Banished

Banished

DS Small Village - Homes
24 Comments
Elvendork 9 May, 2022 @ 3:35am 
I can still see the normal number of 8 slots for the occupance even in houses that are said to house fewer people. I want smaller houses for slower population growth. Will they fit more people into these houses or is the number really as low as the description says?
Daanonymous 9 Apr, 2022 @ 11:31am 
Same error as @nalathequeen2186
It's a pity as this is mod does have nice houses!
Atzu 24 Apr, 2020 @ 9:48am 
FAILURE_BUCKET_ID: INVALID_POINTER_WRITE_c0000005_Runtime-steam-x64.dll!Graphics::InterpolatedStateT_Math::Transform_::Snap
and
LAST_CONTROL_TRANSFER: from 00007ff82ba127ab to 00007ff82b96b90e
if that helps.
Atzu 24 Apr, 2020 @ 9:46am 
@nalathequeen2186 I've had exactly this problem. Something to do with an access violation according to the crash.dmp
The Tea Pixie 29 Dec, 2019 @ 3:48pm 
How much warmth do these houses provide in relation to the stone & wooden base houses?
Is it possible to add this info into the ingame discription?

Thanks for a great mod :lunar2019grinningpig:
discrepancyOk  [author] 5 Jan, 2019 @ 10:52pm 
hello @wakky9999, this was a design choice originally with DSSV to only allow Firewood to be used to heat the homes and not coal. I did not realise it was causing an issue like this though. In the next update I will allow all household fuels to be used in the homes. unfortunatley I can not give a time frame on this so I suggest producing firewood to heat the homes in the meantime.
wakky9999 20 Sep, 2018 @ 8:17pm 
I've noticed a very odd issue that I believe to be with this mod
My villagers get stuck in a loop of gathering fuel (coal) and refuse to drop it off into the homes added by this mod
They then will not do any other work, one villager per home just stays in this loop of gathering fuel, then taking it back to the stockpile, then try to take it back to the home again
nalathequeen2186 15 Mar, 2018 @ 11:54pm 
This mod seems incredible, unfortunately I've been running into a problem where 9 times out of 10, when trying to upgrade a log tent to a leather tent, the game crashes suddenly. Has anyone else had this problem, or have a suggestion to fix it?
RiceMonster 18 Feb, 2018 @ 6:13pm 
How much warmth do these houses provide? Do they equate to the vanilla game's wood or stone houses?
Also, all of your houses look great and fit very well into the game!
discrepancyOk  [author] 31 Jan, 2018 @ 4:10am 
@artiam, yes you can use them together, ignore the red conflicts, they are only warnings, all will work together :)
artiam 30 Jan, 2018 @ 4:43pm 
I love this mod, but is there any way you could get is to work with the productions mod?
Blue Damselfly 29 Jan, 2018 @ 1:22am 
OMG! I'm going to start using all of your MODs with CC 1.71 by RedKetchup. Your buildings are so beautiful and quite true to their historic purpose. These homes are beautiful! I hope you don't mind if I ask, but have you ever thought of making an animal MOD? It bothers me to no end that there are NO goats in my villages. Well, I'm following you here at Steam, hopefully this will keep me up to date with any new MODs that you post. Thank you ever so much for sharing your artistic labour of love. Your buildings have breathed new life into my villages.
discrepancyOk  [author] 18 Jan, 2018 @ 6:02pm 
@ZakWB, yes it does. majority of my mods will work fine with CC
Zak 18 Jan, 2018 @ 7:48am 
does this work with colonial charter?
Telemachus 8 Jan, 2018 @ 11:06am 
these are simply incredible... going to take a while to learn how to set them properly, but wow... amazing\!
discrepancyOk  [author] 31 Dec, 2017 @ 5:52pm 
Depends on mods used in old game. But new game is preferred. They are not in vanilla housing toolbar, they are within the 'Community Mods' toolbar - DS - Housing
The Quiet Cab 31 Dec, 2017 @ 4:00am 
Doesnt show up. Need to start a new game?
Indecorou 18 Dec, 2017 @ 7:35pm 
tyvm...I'm old and believed when told just don't use em if they turn red :-)
discrepancyOk  [author] 18 Dec, 2017 @ 5:24pm 
@Indecorou, Yes you can :) ignore the red conflicts, they all work together (along with all my mods), the turning red is just letting you know that there are conflicts but only because they are sharing some of the same files/assets.
Indecorou 18 Dec, 2017 @ 12:47pm 
Should I be able to run all 4 DSSV at the same time, it will only let me do one at a time.
SukeBear 16 Dec, 2017 @ 10:31pm 
Alright thanks!
discrepancyOk  [author] 16 Dec, 2017 @ 10:27pm 
Thanks for the comments :)

@flip241, No, only I can do that, it would require retexturing and coding up as another model. But I have taken your request and added into my suggestion list. Maybe in a future update.
SukeBear 16 Dec, 2017 @ 9:43pm 
These are really nice houses! My only complaint however is that the roof for the inn seems a bit out of place with the regular houses. Is there a way I can change the roof of the inn to match with the houses or vice-versa?
Old Lady 16 Dec, 2017 @ 4:27am 
Thank you for the last mods you brought to this game. I just like these installations, houses, as well as the others. Christmas before time. I wish you a merry.... end of the year ! :steamhappy: