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Just a heads up.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2580255266
Hope it helps anyone!
I am getting the same error as Ibmaian
I'm unsure as to whether it affects the mod, but I have only come across the base game horses so far I think
Attempt to use string packageid to refer to field packageId in type Verse.ModMetaData+ModMetaDataInternal; xml tags are now case-sensitive. XML: <modMetaData><name>Spidercamp's Horses</name>
...
Please replace "packageid" with "packageId" (capitalize the I)
Also, since I was so blunt, I want to say that I really enjoy this mod! Your horse textures look better than the new vanilla ones imo.
But i do like your sprites more, and i would like to change them for yours.
YOU NEED GIDDY-UP!
This mod merely adds horses. It does not include the ability to ride them.
I invite you to try the "Giddy-Up!" mod series
As the version of RimWorld became 1.0.2282, and the structure changed, I updated the Japanese translation. Please download from the link below and confirm and merge.
Thank you.
File name: 10_Horses_JP.zip
File size: 3.16 KB (3,231 bytes)
SHA256: 8d3dc16c37169ed9df5ea95e66f4ed2b5cc64f76f7125eaa6556ba010bab85bc
CRC32 : 435EB126
DropBox DowmloadLink : Here [www.dropbox.com]
Caravan UI shows their daily food as .03 Units, compared to a muffalo's 1.13, and other small animals at ~ .3.
thank you thank you thank you thank you i love horses!!
I think for how good the horses are (advanced trainability + 9movespeed or sometimes higher + very good melee damage + carry as much as a muffalo) they are way too easy to get. I think their trade prices should be 1500 or more for common breeds, and 3000+ for a white. In the wild, they are laughably easy to train -- my level 10 handler gets them with 100% chance on the first try. I think 5% wildness is just too low when even muffalo are 60% wild.
Still a great mod, keep up the good work.