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You aren't making whales unless your city is housing capped due to lack of freshwater and need two builder charges for each of the improvement. It becomes very strong after feudalism, otherwise making a bunch of 3 charge builders and consuming 2 charges and 1 pop destroys your tempo early game.
This civ needs some form of early game growth. it scales fine. Idk what's thematic, but maybe extra yields on cap if it's settled on the coast on tundra? you need at least a 4/2 or 4/3 base.
Otherwise +1/+1 on coastal tundra and +2/+2 on coastal snow tiles twithout a bonus resource provides enough base yields to curve into the midgame.
Runtime Error: D:\Steam\steamapps\workshop\content\289070\871712879\Lenses\Scout\ModLens_Scout.lua:68: attempt to index a nil value
stack traceback:
D:\Steam\steamapps\workshop\content\289070\871712879\Lenses\Scout\ModLens_Scout.lua:68: in function 'OnUnitSelectionChanged'
[C]: in function 'func'
[C]: in function '(anonymous)'
Thank you
@jebedi, that is an unknown issue.
My game is on german btw
But I think there is a problem with Monopolies & Corps. mode. (I screen grabbed it at the wrong time). It may calculate the wrong amount. But it doesn't break the game. I still won Religious victory not Culture.
A screeen grab of The Thule on Scrambled Greenland -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2563932325
2) Ceres is in the most awkward spot in the solar system and I can't get this damn trajectory to converge there
Conflicts with EpsTweak for Recon Units, I'm guessing because of the changes to recon units for the leader ability. So if Thule isn't working for you, check for mods that alter recon units/promotions.
https://drive.google.com/file/d/1g6mFmOEew3BNqFipDG6AVQcjFua9t5zp/view?usp=sharing
I have a very large amount of mods and modded civs/leaders. Is there a limit to how many the game can handle before it becomes unstable?
I did note that the lua.log showed an error at
Lime_Thule_Function.lua:8
I commented out this line:
-- include("Civ6Common.lua");
Reloaded and ran. No LUA errors indicated. I think that file was necessary a few releases ago but am not sure.
More importantly the ability to spawn whales works just fine now.