Arma 3
@CMCSSC_MK17 Alpha test
35 Comments
HBAOplus 2 Aug @ 1:26am 
Hello everyone, I made a reload animation replacement for this old mod, and add support for ACE and CBA magwell, also correct weight
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3506894612
ih8palantir 16 Oct, 2019 @ 4:18pm 
Can you put on base game attachments to this gun? If so, how? Thnx for any help
[Λ]Farsight 25 May, 2019 @ 2:12pm 
Can I add this to a public modpack I'm putting together for my group?
Rebel_Storm 7 May, 2019 @ 4:24pm 
Subscribed, but the weapons aren't showing up in my arsenal. I also subbed to the Mk20, and that one shows up, but not the Mk17's
Haruna Ryou 7 Dec, 2018 @ 12:23am 
it's really wierd that the texture is too yellowish
spacewolves 16 Aug, 2018 @ 7:41am 
您好,我想提一个私人请求,请问一下能制作一个单独的Mk13榴弹发射器吗?类别归类为手枪或发射器,像红锤和JSOC模组的M320那样,谢谢了。
Owen.庄 30 Jul, 2018 @ 4:03pm 
还是一样的结果 添加MK17或者MK20进服务器 登录游戏的结果都是回话丢失 是不是keys重名的关系?没更新之前没这问题的
Owen.庄 30 Jul, 2018 @ 3:26pm 
好的 我试一下
knightsmk11mod0  [author] 30 Jul, 2018 @ 7:34am 
我都重新做了keys,你再試試看
Owen.庄 30 Jul, 2018 @ 6:38am 
是的 我把你的MOD添加进了我的服务器然后 点击进入游戏就回话丢失 没更新之前不会 更新完就出了这个情况
knightsmk11mod0  [author] 30 Jul, 2018 @ 2:18am 
Owen.庄,請用中文表達,我看不懂你要表達的意思,是Key有問題嗎?
Owen.庄 29 Jul, 2018 @ 4:04pm 
You of this MOD is added to the server session loss is what circumstance, please
Shield Captain Akael Auro 5 Jun, 2018 @ 6:27pm 
I just notice, that the positioning of the cqc or the normal 20 round mag mk17's would be perfect if they had the same positioning and underbarrel handle position if it were the same as the highmag version.
Shield Captain Akael Auro 5 Jun, 2018 @ 4:23pm 
Is it possible to edit the height at wich he holds the gun? The scopes always line up with the forhead, Always seems hes holding it a bit to high.
Blitzkrieg 25 Mar, 2018 @ 7:34am 
HOLY MOLY I LOVE THIS WEAPON! Probably the best Scar mod I've used. Any chance you'll add support for ACE, RHS, and NIArms ammunition types? Also love your MK20 its on my main marksman loadout now.
EliotXII 17 Mar, 2018 @ 7:40am 
12 is not very used in ArmA, I have never seen anyone use it, I believe that a version of Scar-L, ACR 6.8 and 5.56 (various models), AR-10A4, SIG SAUER 716, XCR-M, would be more useful, things that nobody or few people did !
knightsmk11mod0  [author] 17 Mar, 2018 @ 5:18am 
next update I will add a 7.62X39 vision and Crye Precision six12 modular shotgun under barrel vision
EliotXII 12 Mar, 2018 @ 11:58am 
this is good, the sound is beautiful, but the mod can still improve a lot, if you want I can give you some ideas!
withered_maple♥椛犬走 1 Mar, 2018 @ 1:16pm 
well, i just tried it, looks good but gun sounds need some serious work especially when the weapon is suppressed, you might as well ask JSRS creator to lend you sound files or use the vanilla 417 sounds, otherwise everything is ok
knightsmk11mod0  [author] 20 Dec, 2017 @ 7:40pm 
Milkman Of Human Kindness,I 'm glad you like it.
Dick Caught In Fan 20 Dec, 2017 @ 9:48am 
all the sounds sound like a scar so yeah good job, i hope the mk13 eglm is as high quality as this scar.
lizardbolo 15 Dec, 2017 @ 10:06pm 
Again thanks for update. Right now sounds are very good in my oppinion.

Regards.
knightsmk11mod0  [author] 15 Dec, 2017 @ 8:42pm 
[43rdMI] Jordi "Mayhem,sorry no plan to add camo varian now,I will think about that after I finish all the SCAR package.
If I move the optic to that position,it's too back,the other bigger optic will insert player's head
knightsmk11mod0  [author] 15 Dec, 2017 @ 8:28pm 
lizardbolo,I update the config again,please try it again.
lizardbolo 15 Dec, 2017 @ 1:48pm 
@knightsmk11mod0: Thanks for update. I sea that You mixed some sounds probably for testing purposes. So here re my impressions after testing:

MK17CQC
shot sounds - GOOD.
silenced sounds - GOOD.
reload sound - GOOD.
dry sound - BAD.

MK17 STD
shot sounds - BAD.
silenced sounds - GOOD.
reload sound - BAD.
dry sound - GOOD.

NK17 LR
shot sounds - BAD.
silenced sounds - GOOD.
reload sound - BAD.
dry sound - GOOD.


Thanks again and regards.
knightsmk11mod0  [author] 13 Dec, 2017 @ 7:02pm 
[43rdMI] Jordi "Mayhem,this is my sound sample feel https://www.youtube.com/watch?v=akjqOhO0IM0
But different environment,different recording equipment make the different results like this https://www.youtube.com/watch?v=RSUIX9EQpbA,or this https://www.youtube.com/watch?v=EtgI9XepZQ8
They are real scar sound,and I am still try to find the balance!
knightsmk11mod0  [author] 13 Dec, 2017 @ 6:47pm 
spartan_moose,that's the VSM gears
spartan_moose 13 Dec, 2017 @ 6:27pm 
What mod is that uniform and vest from?
Warden_20 13 Dec, 2017 @ 9:26am 
@knightsmk11mod0 I really like the scar but please chage the sound because when i shoot it reminds me of a old WW2 movie mg42 gunshot
knightsmk11mod0  [author] 11 Dec, 2017 @ 11:07pm 
lizardbolo the original memory point for optics I use my MK20 setting,but some small optics like T1 feel too far in game,so for a assault rifle I select move back a little ,most large scopes is too low for SCAR!!
knightsmk11mod0  [author] 11 Dec, 2017 @ 10:48pm 
LTF?I know what you mean,for example you can check the RHS MK11 mod0 and my MK17 LB,you can find the length is almost the same with the 20" barrel.(MK11 mod0 don't have fiash hide).
But if you check the vanilla MK 14 or MK18 ABR with MK11 mod0,you can find why the MK14 with 22" barrel but same length with MK11.
I can tell you most guns have the little deviation because they have to align the handanim
Besides the gun length I test most Optical to test the rail width and feel OK
lizardbolo 11 Dec, 2017 @ 11:04am 
And maby You should move memory point for optics a litle bit forward, so large scopes won t interfere with BUIS as much. It s just an idea.

Thanks and regards.
lizardbolo 11 Dec, 2017 @ 10:45am 
Great job. Contrary to what @LTF? said the models are not to big, the scale is perfect. The shooting sound could be better but that s it.

Regards.
LTF? 11 Dec, 2017 @ 2:18am 
your model looks great but it's too big in game, you might want to scale it down