RimWorld

RimWorld

ActiveResponseTraining
97 Comments
samtowers08gamer 1 Nov, 2024 @ 7:55am 
PEEPS FYI Billiards and Horseshoe recreation also increases Shooting skill. See the Recreation page on RimWorldWiki..16 and 12XP /hr..but they will max out on recreation so can't do it all day
Shooting a sniper rifle is 50XP because it takes a long time to aim. Time spent 'shooting' is the key
Might be worth checking out
Teirdalin 10 Nov, 2022 @ 5:09pm 
Original mod is at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=724766205 if anyone was curious why people are calling this stolen.
Havoc§R 9 Aug, 2021 @ 7:09am 
@Mlie hell yeah, I was waiting for this! :steamthumbsup::steamthumbsup::steamthumbsup:
Mlie 9 Aug, 2021 @ 6:12am 
draque 23 Jul, 2021 @ 2:51pm 
1.3 ?
Nostra Dis Pater 12 May, 2021 @ 11:42pm 
Stolen but thx
Erik McAwful 14 Oct, 2020 @ 2:05am 
This mod is amazing - and for everyone who asks, it seems to be fully compatible with 1.2, even if it shows up red. However, author, is it possible to add actual shooting sounds for the target dummies and some sort of clanking sounds or something for the melee dummies? The sound they both share right now sounds more like a conveyor belt. :)
Werewolfie 9 Oct, 2020 @ 1:17am 
Good job on a very useful mod. Maybe there could be an option to adjust the skill gain speed (if anything it seems too fast for my tastes)? I see some people requesting training as a separate work type, but maybe it could be one of those activities under the Schedule tab instead? So I could designate time for training for the guys who need it. I don't know how modding works so I don't understand how feasible it is to add a new one, but I know Meditation didn't used to be there but it is now, so presumably there is a way to add new activities.
Cactus76 7 Oct, 2020 @ 10:03am 
1.2?
MachoNatchoMan 13 Aug, 2020 @ 5:02am 
i'm just gonna hope it works
MachoNatchoMan 13 Aug, 2020 @ 5:01am 
aaaaand another update rolls out ofc :steamfacepalm:
💭Naplingbat 22 Jul, 2020 @ 10:19pm 
Ah my hero <3~ Thank
SlipperyJim 26 May, 2020 @ 5:06am 
Yay! Thanks so much! <3
james76543  [author] 25 May, 2020 @ 4:47pm 
Updated for V1.1, if you have any trouble or issues please let me know! Sorry for the delay getting it updated.
Dusty Lens 21 May, 2020 @ 7:54pm 
For what it's worth I agree. I remember this mod from waaaaaaaaaaaay back in the day and it has been a religious pickup for me ever since. Hope you're well dude!
SlipperyJim 22 Apr, 2020 @ 8:11am 
One of my favourite mods as well - any news on a 1.1? Yes, no, maybe? :D
Fluttershy 9 Mar, 2020 @ 8:55am 
Would appretiate 1.1 update and it using a separate work type
patt2169 5 Mar, 2020 @ 4:37am 
Hey i didnt want to be that guy but this is one of my favorite modes so are you planning on 1.1?
Alse would love if combat training was a seperate work type.
Dust 25 Jul, 2019 @ 7:58pm 
No problem, I found it eventually. I think my ui was bugged the first time I tried it.
james76543  [author] 25 Jul, 2019 @ 5:52pm 
@Dust it's all in the security menu, sorry for the delay in responding.
Dust 4 Jul, 2019 @ 12:23am 
Apparently I'm missing something, how do you build this stuff?
Ahmet 20 Jun, 2019 @ 12:29am 
thx i will try
james76543  [author] 19 Jun, 2019 @ 6:09pm 
@King you can restrict jobs based on the pawn, so you can have 'train forever' jobs for your shooters on the shooting range, 'train forever' jobs on the training dummy for that melee man you have. What I usually do is create a job for each pawn and tell them to train until level 20, then you can just forget it and they'll do it automatically.
Ahmet 19 Jun, 2019 @ 2:59am 
it is useless for melee, my melee man training shootin with longsword wtf
james76543  [author] 7 May, 2019 @ 4:40pm 
@keylocke yes it should be, but I don't use any ammo or anything for the shooting range. As always, make a backup first!
keylocke 7 May, 2019 @ 3:09am 
is this compatible with combat extended?
Trunken 5 May, 2019 @ 3:11pm 
That makes me so happy man, i cant thank you enough. Will try it out as soon as im home :-)
Trunken 5 May, 2019 @ 3:09pm 
Oh baby! Exactly that
james76543  [author] 5 May, 2019 @ 2:51pm 
@Trunken is this what you're looking for? I put the archery range back in:
https://www.dropbox.com/s/bubd06uwl6rpym7/ActiveResponseTrainingV1.01.zip?dl=0
If you need any help manually installed the mod let me know.
Trunken 2 May, 2019 @ 8:46pm 
That works for me buddy, i just need that for the flare :-)

Make it so you can decide between the archery and the more modern target, in best case.

Thank for all your efforts, reallly like the mod. Good Work
james76543  [author] 2 May, 2019 @ 8:04pm 
@Trunken first, sorry for the delay in getting back with you! There should be other mods that give you an archery target right? Or are you looking for an archery target to specifically train up shooting? The best I can do (because I tried but couldn't get animations down right...) is to give you an archery target that allows a pawn to go up and train shooting (exactly like how the shooting range works).
Trunken 20 Mar, 2019 @ 9:16am 
Still no Archery Targets T_T

If i can help somehow, just tell me (like searching for a different sound or something)
Trunken 6 Mar, 2019 @ 1:39pm 
I can't see them. Thats my problem. I have archers in my crew :D

Bring 'em back pls. Just fine for me if you have another Middle part of that modular construction with the archery target at the end.

Scratch that Adjustment option, i thought you need to bring materials to a close by storage, but you don't, so im cool with how it is.

+ option to disable the cost for training would be also awesome

Thank you for all the work
james76543  [author] 28 Feb, 2019 @ 11:40am 
@Trunken can you even see the archery targets? I kept the graphic file but thought I removed it from the mod since it was just a joy object only. I'll take a look at the changes but I'm not sure when I'll have time to do them. Some may not be possible in just an xml mod, for example the animation :( I want to have an animation during training but I can't seem to do it without adding some code into the mod.
Trunken 24 Feb, 2019 @ 1:19pm 
I'm missing the archery targets (picture). It should be possible the choose between 2 different styles: 1. dummy / 2. archery target. Would be really nicer to look at if you could switch it, especially for the early game :-)

Other Wishes:
+ Place the progress bar on zoom under the pawn, not the building
+ Remove or change the sound please (!)
+ Missing animation on Training (Just shoot noises or bullets/arrows with no effect maybe?)
+ Adding an option to disable the cost for training would be also awesome

Mod with great potential. Hope you consider the changes.
james76543  [author] 23 Feb, 2019 @ 7:59am 
@Natalo77 not that I've ever found. @BREACHER there are a few other mods that add some rec points and minor skill gain, but that will only happen for this mod if the colonist has a passion or interest in shooting or melee. I made it this way because I doubt that the cook or grower who has no interest in guns is going to gain recreation from being at the shooting range for an entire day! Also, since this mod was designed to train your soldiers and prepare for attack, I wanted it to reflect defense as a job. So only people who find that interesting will gain recreation points during these activities.
BREACHER 19 Feb, 2019 @ 4:18am 
Love it - This should be elevated into being a recreational item. Then the guys could go "to the range" and build both skill and gain rec points instead of throwing horse shoes or sitting in front of the TV.
Natalo77 9 Feb, 2019 @ 8:23am 
Any hard incompatibilities?
james76543  [author] 4 Dec, 2018 @ 5:56pm 
@rebelscum I uploaded a fix and removed that xml block. If you or anyone else has any problems send me a note and the error message!
egoanditspwn 3 Dec, 2018 @ 10:08pm 
hey, wanted to let you know this was causing errors when i loaded it above some other mods (such as Additional Joy Objects). it seems to work fine though after going into Defs/ThingDefs/AR-TargetDef.xml and then deleting the whole ThingDef Name="BuildingBase" Abstract="True" section at the top. i'm still a novice but i think that was overwriting the Core def, causing the problem. the one in this mod is the same as in Core except its missing some things from Core anyway, so not sure if it served a purpose i'm missing or not.

otherwise putting this near the bottom seems to stop the errors as well, incase others want a quick fix to stop errors from popping up.
Deagroth 20 Oct, 2018 @ 9:00pm 
Thank you for the update! Looking forward to the slider menu and anything else you decide to add.
james76543  [author] 20 Oct, 2018 @ 8:35pm 
No slider yet, but this is a working version for 1.0. I'll work on balancing as soon as I have the time!
james76543  [author] 30 Sep, 2018 @ 3:28pm 
@Daemonjax For 1.0 I'll probably put a slider menu in, because some people want super fast skill gain, others (like you and me) want slowly. I tried (and will try for B19 too) to balance so that about 2-3 hours a day will keep a soldier primed and he/she won't lose any skill gain at lvl 20, while also making it roughly equivalent to other skills like smithing and art and cooking.
Daemonjax 30 Sep, 2018 @ 11:01am 
This looks great. I'll probably halve the experience gain myself in the xml, though.
james76543  [author] 30 Sep, 2018 @ 10:17am 
Thanks, I'll take a look at it. For A16 and B18 I tested all the skill gain rates so it would make sense with smithing and art and stuff, but I'll go back over it and test them again.
LittleRedSonja 30 Sep, 2018 @ 9:57am 
Security! Thank you, probably the only menu forgot :). I have tested the skill gain rate and i think it may be too much. Pawns lv 12-13 whith interest are gaining 1500 - 1800 points per hour, so they get 4000 in about 3 hours. I dont know, but it feels too much, if you compare with other activities/jobs.
james76543  [author] 30 Sep, 2018 @ 9:29am 
@sergio.arauzo you don't need any research, it's available from the start. Look in the Security menu to find "Training dummy" to train for melee. it needs 75 hay and 50 of any leather to be constructed.
LittleRedSonja 30 Sep, 2018 @ 7:16am 
How can i build the dummies etc. I cant find it, there is no research project, and i cant find any option in buildning menus or work tab...I am sure it is super easy, but i cant find it :)
james76543  [author] 24 Sep, 2018 @ 4:29pm 
@Dusty Lens thanks! I haven't tested the skill gain rate yet, so please let me know if it's too fast or slow.
Dusty Lens 23 Sep, 2018 @ 6:20pm 
Thank you for taking the time to update this mod! This mod is by far my favorite representation of the training genre and a fantastic way to best direct the efforts of pawns in need of some training and anyone who's wandering around in that frustrating idle state.