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reinstalled the game to play again and I'm getting 3 planet systems spawning
yes I enabled the mod in-game
Oh, maybe I should speak to ESG mod about that? Hmmm....
I'm not sure that I'll be able to do such a mod. Also, did you know that if you send undesirable population to the system which is already at full population that sent population will disappear? That's obviously not what you requested but it's kind of a workaround for your goal.
Yeah being enjoying them for a while now, great ideas for mods :)
^_^
Of course it's OK. Glad you liked my mods.
p.s. added missed part of the description :D
I slightly modified your amazing mod for my personal preference here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2219049323
I changed the values so that only 5 planet systems appear at galaxy generation and slightly increased the chance for artificial and Dyson sphere stars.
Gave full credit as you kindly requested in the description of your ''Enhanced Resources Extraction'' mod, I'm hoping your description regarding mod makers there also applies to this mod.
Wanted to let you know and check in with you to see if its also OK.
Thanks for this mod and all the others you made they are of great help both for modding and enjoying the game.
Cheers, stay safe and healthy.
does this mod disable achievements?
I guess this means the game can't have 6 planets per system like ES1.
As far as I know minor/major factions starting systems are hard-coded. There is no way to change them.
So is it possible mod the amount of planets in a MF system? And if it is, can you possibly tell where? I only found files that cover what the starting planet of a MF is.
Everytime its a "miss" of a curiosity and therefore i can't even tell which it is.
1. The mod works as of 1.3.3, can't say further (but it should); I don't play this game since december 2017, only updated my mods to work withversion 1.3 when it was released (august 2018).
2. "No star" systems are the ones with absence of a star of any type, an empty space at the center of the system, usually has only 1 gas giant as planets; it has nothing to do with special nodes.
First of all, I would advise you to reload the ES2 and start a new game after you disabled all mods except this one, and see what happens. In any case I pretty much doubt that this mod has something to do with described issue, because it doesn't change literally anything except chances of appearance of planets/suns, it doesn't change the way (so to speak) the galaxy generates or any game mechanic.
@Punk Zero
same
No problem. Obviously it cannot be "compatible" because part of Enhanced Space 2 does the same thing as this one - changes the galaxy generation, it's stated in that mod description. Although, try to load this mod after Enhanced Space 2 in case you want this mod's galaxy. It would probably override changes made by Enhanced Space 2; however I would still advise not to use together mods that change exactly the same stuff.
Doesn't seem to be compatible with Enhanced Space 2.
Sorry compleatly my mistake.
Did you read description? There, at the very top it says "Works as of game version v1.3.3". This means the mod has been tested already and confirmed as functional. If it doesn't work for you this means the issue is on your side. A wild guess - probably you're using another mod that changes galaxy generation in some way and it's loaded after mine.
I don't plan to tweak luxuries (though I consider current system to be not ideal). You might want to check out Rebalanced Luxuries mod by Kuma and suggest him your ideas (he is proficient in modding luxuries system)
I've published what you asked for - check out Galaxy Generation Smaller Systems
Yes, it is possible. Could you provide more details on number distribution? How much in % you would like to have 1 planet systems for example etc? Keep in mind that minor/major faction homesystems can't be changed.