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Shooting a sniper rifle is 50XP because it takes a long time to aim. Time spent 'shooting' is the key
Might be worth checking out
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2570370139
Hope it helps anyone!
Alse would love if combat training was a seperate work type.
https://www.dropbox.com/s/bubd06uwl6rpym7/ActiveResponseTrainingV1.01.zip?dl=0
If you need any help manually installed the mod let me know.
Make it so you can decide between the archery and the more modern target, in best case.
Thank for all your efforts, reallly like the mod. Good Work
If i can help somehow, just tell me (like searching for a different sound or something)
Bring 'em back pls. Just fine for me if you have another Middle part of that modular construction with the archery target at the end.
Scratch that Adjustment option, i thought you need to bring materials to a close by storage, but you don't, so im cool with how it is.
+ option to disable the cost for training would be also awesome
Thank you for all the work
Other Wishes:
+ Place the progress bar on zoom under the pawn, not the building
+ Remove or change the sound please (!)
+ Missing animation on Training (Just shoot noises or bullets/arrows with no effect maybe?)
+ Adding an option to disable the cost for training would be also awesome
Mod with great potential. Hope you consider the changes.
otherwise putting this near the bottom seems to stop the errors as well, incase others want a quick fix to stop errors from popping up.