Killing Floor

Killing Floor

KF- RoadToPerdition- Mission Map
68 Comments
Fel  [author] 24 Apr, 2020 @ 7:26pm 
Knightress_OxHide 22 Apr, 2020 @ 12:54pm 
Hello fel! Would you happen to have a fixed copy of this map anywhere? Some friends and I are trying to get this one to work on our server but with no luck.
Boltte man 3 Feb, 2019 @ 11:31pm 
So, finally got around to KF-NewHaven-Mission-FIX_2 and here are the videos I promised:
https://youtu.be/VEflxJwagvo and https://youtu.be/WWp5hrm2HbY -> this one showing if that guy is supposed to be sliding around instead of physically walking......
Boltte man 27 Jan, 2019 @ 11:04am 
That's for road to perdition not newhaven which was a none.ogg which I presume is a silent blank audio file....?
Boltte man 27 Jan, 2019 @ 11:04am 
So uhm.....you left our some music files I noticed......specifically these: KF_RTPIntro.ogg, jkgjhkhg.ogg, jkgjhkhg.ogg, 24564564564564.ogg, dsfdsfsdfsdfsf.ogg, fdhgfdhgfdhgfdhgfd9843782754.ogg
Boltte man 26 Jan, 2019 @ 9:41pm 
...and if we can't get to the radio room, that means we can't finish the map.....which would then render the whole map, despite having bootifully done design and layout, broken....:steamsad:
Boltte man 26 Jan, 2019 @ 9:40pm 
I tried noclipping to see if it would pick up from various angles but no go, so the keycard specifically there appears to be bugged, at least for me....but I will do some more testing and if the result is consisten then I guess it's a bug that needs to be fixed or else I/we can't get into the radio room assuming that's the keycard used to open the doors leading to the radio....
Boltte man 26 Jan, 2019 @ 9:40pm 
Ok, so ran through Road to Perdition again today and found these issues of note(on top of what I wrote yesterday at 11 hrs ago...):

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1636664280 - When the barrels blow from what looks like a husk firball, there should be a a husk or two there so it doesn't break immersion....
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1636666669 - don't need this once the door's already opened...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1636668474 - I think that fire suppose to be on the truck and not clipped underground....
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1636670023 - unpickable keycard

Boltte man 26 Jan, 2019 @ 7:37pm 
Ok, after having a 2nd runthrough of newhaven, notice these:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1636593102 - forgot the title
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1636595171 - black void?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1636597058 - more issues start from here like invisible zeds, flashlight not working, switching weapons, using weapons.....at least on my playthrough... I'll link a video illustrating this specific issue area after I uploaded it....which will take a while coz I have shite net connection....hahaha....
Rats 2 Oct, 2018 @ 8:51pm 
I'm sure Fel has been busy. Give him a break.
Fel  [author] 1 Oct, 2018 @ 6:13pm 
xD
Boltte man 1 Oct, 2018 @ 5:26pm 
Ohh, yeah that makes sense now thanks....I'll give those a try I guess.... thanks for coming back 2 years(actually 4, as the first reported was in 2014...) later and fix your broken maps!
Fel  [author] 1 Oct, 2018 @ 4:05pm 
Those 2 links i posted: the 1st is a fixed version of this map. And the 2nd link is a map we never realsed but its fun, and fixed
Boltte man 1 Oct, 2018 @ 3:45pm 
wat?
Fel  [author] 1 Oct, 2018 @ 4:59am 
I fixed Newhave as well its not on the workshop : https://drive.google.com/open?id=1nqsotCChC6bE6zRJsI6kvDuLzwL2fJ18
Fel  [author] 1 Oct, 2018 @ 4:59am 
woops accedently delted your msg xD
Fel  [author] 1 Oct, 2018 @ 4:58am 
The boss doesnt spawn on that one, I made a fix try this one instead :)
https://drive.google.com/open?id=1oDYmdp6cgS_CekLHD0WarK_XCJG6zxhn
Rats 10 Jan, 2018 @ 10:06pm 
@Boltte
Would be nice, but not likely to happen. At least some of the mission maps were updated and are available in the workshop.
Fel  [author] 26 Sep, 2017 @ 4:42am 
:steamhappy:
Boltte man 26 Sep, 2017 @ 4:23am 
Oh you work for TW now?! I'm guessing [TW] tag = Tripwire or something else I am mistaken with? If you are, are you able to push out any more updates for this old game? :steammocking: ....would be nice if you could lift the mutator whitelist and fix bugs/glitches that are still present in 1065...
Fel  [author] 26 Sep, 2017 @ 4:10am 
Yea there was an update that changed the names of all the zeds, broke all the mission maps =(
Fel  [author] 26 Sep, 2017 @ 4:10am 
=(
Boltte man 26 Sep, 2017 @ 1:38am 
...that's because it's broken...
32141242142141 26 Sep, 2017 @ 1:26am 
zombies don't spawn
Boltte man 21 May, 2016 @ 7:03am 
Ok, AspenManor isn't broken, so that's fine, I haven't tried candlesmoke yet(but I'm guessing I'm not gonna bother since it's probably broken like you said), Chocolate Factory is working fine, both central mayhem maps work fine and trooper defence is broken except at the last bit where the boss actually spawns...
Boltte man 21 May, 2016 @ 12:56am 
Oh, well I'm just in the process of testing some newly acquired maps, one of which was that CentralMayhem map pack. Both maps seem to be operational....the map was pretty small, I was expecting a larger map....but zeds came after me and I was able to kill them off and win the map after killing the boss off too... So I guess this is already fixed? Or was it meant to be played with custom zeds and these standard ones are just placeholders for the time being until you fix that up...?
Fel  [author] 21 May, 2016 @ 12:33am 
Candlesmoke, choclatefacotry, the hood and tropper d all have custom zombies, so they are broke. When i have spare time ill fix them
Fel  [author] 21 May, 2016 @ 12:31am 
they changed the names of the zeds, so all my calls are broken, i need to go into each map and change them.
Boltte man 20 May, 2016 @ 11:33pm 
Oh ok - guess I'll be waiting for that to happen. Are all the other maps by you broken too? I've tried a previous version of Obsidian and that was broken but you linked an updated one which I'll try out now when I can...

The only other maps you have that I haven't tried, but was gonna try now are: AspenManor, Candlesmoke, Chocolate Factory, the hood - central mayhem and trooper Defence. Are these broke too or will I find that out when I try them out of course? hahaha...
Fel  [author] 20 May, 2016 @ 10:01pm 
Its broken, and im too busy to fix this atm. If i find time i will.
Boltte man 20 May, 2016 @ 8:32pm 
Is there a fixed version of this map or this also broken too?
Fel  [author] 7 Nov, 2014 @ 7:12am 
yep they brok all my mission maps cause of different zombie names
HappyTrueEvil 6 Nov, 2014 @ 8:54pm 
so these great maps no longer work? thought it was just till halloween event ended?
Fel  [author] 1 Sep, 2014 @ 10:49am 
Come check out Our new game, we relesed on Desura and are greenlighting as well. Need all the help we can get to get onto steam!. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=297808298
Fel  [author] 9 Jul, 2014 @ 2:52pm 
The Event breaks the KF mode mission maps. You should try KFO peak or KFO containmentstsion those work
Taigan 9 Jul, 2014 @ 2:12pm 
скачал карту , но мобы умирают сами...
seniorDi 17 Jan, 2014 @ 11:44pm 
качал, но в списке карт она не появляется.
sl965528 17 Jul, 2013 @ 3:58am 
не очень
если только не один
FalconRifle 16 Jul, 2013 @ 4:09am 
nice map fell i like this map
730 9 Jun, 2013 @ 2:21pm 
Love your maps man subed to most of them :).
Fel  [author] 7 May, 2013 @ 9:39am 
If your having trouble loading this thogurh workshop, click the dl link in my profile to my mirrors. Then put all the files in the corispoding folders in your proframfiles (86)/ steam/steamapps/common/kilingfloor
Kyoujin 7 May, 2013 @ 5:26am 
How the fuck do you play it?
=GMR=Martin[cze] 2 May, 2013 @ 3:59pm 
very nice map :) great job
Fel  [author] 28 Apr, 2013 @ 1:11pm 
yes of course all these maps can
Glardian 28 Apr, 2013 @ 12:52pm 
Can it be done solo?
Fel  [author] 26 Apr, 2013 @ 10:22am 
OK so match the folders in the zip to the folders. you have .rom thats the map then youll see static mesh this goes int he static mesh folder and textures go in the texture folder. Programfiles/steam/steamapps/common/killingfloor
Cheese Cake 26 Apr, 2013 @ 12:13am 
hello fel, very big fan of your work but could you walk me through on how to install this map?
Kyoujin 5 Apr, 2013 @ 1:54am 
How do I download this?