RimWorld

RimWorld

Spidercamp's Horses
226 Comments
nabolshia 18 Sep, 2024 @ 5:18am 
Load error Found: Attempt to use string packageid to refer to field packageId in type Verse.ModMetaData+ModMetaDataInternal; xml tags are now case-sensitive. XML: <modMetaData><name>Spidercamp's Horses</name><author>Spidercamp</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><packageid>SpiderCamp.SpiderCampHorses</packageid><description>Brings horses to the rim.

Just a heads up.
:steamhappy:
Mlie 20 Aug, 2021 @ 11:37am 
Azuwi 6 Jan, 2021 @ 2:27pm 
Or rather Horses (1.0)
Azuwi 6 Jan, 2021 @ 2:26pm 
i'll assume this mod was called Horses 1.0 before. :D
MrSpacePenguin 29 Sep, 2020 @ 11:21am 
soooo... will this get 1.2 update or not?
samaraskunst 30 Aug, 2020 @ 2:07pm 
Same as Nux Vomica. And I do still prefer your horses ;) both aesthetically, and that they have different stats. I'd be very thankful for an update, and am anyway thankful for the long time enjoying your mod in the past!
Nux Vomica 30 Aug, 2020 @ 1:24pm 
I have pink squares appearing instead of horses - even in vanilla version (no further mods).
RavenousEye 29 Aug, 2020 @ 4:30pm 
same here, and now that you mention it. i haven't seen a single horse appear anywhere in multiple ingame years, traders still rarely sell them tho.
Buddha D 29 Aug, 2020 @ 4:07pm 
@SpiderCamp

I am getting the same error as Ibmaian

I'm unsure as to whether it affects the mod, but I have only come across the base game horses so far I think
OscarTacklebox 7 Jun, 2020 @ 7:35pm 
Thanks for updating. I def prefer these to the vanilla horses.
lbmaian 2 Jun, 2020 @ 1:18am 
@SpiderCamp I'm getting the following error:

Attempt to use string packageid to refer to field packageId in type Verse.ModMetaData+ModMetaDataInternal; xml tags are now case-sensitive. XML: <modMetaData><name>Spidercamp's Horses</name>
...

Please replace "packageid" with "packageId" (capitalize the I)
SpiderCamp  [author] 30 May, 2020 @ 5:09pm 
@dninemfive Thank you! I'm really glad people are still using it. It was one of my favorite to make. And thank you for the tips. I bet you're right about the sensitivity so I'll give that a try.
dninemfive 27 May, 2020 @ 5:40pm 
Interesting. Try swapping some tags around, Steam's diff checking might not be case sensitive.

Also, since I was so blunt, I want to say that I really enjoy this mod! Your horse textures look better than the new vanilla ones imo.
SpiderCamp  [author] 27 May, 2020 @ 5:37pm 
@dninemfive - I updated that syntax in the base file but the change won't take when I republish.
dninemfive 26 May, 2020 @ 6:29pm 
The game throws a red error on startup because you used <packageid/> instead of <packageId/>.
RavenousEye 24 May, 2020 @ 6:19am 
nice! i wasn't a big fan of the vanilla horses, those are better. glad to have them again
BlueLeafy 24 May, 2020 @ 3:58am 
Having stats based off of horse breeds sounds like like a good idea. That keeps it a bit realistic, too.
Sasha Fox #SaveTF2 24 May, 2020 @ 2:54am 
Thank you!
[GsDi]Devine Rage 24 May, 2020 @ 1:46am 
all horses will be gone out of the savegame, just spawn in more via dev mode spawn pawn
SpiderCamp  [author] 23 May, 2020 @ 10:29pm 
Updated for 1.1 :)
BlueLeafy 7 May, 2020 @ 8:16am 
Please do retexture the default horses.Vanilla horses barely look like horses :(
The Great Glumbini 30 Apr, 2020 @ 6:55pm 
I certainly miss these textures, I was thinking about re-skinning the vanilla horses using your textures and crediting you, but after reading the new description I'll gladly wait for your update :)
kooky112 23 Apr, 2020 @ 1:41am 
CAn't wait to see these all updated for 1.1. Miss you spider, hang in there.
Diabolical damsel 6 Apr, 2020 @ 6:04pm 
I miss these horses so much in my 1.1 games i cant wait for this to be updated i hate the in game horse graphics.
Oniwabanshu 29 Mar, 2020 @ 9:35pm 
I remembered to read instead of asking point blank... Nevermind xD
But i do like your sprites more, and i would like to change them for yours.
Living Joker 5 Mar, 2020 @ 5:03pm 
I love the black horses and am terribly gutted that my war pack animals aren't in 1.1. Will I survive? Sure. Will my colonists? Doubtful.
The Former 19 Feb, 2020 @ 2:37am 
Does it have breeds of horses? Because if not, I'm still gonna use this. I need my quarter horses.
Mr. Mauer (Mollari) 17 Feb, 2020 @ 5:59am 
obsolete 1.1 has horses thank you for your work <3
Zachopotamus 26 Jan, 2020 @ 5:21am 
To everyone who keeps asking how you ride the horses:

YOU NEED GIDDY-UP!

This mod merely adds horses. It does not include the ability to ride them.
Rose 17 Dec, 2019 @ 5:36pm 
How do you ride the horses?
Sarkubocael 27 Nov, 2019 @ 12:55am 
arent there already mares and stalions in core game? whats the diff between these horses and those?
Darth Tater 14 Nov, 2019 @ 3:17am 
After adding some mods, the horses are no longer spawning. It is odd. This was working before. I'm sure its some conflict with one of the mods I added but not sure which one (none of them look like they would cause this problem).
"The" SeanMacLeod 5 Nov, 2019 @ 10:40pm 
!indybridges
I invite you to try the "Giddy-Up!" mod series :bigGrin:
Indy 5 Nov, 2019 @ 4:45pm 
I can't seem to be able to ride the horse. Is there any research or anything involved. Or maybe a mod incompatibility?
RavenousEye 13 Aug, 2019 @ 7:08am 
they should be able, they breed all the time in my colony @hsenna
hsenna 12 Aug, 2019 @ 2:12pm 
Same here: Are the horses unable to reproduce?
Proxyer 15 Jul, 2019 @ 3:56pm 
Hello, author SpiderCamp.
As the version of RimWorld became 1.0.2282, and the structure changed, I updated the Japanese translation. Please download from the link below and confirm and merge.
Thank you.

File name: 10_Horses_JP.zip
File size: 3.16 KB (3,231 bytes)
SHA256: 8d3dc16c37169ed9df5ea95e66f4ed2b5cc64f76f7125eaa6556ba010bab85bc
CRC32 : 435EB126

DropBox DowmloadLink : Here [www.dropbox.com]
Joker 10 Jun, 2019 @ 3:14pm 
how to ride a horse ?
egoanditspwn 7 May, 2019 @ 11:53pm 
I went ahead and made a patch for this and CE. It's very generic, but should get the job done. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1735414804
keylocke 7 May, 2019 @ 7:33pm 
is this combat extended compatible?
wyoian 6 May, 2019 @ 12:26pm 
Is it just me or do they eat like, an ungodly small amount of food?
Caravan UI shows their daily food as .03 Units, compared to a muffalo's 1.13, and other small animals at ~ .3.
Bloody 18 Apr, 2019 @ 10:28pm 
Are the horses unable to reproduce?
Ogodai 10 Apr, 2019 @ 10:54am 
Is this mod combat extended compatible?
Oniwabanshu 2 Mar, 2019 @ 11:02pm 
This mod with giddy up is so awesome.
SquallyScribbler 11 Feb, 2019 @ 5:19am 
Oh my god, yes, this is awesome!! You think of ever adding unicorns too? You are an angel
thank you thank you thank you thank you i love horses!!
gremmy 10 Feb, 2019 @ 5:56pm 
Hi, I know this is a silly question, but do you think you might consider doing a unicorn/fantasy equine mod sometime? :) I was looking for one, but it doesn't exist yet!
Pidge 10 Feb, 2019 @ 8:49am 
Love this mod! Would be amazing if you could have different horses breed to create offspring somewhat good at both of their main stats
Natalo77 8 Feb, 2019 @ 2:00pm 
Any hard incompatabilites?
摸鱼王 4 Feb, 2019 @ 10:46am 
In my game all the horses almost eat nothing each day. Is that a bug? ty
SilentCrim 3 Feb, 2019 @ 1:40pm 
I love the mod, horses really make giddy up worthwhile. That said, I think the numbers could use some adjusting.

I think for how good the horses are (advanced trainability + 9movespeed or sometimes higher + very good melee damage + carry as much as a muffalo) they are way too easy to get. I think their trade prices should be 1500 or more for common breeds, and 3000+ for a white. In the wild, they are laughably easy to train -- my level 10 handler gets them with 100% chance on the first try. I think 5% wildness is just too low when even muffalo are 60% wild.

Still a great mod, keep up the good work.