Arma 3
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Reload action rework - compats - WIP
   
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Data Type: Mod
Mod Type: Mechanics, Weapon
File Size
Posted
Updated
146.567 KB
23 Jun @ 6:58am
3 Jul @ 4:52am
2 Change Notes ( view )

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Reload action rework - compats - WIP

In 1 collection by HBAOplus
Reload action rework and compatible mods
44 items
Description
Sub-mod of Reload action rework - CORE - WIP.

Main mod provides 4 new reload animations to AR15s, AKs, RPKs (also suitable for MK18ABR) and semi-auto pistols, which were supposed to be made to replace the vanilla counterparts in mind. And also alters some reload actions to various weapon mods, with off-the-shelf resourses, aiming to be more reasonable (personal taste). I will try to not touching those weapons with custom reload animations.

Bonus:
1 Add suitable reload anime to some drum mags (C-MAG, RPK's, PPSH41's).
2 Add inertia to some heavy magazines, trying to achieve: MK18 CQBR with 150Rnd C-MAG will be no better than M16A2 with 30rnd STANAG mags in CQB.


Note:
The mod is build to be modular, anyone with only basic arma 3 config knowledge will also quickly make his own compat mods for their favourite weapons. Unpack my pbos and learn more.


SUPPORT MODS
(under construction):
Fullly tested
Vanilla: HK416/417 (SPAR16/17), AK/RPK (exclude AKS-74U, not fit well), Mk14EBR, 3GL (on MX), semi-auto pistols
R3F Armes: FAMAS, M203, HK416/417, SCAR-L/H, EGLM, MINIMI (exclude mk3), FN MAG, SIG 551, semi-auto pistols
3CB BAF Weapons: M82A1/L135A1, MP5/L92A1, BHP/L9A1, GLOCK17/L131A1,
Australian Commando Weapon Pack (ACWP): HK416, M4A5, M82A1,SR25
Black Ops Weapons 80s 90s: AR15, M203, M14 (not ready), M249, M60, M1911
Faces of war: type 10 flare gun, type 14, M1919, revolvers, semi-auto pistols
IFA3: SVT40, PPSH41, FG42, semi-auto pistols (exclude P08, M1896)
JCA: M9, P226, P320, MK23
Sig MCX Spear: XM7
UNSUNG: M79 (2 versions), RPD, handflare, AR15-GL, M63A AR, revolvers, semi-auto pistols
SMA: AR15, HK416/417, ACR, AAC SPW, SCAR L/H
Robert Hammer (RH) WPN: AR15 (with 7.62),M203, PDW, semi-auto pistols
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=726340201
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=726341560
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=715235938
AN94 Reloaded
ROA L119A2
ROA MK18+M7A1
CUP WPN: (mean to be played together with CUP Reload Rework and FWA Reload Rework
) L129A1, M110, RSASS, MK12, GALIL, VSS/VAL, SR3M, HK416/417, MK16 std, MK17, P90, MP7, CZ SA VZ58, CZ BREN 2, M240,UK-59
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3252930199



Not test yet
(please help me testing them)
A3 AEGIS: AR15 (with 7.62), SCAR, NCAR15, semi-auto pistols
BW MOD: G28, G38, MG3, MG4/5, semi-auto pistols
CDLC - CSLA: M16, M14 (not ready), CZ SA VZ58, UK-59, Rocket launchers that should be reloaded from the back of the tubes, semi-auto pistols
CDLC - GM: P1, P20
CDLC - RF: GLOCK19, Deagle
CDLC - SPE: M1911
(note: CDLC SOGPF has a a lot of well-done reload animations made by Niarms' author for nearly all their weapons. I don't wanna mess with theirs)
CSA 38: P38, WaltherPP
KA WPN: semi-auto pistols
NORTHERN FRONTS: M1914, TT33
OFrP: HK416/417, semi-auto pistols
OPTRE: semi-auto pistols
Project True Vking: semi-auto pistols
Russian Alpha AK: AK105
RHS (all 4): semi-auto pistols, PKM/P
Tier 1 WPN: semi-auto pistols
3CB factions: semi-auto pistols
SFP: Swedish Forces Pack: semi-auto pistols
SPS WPN: HK416/417, VP9
VME: QSZ92
YLARMS: QSZ92


Addition
1. For DP27, DT LMG (found in IFA3, UNSUNG), new reload action added (soft requires Lewis_Test, only 15MB )
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=893681515
2. When loaded with RHSUSAF, SR25 type reload action will be applied to those suitable AR15 (7.62) type rifles
8 Comments
HBAOplus  [author] 1 Jul @ 6:37pm 
@Spark Daddy
No, SOGPF has a alot of well-done reload animations made by Niarms' author for nearly all their weapons. I don't wanna mess with theirs.
Spark Daddy 1 Jul @ 8:36am 
does this work for sog pf
Sugar Man ♠ 30 Jun @ 12:24pm 
nicee
HBAOplus  [author] 29 Jun @ 7:25am 
@Sugar Man ♠
I've also test the rest of RH weapons, all are OK
HBAOplus  [author] 29 Jun @ 6:43am 
@Sugar Man ♠
Hello, the reload actions of revolvers in RH are set by Robert Hammer himself, I don't changed anything. For tec9 and vz61 (both are in "pistol" slot in RH), because of they are actually SMGs, I feel it wired to add the new auto pistol reload to them. And if I add the "primary weapon" type (in rifle slot) reload action to them, there will still be wired thing. Eg If you carry RH tech9 and RH M4A1 together, when reloading tech9, M4 will come in front then do the reload sequence:steamfacepalm:
Any way, thanks for the report!:steamhappy:
Sugar Man ♠ 29 Jun @ 12:02am 
Other than that all pistol animations look great
Sugar Man ♠ 29 Jun @ 12:02am 
Hey man I've tested with the RH Pistol pack. I'm not sure if the revolvers are using custom animation from your mod pack but they look ok to reload. 2 pistols that looks bad is Tec-9 and
Vz61-Skorpion, they use the animation standard reload from the grip's bottom but they have seperate magazines front of the trigger. Also maybe like a cocking animation with left hand if the mag and chamber has no ammo at all
RogueVisual 25 Jun @ 7:40pm 
Great work!