Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Realistic Missiles
25 Comments
Peacemen 28 Jul, 2022 @ 9:01pm 
Please update arrow should be straight when enemy is near proximity.
Shinzo 25 Jul, 2022 @ 11:04pm 
Still seems to work perfectly for me.
I-I-Eclipse-I-I 16 Mar, 2021 @ 9:06am 
thank you for the mod, thumbs up sent
Swansonhart 12 May, 2020 @ 12:00pm 
Seems to be working
Austere Hare 26 Jun, 2019 @ 4:48pm 
cool fist time ive found this
silkyryan 28 Mar, 2019 @ 11:48pm 
it still works just fine...
Zach75  [author] 5 Aug, 2018 @ 5:05pm 
Hello everyone. Sorry but I quit this game a long time ago (This is actually the first time I've been on Steam in over 6 months). As such I wont be updating this mod. If anyone wants to download this mod, rework it, and claim it as their own; I not only allow it, I encourage it :)
TovarichNils 1 Jul, 2018 @ 1:18pm 
Update please!!!
M4CB 24 Mar, 2018 @ 3:04pm 
Sucky sucky, $5 for an update
Schmidty24 12 Mar, 2018 @ 4:21pm 
Update Please!
Bad Goyim 9 Mar, 2018 @ 2:00am 
Update it pls.
SnusHead 24 Feb, 2018 @ 1:49am 
some of my skirmishers just won't throw their javelins in some cases.
i tell them to attack but they just stand there doing nothing.
also the range is kinda low idk it makes some ranged units close to useless.
i'm kinda confused and gonna unsubscribe until this is fixed
SlumCrumb 19 Feb, 2018 @ 11:11am 
The mod is great but the range needs to be increased. :steamhappy:
bronx_dr809 20 Jan, 2018 @ 5:37am 
love this mod but range could be longer
RÜZGAR 13 Jan, 2018 @ 3:52am 
mod is nice but range is short
TallestDavid 5 Jan, 2018 @ 11:17pm 
funny those spartans in the image above arent trying to block incoming arrows. xD at least they got their pioritiues right and sacrifice to ares.
Robin_ITA 27 Dec, 2017 @ 4:50am 
I have just subscribed to your mod, so I haven't played it yet. But I have given it a "thumbs up" because I like the direction you are going! Thank you.
Zach75  [author] 24 Dec, 2017 @ 4:16pm 
@AgirDarbe The range of arrows were only decreased slightly (25 range at most) in order to give more of a difference between different types of bows. The height isn't affected much by range as archers will fire close too max height when aiming at max range, so it is not overly difficult to fire over walls especially if they are barbarian walls. I am also considering slightly increasing range across the board in a future update but Im not sure about it.
RÜZGAR 24 Dec, 2017 @ 1:24pm 
will arrows overcome the walls? Please do not remove the hot arrow feature...

How do arrows get over the city walls with short range?
It seems unimaginable to me...It would be better if it was the old range
メ som 23 Dec, 2017 @ 4:11pm 
ok, for instance theres a new archer unit out for ED its like on the first couple pages of the newest mods out im not sure if they would have their own missile system even with this mod added and effecting vanilla missile units
Zach75  [author] 23 Dec, 2017 @ 2:52pm 
@alibassam.27 Yes
Zach75  [author] 23 Dec, 2017 @ 2:52pm 
@som Anything adding in units should be fine. If that mod adds in new missiles or bows to go with those new units then there might be an issue depending on the mod.
alloushi 23 Dec, 2017 @ 11:28am 
Works with Empire Divided?
メ som 23 Dec, 2017 @ 9:26am 
what would this do to an archer unit mod? effect them or would they be overwriting this mod?
OHiodamen 23 Dec, 2017 @ 1:49am 
CA should start hiring about now if this is real. they must make games weak just so it is easy to improve on them. This is smart