Sid Meier's Civilization VI

Sid Meier's Civilization VI

[GS] Thule Peoples - Port Lime
232 Comments
Knoblauch_ 29 Jun @ 8:13pm 
Works great, super fun to play, very powerful. Allows for ridiculous shipyards by making a circle of whales. Thanks Captain!
Captain Lime  [author] 30 Nov, 2024 @ 2:07pm 
This mod is inherently compatible with Sukritact's oceans, as far as I know.
YouCanCallMeMarmelade 10 Nov, 2024 @ 8:36am 
Any plans for a compatibility patch with Sukritact’s oceans?
Gargamellor 29 Sep, 2024 @ 6:05am 
honestly the main real problem is that you're shoehorned into holy site work ethics and pray you get a religion even with bad capital yield or try to get sea god pantheon and rely on rng to get many food tiles.

You aren't making whales unless your city is housing capped due to lack of freshwater and need two builder charges for each of the improvement. It becomes very strong after feudalism, otherwise making a bunch of 3 charge builders and consuming 2 charges and 1 pop destroys your tempo early game.

This civ needs some form of early game growth. it scales fine. Idk what's thematic, but maybe extra yields on cap if it's settled on the coast on tundra? you need at least a 4/2 or 4/3 base.
Otherwise +1/+1 on coastal tundra and +2/+2 on coastal snow tiles twithout a bonus resource provides enough base yields to curve into the midgame.
Gargamellor 29 Sep, 2024 @ 5:53am 
the starting bias kinda causes some issues. I would like to give my perspective on this civ on a deeper level but the main issues is that this is the civ with the worst starts in the entire game for now if I add it. And the leader ability is fun but easy to cheese
Captain Lime  [author] 27 May, 2024 @ 10:56pm 
I think that's more an issue with a scout lens mod.
oldetyme 27 May, 2024 @ 9:49am 
after a few tries i found: it works with the standard continents map, but crashes on the standard archipleago map
oldetyme 27 May, 2024 @ 9:25am 
I also found this in the log:

Runtime Error: D:\Steam\steamapps\workshop\content\289070\871712879\Lenses\Scout\ModLens_Scout.lua:68: attempt to index a nil value
stack traceback:
D:\Steam\steamapps\workshop\content\289070\871712879\Lenses\Scout\ModLens_Scout.lua:68: in function 'OnUnitSelectionChanged'
[C]: in function 'func'
[C]: in function '(anonymous)'
Davide_Italy_83 13 Apr, 2023 @ 9:24am 
A thousand thanks!!! it worked!!
Captain Lime  [author] 12 Apr, 2023 @ 5:53pm 
CIVILIZATION_LIME_THULE
Davide_Italy_83 11 Apr, 2023 @ 4:26pm 
hi "captain lime" i need to add your civilization in the true start location in the TOTALSLACKER "Play The World" map, i need to know your database, for example to add a GEDEMO civilization in the map its is ""CIVILIZATION_GEDEMO_TIMURID" in your case: "CIVILIZATION_......._THULE_PEOPLES"

Thank you
Captain Lime  [author] 17 Mar, 2023 @ 10:51pm 
Submit logs, otherwise I can't do anything.
snyggneville 13 Mar, 2023 @ 3:44pm 
This mod conflicts with some other modded civ which is a shame
Captain Lime  [author] 20 May, 2022 @ 8:37pm 
@Noranum, this is a known issue I'm going to be working on solving it when I can
@jebedi, that is an unknown issue.
jebedi 19 May, 2022 @ 9:44am 
I wanted to play with them but as i selected them i saw the description of there abilitys are all in french, i don't know why that is.
My game is on german btw
Noranum 28 Mar, 2022 @ 9:22am 
I tried to let them use Leugi's Arctic City Style but end up using the default one. Palace works, I seem to do something wrong with the other buildings.
Adyen 15 Mar, 2022 @ 5:54pm 
If you can tell me where the log is and how I can send it to you, I'll do that!
Captain Lime  [author] 15 Mar, 2022 @ 8:18am 
I play with both this and Ramkhamhaeng all the time, and I've never had any issues. If Adyen could post some logs, I could see what's up, but otherwise I can't do much about it.
KaneTheBoom 15 Mar, 2022 @ 1:50am 
Damn, this conflicts with Siam? Shame.
Bibabiloubob 9 Mar, 2022 @ 6:50pm 
very fun civ!!
Adyen 1 Mar, 2022 @ 5:04pm 
I just tried to start this game after a while, but this mod apparently conflicts with Sukritact's Ramkhamhaeng (Siam)? Not sure why though, but I've literally turned off all mods and just this and that to make sure.
blkbutterfly 2 Aug, 2021 @ 2:58am 
@"Captain Lime" I updated my map Scrambled Greenland recently and play tested The Thule (first time since you updated it). It seems to be much better balanced than before when the whalebone house was a district.

But I think there is a problem with Monopolies & Corps. mode. (I screen grabbed it at the wrong time). It may calculate the wrong amount. But it doesn't break the game. I still won Religious victory not Culture.

A screeen grab of The Thule on Scrambled Greenland -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2563932325
blkbutterfly 2 Aug, 2021 @ 2:53am 
@"Obama's Wife" No TSL (yet) but if you like to play The Thule on Greenland you can :steamhappy: -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=923329289
Mr. GameCube 20 Apr, 2021 @ 8:54pm 
this civ does have tsl they spawn on greenland
Captain Lime  [author] 20 Apr, 2021 @ 5:09pm 
1) I think it does but it's been a while
2) Ceres is in the most awkward spot in the solar system and I can't get this damn trajectory to converge there
SuspencefulChaoz 19 Apr, 2021 @ 3:22pm 
does this civ have a tsl spawn for ynaemp yet plus hows you final semester doing
Captain Lime  [author] 3 Mar, 2021 @ 10:07am 
I think it does but I'm no longer sure.
Mr. GameCube 26 Feb, 2021 @ 9:49pm 
does this civ have a tsl spawn for ynaemp?
Captain Lime  [author] 17 Feb, 2021 @ 7:27am 
I am planning to, but I am very busy with classwork and my final semester at university. So, I'm on modding break until I can finally get my degree.
henno.gous 17 Feb, 2021 @ 1:55am 
Any plans on updating this to use the Arctic city style from Leugi's City Styles Pack? Played through into Classical just now and it was using teepees.
Madisonian 7 Jan, 2021 @ 7:27am 
I figured out the mod conflict that was preventing me from loading this civ.

Conflicts with EpsTweak for Recon Units, I'm guessing because of the changes to recon units for the leader ability. So if Thule isn't working for you, check for mods that alter recon units/promotions.
Lord Of the flies 26 Dec, 2020 @ 5:35pm 
i will leave the ingenuity to you!
Lord Of the flies 26 Dec, 2020 @ 5:34pm 
a small bonus to tundra tiles and snow would do this mod a huge favor, like these guys to stick to the poles.
lilliesea 26 Dec, 2020 @ 2:29pm 
Ohhhhh wait my bad, the bonus is from Sui Generis, not this mod.
Captain Lime  [author] 26 Dec, 2020 @ 1:16pm 
Probably a mod conflict.
lilliesea 26 Dec, 2020 @ 3:24am 
This might be due to a mod conflict, but it seems like the population bonus from constructing a camp fires whenever a save is loaded; I was savescumming a bit and noticed that my cities with camps grew to comical proportions, whereas cities without camps stayed the same.
Appa 14 Dec, 2020 @ 7:54pm 
Has anyone else had this mod cause the game to fail at game start? I have a lot of other custom civs running and I'd like some feedback before trying to find the conflict through brute force.
Captain Lime  [author] 3 Nov, 2020 @ 9:18am 
Ah damn, forgot to. Will do soon!
Aldamuz 2 Nov, 2020 @ 7:31pm 
The mod looks great. just downloaded the mod and started a game. looks to be using tipi style. is the md using the "artic" style, or planning to update to use it?
Captain Lime  [author] 1 Nov, 2020 @ 7:34pm 
Always has been
Aldamuz 1 Nov, 2020 @ 5:37pm 
Is this mod updated to use leugis city styles?
Captain Lime  [author] 8 Oct, 2020 @ 5:45pm 
Yeah
snackerfork 8 Oct, 2020 @ 4:21pm 
Yeah, I can always just play without it or other Scout mods (which is what I'm doing now), but why do you suggest that? Too OP?
Captain Lime  [author] 7 Oct, 2020 @ 7:53pm 
I can try to work around it, but honestly if you're playing with Civ V scouts, you probably shouldn't play with this mod
snackerfork 6 Oct, 2020 @ 4:30pm 
It looks like it's incompatible with ANY mod that modifies/deletes the Recon class promotions. Probably not a surprise, but maybe changing the ability to something else would be good?
snackerfork 6 Oct, 2020 @ 3:50pm 
Sigh. I figured out the cause. It's Civ V Scouts, which, for some stupid reason, deletes the Alpine and Ranger promotions. This is why mods shouldn't delete things!
snackerfork 12 Aug, 2020 @ 5:03pm 
OK, I narrowed it down to this mod and this mod alone. It's not the alternate leader. However, it's definitely a mod conflict - with all mods EXCEPT Thule disabled, it loads fine. I have no idea what the mod conflict could *be*, however - I have hundreds of mods and no problems like this with any other one so it's very mysterious. Here are my log files - maybe this will help?

https://drive.google.com/file/d/1g6mFmOEew3BNqFipDG6AVQcjFua9t5zp/view?usp=sharing
Captain Lime  [author] 12 Aug, 2020 @ 11:06am 
Thule has been my personal demon since its release. It's full of weirdass bugs and nobody has any idea why it happens. If you got any information, please tell me, because this mod is so cursed
snackerfork 10 Aug, 2020 @ 11:24pm 
I'm at an absolute loss as to why, but for some reason loading this Civ (and/or the alternate leader) borks up the ability to load other mods. The game will fail to load a new game and after booting back to the main menu, other modded civs will be screwed up and have missing data. There's nothing in the LUA or database log that suggests why this would be (besides a "no such table: civilizations" error which is very strange), but it only happened when I added your civs.

I have a very large amount of mods and modded civs/leaders. Is there a limit to how many the game can handle before it becomes unstable?
Grendel's Mom 8 Jun, 2020 @ 6:23pm 
Thanks for bringing them back!

I did note that the lua.log showed an error at
Lime_Thule_Function.lua:8

I commented out this line:
-- include("Civ6Common.lua");

Reloaded and ran. No LUA errors indicated. I think that file was necessary a few releases ago but am not sure.
More importantly the ability to spawn whales works just fine now.