Stellaris

Stellaris

Arc's Namelists
29 Comments
Watchman 5 Dec, 2024 @ 8:41am 
...the MGS list cannot produce "Enormous Ensign" or "Large Leader". My disappointment is immeasurable and my day is ruined.



Though "Miniature Mandrill" is pretty good.
Killian  [author] 17 Jul, 2024 @ 6:19am 
Big update! Lots of new and missing Cabal, Hive, and Eliksni names from the last couple of expansions and seasons of Destiny! No more launcher complaining about the version number!

Vex got a couple of new ruler titles and a bunch of new leader prefixes and suffixes - a few got shunted out of the pools to avoid tautologies or redundancies (you can no longer roll "Praetorian Praetorian").

All the others are untouched for now, but I'm open to suggestions.
Killian  [author] 22 Sep, 2022 @ 3:15am 
Version number tweak. Nothing new yet.
Killian  [author] 17 May, 2022 @ 8:58pm 
Updated for some recent format changes. I need to update the various Destiny factions with new names when I have time to go through all the additions over the recent seasons.
Renvira 21 Dec, 2021 @ 9:55pm 
So few actually use numbered fleets, I find it highly underrated!
Killian  [author] 2 Mar, 2021 @ 3:14pm 
Aaand that's the Destiny namelists updated. Next up I'll try to get the Machines Custom covering the extra NSC classes.
Killian  [author] 2 Mar, 2021 @ 12:57pm 
Removed an unfinished namelist that I never properly started work on.
Killian  [author] 27 Feb, 2021 @ 6:57am 
Updated version number. Might include some WIP changes/other tweaks.

Need to update the Destiny name lists with new names from Beyond Light - will get to that when I can.
Killian  [author] 10 Aug, 2020 @ 11:10am 
Not that I'm aware. It's unfortunate, but honestly it only matters if you're achievement hunting or playing MP... and if your friends are such purists they refuse to even install a namelist mod , then tell 'em to get the sticks outta their asses and have some fun for once in their damn lives.
Alexio711 10 Aug, 2020 @ 10:57am 
This mod is great, as I am implementing custom civs based on the enemy factions in Destiny, but I noticed it affects the Checksum. Is there any way to have custom namelists without altering checksum?
Killian  [author] 30 Apr, 2020 @ 6:56am 
Planet/colony name generation for the Vex and Cabal lists has (finally) been completed; non-mod inhabitables should be covered and there's plenty of generic options as well, for mods that add more habitable types.

Now in the process of selecting ship names for the Machines, which is a slightly harder process.
Killian  [author] 16 Apr, 2020 @ 1:59pm 
Honestly if it's for the Machines set I'd like to do those myself as each class has a fairly specific theme that I'd like to personally manage. The others ought to be partially-compatible as they all use the generic pool.

If there's anything specific that needs fixing drop a comment or discussion thread with details and I'll look into it. I've been working on updates to the Vex list to give it more random planet names (building a pool of affix/suffix combos to generate into proper lists), and the Cabal set might get planet name updates soon as well.
Sniggledorf Fumpledink 16 Apr, 2020 @ 1:50pm 
I was wondering if you would mind the developers of NSC2 could make this compatible with their mod? I asked on discord and they said they would need your permission first
Killian  [author] 18 Mar, 2020 @ 3:17am 
Version number updated. Includes two incomplete lists that I'm working on.
Killian  [author] 11 Nov, 2019 @ 9:00am 
Updated for 2.5+, with some minor wrangling thanks to the new launcher. There weren't many new named Vex but I did add a good half-dozen to a dozen more prefixes and a couple more suffixes to the common officer pool.

The Hive, Fallen, and Cabal names may be chosen by AIs now. The Vex, Machines, and Metal Gear-esque names will not.
Killian  [author] 20 Oct, 2019 @ 6:20am 
Version updated and planet names added. Each list should have at least 100 possible names to avoid the same kind of repetition that could easily happen in vanilla (" Which Glauschogg is rioting? There's three of them!").

Shadowkeep names pending.
Killian  [author] 19 Oct, 2019 @ 6:18am 
I'll be adding some planet names to these soon, as a kind of insurance policy against issues with mods that rely on random planet names. I'll also be collecting new character names from Shadowkeep for addition to the lists.
Killian  [author] 18 Jul, 2019 @ 5:03am 
Also updated the Metal Gear list with more prefixes for giggles.
Killian  [author] 18 Jul, 2019 @ 4:30am 
Issued a bunch of updates to the Vex, Fallen, and Hive name lists with additional content from Forsaken and the following seasons.
Killian  [author] 11 Dec, 2018 @ 2:44am 
New daft namelist added; Metal Gear-esque names.
Billy Colony 8 Dec, 2018 @ 3:16pm 
Thanks for making this.
Killian  [author] 8 Dec, 2018 @ 3:45am 
Updated version number for 2.2, and expanded the Vex name pools with new premade names from Forsaken + more prefixes and suffixes for random leaders.

I'm hoping to add a new machine set as well in the relative future.
Killian  [author] 3 Dec, 2018 @ 2:13am 
Updated with Cabal list, and new preview shots for the lists.
Killian  [author] 30 Nov, 2018 @ 10:03pm 
Posted a topic for missing names/suggestions. Next update will include a Cabal namelist.
Killian  [author] 24 Nov, 2018 @ 10:18am 
Updated the Fallen/Eliksni namelist with names from Forsaken and some names I missed during my first check/pass. The name pool should now be a fair bit larger overall.
Killian  [author] 15 Nov, 2018 @ 7:41am 
Updated with a new Hive namelist.
Killian  [author] 22 Feb, 2018 @ 3:30pm 
Updated version to 2.0.* and probably some other minor tweaks to the Vex list again.

Ought to be fully backwards-compatible.
Killian  [author] 31 Jan, 2018 @ 10:59pm 
Updated the Vex Collective with a few more 'first name' options, and a new full ruler name.
Lemon 24 Jan, 2018 @ 2:30pm 
thnx for this, i have been looking for spmething like this for awhile