Space Engineers

Space Engineers

Maglock Surface MkII (Fixed)
39 Comments
Trixey 6 Nov, 2024 @ 3:18pm 
Is there a guide to this I mean it doesn't seem to need one but when i use it once i "land" I can not disable the lock to take off again. I have tried disabling from the ship as well as the base but once you lock into place ship or vehicale is stuck.
BIV 16 Oct, 2021 @ 10:36pm 
So much better than landing gear. Thank you.
Slye_Fox 7 Jun, 2021 @ 11:56pm 
Someone found a fix; Unsub, make sure the mod files are gone from \Steam\SteamApps\workshop\content\244850, then resub to the mod.
Slye_Fox 31 May, 2021 @ 1:54am 
The game is throwing a critical error with the mod now.
Shroom 28 Nov, 2020 @ 3:07pm 
The modder is not likely to update these blocks to have longer ranges as that would either involve adding additional variants, or changing the current values. if you want a longer range version, spend a few minutes learning the very basics of XML and quickly edit and reupload it however you need it to be. It's very simple.
Helratz 13 Aug, 2020 @ 6:32am 
Thanks for this. If I could mod I'd try to do it myself, but any chance you could make a variant with a much longer range please? Really comes in handy.
SnowyRay 23 Jul, 2020 @ 4:49am 
Stop asking for bigger ranges. Go and edit it yourself.
woostyboy 13 Nov, 2019 @ 5:04am 
Hi Please could you make a longer range version of these, in a similar way to this please -

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=315786999

I'd like to lock my wheeled vehicles and aircraft to the deck of a carrier.

Many thanks in advance.
Longy16 20 Aug, 2019 @ 10:53am 
Make a super long range version 25M please so i can make orbital turrets
Rusted Droid 31 Jul, 2019 @ 4:26am 
When Mods are better than base game. I prefer cube one instead that bulky landing gear.
Kerry 19 Jun, 2019 @ 10:35am 
This reminds me of an old cartoon I used to watch called StarCom: The US Space Force!

They had a system called "Magnalock".

Here's the series intro:
https://www.youtube.com/watch?v=wKZfwih-3dM
DarkSlayerEX 13 Jun, 2019 @ 8:14am 
Maglocks are low profile (and non-physical to a degree) landing gear
Puppy Girl 11 Jun, 2019 @ 8:19am 
How do I transfer items with this mod? Aren't connectors still not safe? If I do use both this AND connectors, do I *have* to use pistons to get the connectors to reach after mag has locked?
MekoVan 8 Jun, 2019 @ 12:00pm 
Hey funny thing today, When we hit Y to shut down a ship while maglocked to our base, it turns the base off too. took us a bit to figure it out. It's like being hooked to connector and hitting Y. We just make sure we have the reactors in the ship hotbar. Just an FYI
Kraken767 15 Nov, 2018 @ 11:51pm 
@MatrixVirus Making this mod attach right past the model would defeat the point of the mod. Its supposed to lock about a whole block away. Some updates ago, stock gear had a tendency to summon clang and destroy your ship. This is due to the gear locking while the gears hitbox is cliped threw what it locked on. Keen has made the stock gear better so they are usable again, however its still not perfect yet.
MatrixVirus 11 Aug, 2018 @ 4:09pm 
Would it be possible to make the "attach" area only slightly past the actual pad? right now it locks almost a full block away, which makes things look like they are floating.
moon fangirl  [author] 22 Jul, 2018 @ 6:45am 
Once I get back into stuff (cause I have no internet atm and other things), I'll look into updating the other mod as well
VelxraTV 14 Jul, 2018 @ 3:13pm 
thanks for keeping old and great mods alive!!!
brandon 15 Jun, 2018 @ 11:25am 
Hey @Gorea, back in February, I asked about the missing tractor beam variant. I didn't realize that it was actually from a separate mod than the one you've updated here. @SnottyCat has linked to the mod I was originally thinking about in the post below. I second the request to update the mod with the tractor beam variant.

I appreciate your efforts on keeping those old but great mods active.
SnottyCat 29 Mar, 2018 @ 1:55pm 
Any chance of updating PhantonX's maglock mod? (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=300679004&searchtext=maglock) That mod has a tractor beam variant of the maglock which has a longer locking range. There used to be an updated DX11 version of that mod, but can't find it any more.
moon fangirl  [author] 21 Mar, 2018 @ 11:07am 
This mod wasn't mine originally, I just fixed some of the config because I liked it and the original author stopped updating it, but I'm sure he would be pleased to see it used in builds.
foxhoundusmc 16 Mar, 2018 @ 8:57pm 
I used the old version btw....I'll be updating to the new one shortly
foxhoundusmc 16 Mar, 2018 @ 8:57pm 
Hey bud, check out a few ships I mad using your excellent mod. I figured you'd appreciate it being put to good use. It's set up as a "world" since I use several mods, to save people the headache of individual downloading...

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1333198750
moon fangirl  [author] 25 Feb, 2018 @ 5:15am 
I've just had a look at the orignal actually, and it hasn't been updated, but he does have a link to a GitHub repo where the sources are, meaning I might be able to adjust the models if it's still a problem (I would have to learn how to deal with the models first I think, cause I haven't done stuff like that)
moon fangirl  [author] 25 Feb, 2018 @ 5:12am 
If you're not sure (and you don't own the server), I guess you would need to ask the server owner. The problem with the old version I think was it wouldn't connect properly with moving grids, which is fixed by adding a single line of config to the CubeBlocks file for each block (this is all I've done actually), so if you're having problems with connecting to moving grids, it might be on the broken one still
Mike Loeven 24 Feb, 2018 @ 6:43pm 
If that's the case I wonder if the server is still using the not fixed version
moon fangirl  [author] 24 Feb, 2018 @ 6:38pm 
I think they currently do have an extended range compared to regular landing gear. I've had a look at the CubeBlocks file, and it doesn't seem to specify range, meaning that it's likely in the model data. Since I don't have the original models, I don't think I can edit that.
Mike Loeven 24 Feb, 2018 @ 6:03pm 
for the maglocks can you increase the range of the blocks to at least 2x blocks infront of the pad 3x for small grids in order to make it a bit easier to tow and capture? main problem with all landing gear / maglocks is the need to get uncomfortably close to lock on to a target which is difficult to do safley and damn near impossible to do when both grids are moving since even minor bumps can cause damage or send a grid out of control. I would like to see a bit of an airgap that allows the maglocks to better serve the purpose of towing and salvage capture
moon fangirl  [author] 22 Feb, 2018 @ 6:01am 
WoodenIncubus - I think that's beyond the normal functions of a landing gear, so unless I were to add some scripting (which I don't want to do ATM, do to me already having a bunch of work), I don't think I can do that

brandon - I simply took the old maglocks MkII and fixed them for the latest SE, so they must have been missing from there. If you can link me to where they were orginally, I can look at adding them back it
brandon 15 Feb, 2018 @ 9:30am 
I noticed the original Maglock Track/Hold block is missing. This is the flat round pad that has a long range and can be used as a tractor beam of sorts. Can you add this block back? It existed for both small and large grids as a 1x1x1 block, and also as a 3x3x1 block for large grids.
Wooden 28 Jan, 2018 @ 6:32am 
This is great, perfect for a large hangar ship that can't rely on other ships to use landing gears. One thing I'd really like is if it were instead more like a connector where it pulls the ship towards the center of its block before you can lock, rather than being entirely loose like a landing gear, since you only need one per ship storage really.
ChozoSR388 22 Jan, 2018 @ 12:04pm 
Many thanks! Had been getting kind of frustrated with the maglocks unlocking after reloading a world; hopefully this fixes it. Will definitely let you know!
moon fangirl  [author] 16 Jan, 2018 @ 3:24pm 
I'll have a look, but if I do it won't be by too much, since half the point of use these (at least for me) was for the longer range
Gunner 16 Jan, 2018 @ 9:26am 
But can you reduce the grip area of the magnetic locks.Like in Vanila Landing gear, or little more.
Gunner 16 Jan, 2018 @ 8:29am 
Ohhh Man!! THX Youu!! u a the best!
moon fangirl  [author] 12 Jan, 2018 @ 8:04am 
I did it's at the top, I'll re-word it to make it clearer
mouvar31 11 Jan, 2018 @ 11:53pm 
love this but just to cover you......@!$# you might wanna add a link to the orignal. keep the hater at bay.
Xecutor 9 Jan, 2018 @ 5:57pm 
cool now i get my mag locks back
ChromeDome 7 Jan, 2018 @ 6:45am 
thank you so much for fixing this :D