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To use homestead in CEP add homestead as requirement for CEP.
Have anyone tested this mod with Communitas Expansion Pack or Community Call to Power project? I can't get it to work...
@BLÀde In the next update (which will include a lot of new features if I manage to get it to work) I will use some art (Explorer unit graphics from the scenarios and I'l ask somebody to make a new icon)
I am currently working on an Improvement Colony System and yes, I am using that idea
- Genghis.Khan
@EUGENE. Coding the AI would require DLL Modding, but if there are people willingly to contribute, I don't think the code would be too complex. The AI can always raze your Colonies. If you play with Gedemon's Cultural Diffusion Mod, the AI can conquer your plots, so they are able to capture your improvements. I made only a quick pre-release test with this Mod, only full-game tests with the current UnOfficial Expansion: Rise and Fall of Empires build, which includes Cultural Diffusion.
Please Note this Modification requires the Gods and Kings Expansion, as it requires a Boolean defined in the Expansion Dynamic Link Library
Whats with the balancing-problem? With this Mod i can make "colony towers" near the enemy and he can do nothing against it. - Only declare war or "back-towern".
Its maybe ok if colonys can only build on resources and nothing where else!
-- Genghis.Khan
http://www.reddit.com/r/civ/comments/18q5pv/colonies_and_civilization_v/
@Hadrian Atius Regillius RFE is a Work in Progress. The complete Mod has not been released yet, only small parts of it: ModMods. So, the awnser is no, you don't need RFE to use this Mod. Even when it is released, this ModMod will not be discontinued and you will be able to download it without RFE