Darkest Dungeon®

Darkest Dungeon®

Tactician - Class Mod
50 Comments
Endermarke 7 May, 2023 @ 6:39am 
A little more damage for himself pls.
Trulyoni 7 Apr, 2023 @ 10:55pm 
Is this character inspired by robin from fire emblem?
Void ★ 23 Nov, 2022 @ 6:27pm 
it says that command has no on_hit or on_miss defined.
Grim_Reaper 15 Nov, 2022 @ 12:47am 
Do any of your mods have canon names?
Majster 31 Jul, 2021 @ 1:54pm 
On one skin he looks a bit like Edgeworth
diziothevoice 8 Jun, 2021 @ 3:07pm 
No no, don't worry... still working
I just would be happy to see a trinket set for this class and maybe some rework based on the new updates
:)
Daoron  [author] 8 Apr, 2021 @ 12:34pm 
@Diziothevoice, did something in the mod break? I don't activily play the game anymore so I don't keep up with updates.
diziothevoice 8 Apr, 2021 @ 6:50am 
...if not supported anymore I will cancel it
trollwuzu 27 Jun, 2019 @ 7:47pm 
It would be cooler if he had had the ability to reposition heroes and control the battlefield for example:
- move any allied hero to any location
- time out a hero make him sit out for a turn or so and steal an enemy in it's place
- be able to take 2 actions every turn maybe with a 50% chance of a second action
- place corpses or map objects
- swap debuffs between heroes
etc
Dimyell 24 Jun, 2019 @ 10:46am 
I love the robin version, very nice mod! well done. It's nice to have a few anime boys in this hellscape of anime girls
Biggson Alexander 5 Feb, 2019 @ 12:55pm 
"It's Time to Tip the Scales"
ГАНТЕЛЯ 32КГ 6 Nov, 2018 @ 12:29pm 
CHICKEY-BRICKEY, what you think about taking some help with RUSSIAN translation from me?))0)
MelodyFunction 24 Sep, 2018 @ 12:05pm 
I did that(Actually downloaded your mod for reference ^.^)
Yet it still does not work. Maybe I did something wrong with creating the bank(Never did something like that before). So yeah, it could be something stupid, but I cannoit find it for the life of me.
Daoron  [author] 24 Sep, 2018 @ 11:48am 
that was something I struggled with too, the solution luckily is pretty simple.
All you need to do is add the name of the mode after the ability name in the GUID overwrite.
for example this is how my file looks:

{
"event_guid_overrides":
[

{"event_id": "event:/char/ally/tactician_retreat!_miss_tactics", "guid_override":"{48d9273c-10ad-4297-8787-91894423b328}"},
{"event_id": "event:/char/ally/tactician_alter_stratagem_tactics", "guid_override":"{d296695b-510d-42a7-8e00-04f3c7ed986f}"},
{"event_id": "event:/char/ally/tactician_alter_stratagem_miss_tactics", "guid_override":"{7483bd87-a912-4a24-84be-2da4045f0c2f}"},
{"event_id": "event:/char/ally/tactician_alter_stratagem_combat", "guid_override":"{d296695b-510d-42a7-8e00-04f3c7ed986f}"},
{"event_id": "event:/char/ally/tactician_alter_stratagem_miss_combat", "guid_override":"{7483bd87-a912-4a24-84be-2da4045f0c2f}"}
]
}
MelodyFunction 24 Sep, 2018 @ 7:53am 
Hello there.
I am currently trying to get a mod of mine to work and I am struggling with the sound.
As this mod has a character with working sound and two modes, I wondered if you can help me?

As to my mod, it is a Flagellant rework that uses 2 modes(healthy and damaged). However, I have no sound on any of his abilities. I tried creating my own bank with fmod, but I must do something wrong... but I cannot find out what.
Daoron  [author] 23 Jul, 2018 @ 6:47pm 
Nothing specifically, 2 of his skins are inspired by videogame characters but aside from that it's all original.
(Edgeworth from Ace Atorney and Robin from Fire Emblem btw)
Soviet Stache 23 Jul, 2018 @ 6:12pm 
is this mod based on any particular character from other media?
Gravity 29 Jun, 2018 @ 12:06pm 
ok thanks for the quick response
Daoron  [author] 29 Jun, 2018 @ 12:05pm 
not updated yet but I'll try and get it finished this weekend.
Gravity 29 Jun, 2018 @ 12:05pm 
is this mod going to be updated for CoM?
John Comedy 30 Apr, 2018 @ 11:21am 
They look like hobbits, a www, I'm in
Kitsunemitsu+ 6 Mar, 2018 @ 12:34am 
Well Balanced, and so much fun!
Command is a Skill with endless uses!
You can use it with a Leper to dish out a lot of damage in one round, or with a Occultist to Heal a lot.

Pierce armor is another of my favorite attacks, Ridding of all those pesky cove enemies,

Flurry is alright, and As for the strategies,
I find them to be useful in a few occasions, but not too much so.

I love this class so much, I named my Tactitian after myself.
Xeno42 31 Jan, 2018 @ 5:05pm 
oh boy im using Outflank them! with 2 bounty hunters and im mowing everything down
Captain23rd 20 Jan, 2018 @ 4:28pm 
Here's the image of the character and feel free to add me if you want more ideas to throw :D i think its fun to brainstorm some mods :D https://www.google.com/search?q=booker+dewitt%5C&rlz=1C1TIGY_enUS738US738&source=lnms&tbm=isch&sa=X&ved=0ahUKEwirjeLi5OfYAhUE3mMKHS-yA58Q_AUICigB&biw=1396&bih=690#imgrc=MhXMoxUyQ4OpBM :
Captain23rd 20 Jan, 2018 @ 4:28pm 
As for camping the have the usuals as well as few of there own supplies to help there new comrades fight the corruption 1.Replenish Vigors, will take the time at the campfire to drink some of the vigors that they brought( using this will give them a buff in damage) 2. The veteran motivator, using some knowledge of all the events that they've been into in the past to remind them and share to others to keep on moving forward! (heals 35 stress)uses 3 points ,3. Fix weapons After being in so many battles of the day its only natural to fix there weapons to do better. (buff self as well as aim) uses by 4 points, 4. Be Unbroken Flase shepard will bring out there hidden guitar and heals some stress (probably 14) among party members, 5. Wipe away the debt Apon remembering this qoute will allow the Flase shepard to mostlikey deal alot away in stress(60) to tell them to complete the quest as well as to buff in dodge!
Captain23rd 20 Jan, 2018 @ 4:27pm 
The Skyhook, normal melee that deals 8 damage , Handshotgun barrage deals 9 acts as ranged can hit multiple targets,Murder of Crows sends out a swarm (or 'murder',[1] hence the name) of crows that will attack all enemies in front of them and even cause the enemy party to bleed! , Shock Jockey will shock a single target, temporarily stunning them and doubling their damage , Charge (when behind an ally party member or all the way in the back as well as buff dodge) hurtling into a targeted enemy, dealing heavy physical damage upon impact. Return to Sender (name implies acts as riposte) Allows them to absorb the damage from attacks and project it as a ball of molten metal dealing damage. Undertow pulls a target to False shepard espicaly specific ones!
Captain23rd 20 Jan, 2018 @ 4:27pm 
@Daoron Ah ok Gotcha, Is Something called The False Shepard. False Shepards are males who came apon the Hamlet from a diffrent era through a Tear in time(Another name for portal) by means of supernatural. With no way back and no way to explain on how or why the ended up in the hamlet in the first place, but there only way back is to defeat the source of Corruption and madness that has brought them here in the first place!They bring with them an Arsenal of powers that can only be described as supernatural as well as weapons that they have brought with them from there time! False shepard stand style looks of that like the rouge and they are a support role aswell as adc. Now for weapons and skillset:
Daoron  [author] 20 Jan, 2018 @ 3:02am 
@Captain23rd, I think I'm done making more characters for the time being. I think my next project is gonna be some kind of mini expansion which adds a bunch of monsters and maybe a boss.
feel free to tell me your reqeust though, I'm not promising anything but I might find it intresting.
Captain23rd 20 Jan, 2018 @ 1:26am 
@Daoron ever since your link mod up untill this one i have been a fan of, i have a mod request for you and some ideas for it if your intrested
DevilFruitZero 19 Jan, 2018 @ 1:18am 
Cool. I'll check it out, I love your druid Mod.
Daoron  [author] 14 Jan, 2018 @ 3:13am 
@Dozer, That was something I really wanted the skill to do, I coulnd't figure out how to pull it off though. I don't know if it's posible for a skill to do that.
Dozer 13 Jan, 2018 @ 9:44pm 
you could make the regroup skill usefull by making it move the characters to their original position on the roster and it would be balanced because it can be only used once(not making the shambler much easier but usefull enough to be worth using )
Daeharde Trihardt 13 Jan, 2018 @ 9:28pm 
Pretty fun character! Looking forward to seeing how he grows like your other classes!
Scorpiova 13 Jan, 2018 @ 2:13pm 
Looks very cool - will check him out on my next DD run :)
Daoron  [author] 13 Jan, 2018 @ 3:14am 
No, It's supposed to be 6%, must have forgot a 0 in there, fixed it now. thanks!
Esper Harmonne 12 Jan, 2018 @ 6:36pm 
Is +60% CRIT alright? Because MAN, this is savage at last level.
Keltainen 12 Jan, 2018 @ 12:53pm 
ah, sorry. I somehow got it mixed up.
Daoron  [author] 12 Jan, 2018 @ 8:14am 
@Keltainen, I did some looking around and the class he said he was working on was called the Theorist. It woulnd't suprise me if Tactician was a name other people were thinking of using, It's a decent name for a class and also pretty generic.
Keltainen 12 Jan, 2018 @ 7:24am 
The guy who made Somnabulant also said he was working on a class called Tactician. Or strategist. Anyways, it's propably just coinsidence.
Jajeśniak 11 Jan, 2018 @ 11:58pm 
Some really interesting ideas here, i will try him out. I guess that small bit from his backstory about "family sins" is there to explain that "Eldritch prayer" camp skill
Green Raven 11 Jan, 2018 @ 7:30pm 
Love that you named him Robin. FE forever!
Daeharde Trihardt 11 Jan, 2018 @ 7:04pm 
Love the character design (Though if you care you drew outside the lines a bit on his dodge/damage animation)
Onryou236 11 Jan, 2018 @ 4:15pm 
@K.Constantine Acoloyte of the Sun has a skill that grants an ally an extra action too, but the side effects between both skills are a whole lot different, so Command is still pretty unique in that regard.
Daoron  [author] 11 Jan, 2018 @ 1:00pm 
Might do that when I get the time, I'm pretty awfull at the whole art thing though so it might take me a while.
Saturday Morning Lilligant 11 Jan, 2018 @ 12:56pm 
Guessing you got the idea for this hero from Robin form fire emblem given the name of your tact so is there any hope of getting a female skin for the hero.
Daoron  [author] 11 Jan, 2018 @ 11:21am 
@K. Constantine, the ability has the debuff mainy for flavor reasons, the effects also lasts until the end of the battle. the debuff is also weaker than the buff so if you use both advance and retreat all 4 of the stats will be increased.
Thanks for the feedback btw, This class is gonna see a lot of rebalancing since I didn't have a lot of information to base the powerlevel of the abilities on. Regroup is an ability I'm not super happy with, I tried to do a lot of diferent things with it based around moving the entire party but I didn't really found much worthwhile. The healing is mainly there to give you a reason to use the ability.

Thinking about it I could remove all the buffing from the ability and only make the ability shuffle the party but have it not end your turn, that way you could use another movement based ability after regroup.
Insufferable Smartypants 11 Jan, 2018 @ 11:12am 
I love the idea behind this mod. Reminds me of a 4th Edition Dungeons and Dragons core class.
CoolINaturrBoy 11 Jan, 2018 @ 11:11am 
Nice , but i wish it would have alternate animation like modders (dont know the name maybey one of em named is ''Mucican or somthing) instead of default animation style from game (vanilla)
Overralll its ok nice.
K. Constantine 11 Jan, 2018 @ 11:10am 
I love the idea, so far there's only been the Commissar that fits this style.

Command seems pretty awesome, giving another character an action seems like a unique mechanic that hasn't been done yet.

I don't really see why he has to have two attacks, considering they're both lackluster.

Outlfank them - marking the entire enemy party is actually kind of redundant, as there aren't many (or any?) attacks that target multiple enemies, yet also benefit from Mark. The speed debuff is nice.

Regroup - Not sure why anyone would ever really use shuffle, as you don't have control over the positioning.

Advance - this one is alright, but I don't see why it would have a debuff if it's a single use.

Retreat - Ditto. Not sure why this one moves the Tactician forward.

I'll post my own ideas in the suggestion thread. I really love the art and the concept of the class and all of this is just my opinion. I've looked at your class mods in the past and you're constantly improving!
o'night 11 Jan, 2018 @ 8:44am 
Reminds me of Commissar class mod