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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2591787798
Hope it helps anyone!
`bool flag2 = t.def.IsWithinCategory(ThingCategoryDefOf.Weapons)`
I'm trying to replace entire block with `return true` and remove conditional so that it lets me designate ANYTHING to delete (I want cheats - I'm already using infinite all materials cheat - So no worries - no need to tell me it's game breaking
If you look in my mod folder, you'll notice that the recipe for Cremating an item and Smelting an item are nearly identical. But Cremating works and Smelting doesn't.
I have no clue. Help.
A) I wanted to be able to "salvage" apparel but still deciding on how to go about that
B) I wanted there to be a drawback for burning things, like who knows, excessive filth or something
C) Trash management is kind of a part of RimWorld to me so I wouldn't want to negate it completely.
Now I'm having trouble actually getting it to function though. No errors. Pawns just smelt literally everything now.
But could you add the same for those mods that allow salvaging of specific clothing? If you want to specifically salvage this specific piece of clothing that is made out of say- Synthread or Hyperweave.