that works with districts added by the expansions.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1675226704
duggelz 5 Mar, 2019 @ 6:14pm 
@fodazd: Thanks so much for your mods. I have first-hand experience of modder burn-out, but if you ever decide to get back into Civ, email me and I'll gift you a copy of GS.
fodazd  [author] 4 Mar, 2019 @ 4:00pm 
Hello. I don't own gathering storm and have no plans of playing civ in the near future, so there won't be an update. The source code should be posted on civfanatics in case someone else wants to update my mods and repost them (if you do, you can link the updated versions here).
Jessy2299 2 Mar, 2019 @ 7:25pm 
Well ignore the "incompatible" tag it work fine for me in my GS game
rojhaeleroi 2 Mar, 2019 @ 11:37am 
Boi....update this ASAP it just took me 30 turns to build a harbor in a city with 50 production, we need you
jonas.nur.jonas 27 Feb, 2019 @ 10:16am 
Please work on that update. Scaling district costs is one of the things that I dislike the most in this civ game. I really hope that they can find another solution to make super wide empires a little less strong. I personally would like to see seperatism and rebellions rather than a production barrier.

Regardless we need this mod!
Jessy2299 17 Feb, 2019 @ 5:02pm 
No sadly. we need to wait for an update..
Traim 15 Feb, 2019 @ 2:50am 
Does it work with GS?
You Have been Gelted! 9 Jan, 2019 @ 7:29am 
Do a civ's unique ability that make districts cheaper like Nubia's still work with this mod?
Tomice 18 Dec, 2018 @ 7:20am 
Great mod! Thank you!

Are R&F exclusive districts changed, too?
Berek 1 Sep, 2018 @ 7:37pm 
Do you need to start with a new game? It doesn't seem to work with an existing game.
Schaefespeare 5 Jul, 2018 @ 12:15pm 
I can confirm that constant civilian cost mod works with R&F - thanks fodazd.:steamhappy:
fodazd  [author] 11 Feb, 2018 @ 1:20am 
Yes, constant civilian cost works too, or at least I didn't notice any problems.
Gryphon 10 Feb, 2018 @ 8:22pm 
Oh good, I assume the civilian cost works too? I didn't see an update so I didn't know.
fodazd  [author] 10 Feb, 2018 @ 6:30pm 
I already tested this with R&F, and it works for me.
Gryphon 10 Feb, 2018 @ 2:15pm 
will this be updated for R&F?
Axonn 6 Jan, 2018 @ 9:52pm 
Ugh, thank you. District cost scaling is so stupid in my opinion. If they wanted to nerf wide, it should be based only on number of districts built, not techs/civics.
fodazd  [author] 10 Dec, 2017 @ 11:02am 
The old version of this mod (where unique districts also cost 100) can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=899716682