Killing Floor 2

Killing Floor 2

KF-UT-FacingWorlds-Classic-2004
80 Comments
Puw 7 Jul, 2021 @ 4:43am 
"ut soundtrack"

you had my curiosity, now you have my attention
Frostbite*  [author] 3 Dec, 2020 @ 9:05am 
thanks alot people, making it to a 5 star rated map:)
Frostbite*  [author] 14 Jun, 2020 @ 1:08pm 
all u do is download map and upload it to your server,then map sure it is in the configuaration and map cycle of the server and redirect
Guilherme 14 Jun, 2020 @ 12:43pm 
Ok. First off all, English isn't my native language, in case you can't understand something. Right? So, i made a personal server and would like to put this map. I didn't find him on the local archives of steam and out of steam too. How i can take the archive of this map? Is this legal? I don't know is this possible or how to do that... Thanks friend =]
Frostbite*  [author] 14 Jun, 2020 @ 12:08pm 
The Oliveira sorry can u explain :)
Guilherme 13 Jun, 2020 @ 6:18pm 
how i can put this into my sv?
Frostbite*  [author] 3 Jun, 2020 @ 4:15pm 
comon peeps need just alittle more love:)
Frostbite*  [author] 21 Jun, 2019 @ 8:01am 
Pокегмап (• _•) if u have anything regading your suggestionsfor obj then talk to me directly ma friend:) we can work something out
Pokerman 19 Jun, 2019 @ 5:45pm 
Pokerman 19 Jun, 2019 @ 10:02am 
I can , just put some trigger after the activation. No need to make AKevent sounds.
Frostbite*  [author] 19 Jun, 2019 @ 8:30am 
u know it sounds a really good idea but only issuse is the vioce lines for objective as u cant customise to suit the objective
Pokerman 18 Jun, 2019 @ 5:17pm 
I tested Zedlanding's Objective mode and one mode is delivering the disc, maybe you can change that mission into "Delivering Flag" to this map.
Pokerman 17 Jun, 2019 @ 7:54am 
Request : Objective Mode (2019 summer sideshow new mode).

Mission - Capture 5 flags. (Faction change every wave). Zeds are spawning infinitely in this objective.

ex:
Phase 1 - Capture 1 flags from red base and take it back to the blue base.
Phase 2 - After flag 1 has been score, 2nd flag spawn in 30secs.
Phase 3 - 2nd flag spawned in red base, capture it again.
Phase 4 - All flags has been scored, zeds are no longer spawning infinitely.
Phase 5 - Kill the remaining zeds and complete this wave.
Frostbite*  [author] 22 Feb, 2019 @ 6:34pm 
original before release it was with gravity,but due to how the zeds and players played out it became too easy basically
PuppyMonkeyBaby 21 Feb, 2019 @ 12:30pm 
Any chance we can get a low gravity version? Maybe -300?
Frostbite*  [author] 17 Jan, 2019 @ 4:15pm 
Kitsune glad u liked it:)
Corvid 14 Jan, 2019 @ 7:55am 
This is beyond amazing. Having grown up with the Unreal games, not only is this one hell of a beautiful nostalgic flashback, but hot damn, this map is fun as hell, and filled with fun things. The intro is a fun touch that hypes you up for it, and the weapons and health even pop up. On that, you made the teleports work too. This map tugs at the nostalgia in my heart in the best of ways. This is, without a doubt, my favorite map that I've found on the workshop. Thank you for making this fantastic map!
Frostbite*  [author] 19 Oct, 2018 @ 7:43am 
u know in the cutscene u can jump off the sides and bk onto the platform:)
RockMax  [author] 18 Oct, 2018 @ 11:09pm 
You just have to love the players that blames map for a bad design
JacKV64 18 Oct, 2018 @ 9:32pm 
I haven't been so hooked to a map since Cube. It's so good + the ambiance music I can't stop playing it 10/10.
Oh, and btw, I love how some players just fall into space from the middle pit on round 1 claiming they didn't see it and then disconnecting cursing the bad map design. Precious.
Frostbite*  [author] 12 Oct, 2018 @ 7:50pm 
update just released 13.10.18
Frostbite*  [author] 25 Jun, 2018 @ 1:25pm 
HAPPYCAT ty for the feedback alls good :)
HAPPYCAT 25 Jun, 2018 @ 10:55am 
After a couple days of testing this update looks very good! The music toggle button works great (the "activate" message when you're near it is a nice touch). The boss spawns work perfectly now and the increased spawns and spawn rates are an excellent improvement. The map is now very polished and I see it being on my server for a long time.
Frostbite*  [author] 18 Jun, 2018 @ 1:34pm 
HAPPYCAT sure feedback is always welcome
HAPPYCAT 18 Jun, 2018 @ 12:59am 
Thanks Frostbite, map is on my server, I'll let you know if how it goes.
Frostbite*  [author] 17 Jun, 2018 @ 6:23pm 
update just released see description or notes ty
Frostbite*  [author] 17 Jun, 2018 @ 5:00pm 
HAPPYCAT the music switch is fixed now,the beta mustve broken it- by default it is off, fixed boss spawns and spawns in general update is soon
Crooshka 22 May, 2018 @ 11:30pm 
What are all the UT osts included on this map?
HAPPYCAT 4 May, 2018 @ 11:04am 
Also, there's an issue with the boss spawning in endless mode. Just speculating, but it feels like it depends if people are near or have line of sight on the boss spawn?
HAPPYCAT 18 Apr, 2018 @ 5:30pm 
The "PRESS USE KEY" message appears on the screen of all players on the server, instead of just the people standing near the button.
Flammable 27 Feb, 2018 @ 2:18pm 
classic
𝑒𝒳𝑜𝒯𝒾𝓆 24 Jan, 2018 @ 5:34pm 
More Maps pls like this i rlly love this Map and ofc the old good game Unreal Tournement you bring me my Memories back to this game :steamhappy:
Bolland 22 Jan, 2018 @ 3:40pm 
The nostalgia hit me hard, thank you for this.
Vaegir Guard 21 Jan, 2018 @ 4:19pm 
thanks for uploading this map, it brings back good memories.
Frostbite*  [author] 21 Jan, 2018 @ 3:28pm 
Update in description and in change notes
Frostbite*  [author] 20 Jan, 2018 @ 11:10pm 
if u think this will make u feel better u from the camping on your modded server i will fix that to o just to be on the safe side^^
Pokerman 20 Jan, 2018 @ 10:52pm 
OK..... I have a last request today, I found these problem at 5 minutes ago.

2 Tower has the same problem.

This time I use Screenshots ^^"

https://i.imgur.com/oqio8aV.png
https://i.imgur.com/FLa5ATx.png
Frostbite*  [author] 20 Jan, 2018 @ 10:43pm 
'pokerman the problem like i mentioned is collison due to the angles of the coloums there,when u put a normal coloum there all is solved,but that isnt wat i want to do,this is why maybe the meshes there may be rmodelled:)
Pokerman 20 Jan, 2018 @ 10:41pm 
At least you still have some patience, if you are RockMax I could be "comment removed" ^^''
Frostbite*  [author] 20 Jan, 2018 @ 10:38pm 
@pokerman i will sit down and have a proper look to see wat i can do,as u know im inbetween many projects,which require alot of attention more,but that doesnt mean this isnt important as any other map needs.i will sort something out^^
Frostbite*  [author] 20 Jan, 2018 @ 6:28pm 
@pokerman i was uploading the new update as i got your message lol
Frostbite*  [author] 20 Jan, 2018 @ 6:28pm 
Update at the top of description
Frostbite*  [author] 20 Jan, 2018 @ 5:10pm 
i will take alook,to me it could be a collison proplem not a pathing bug:)
Pokerman 20 Jan, 2018 @ 5:08pm 
Frostbite*  [author] 20 Jan, 2018 @ 10:00am 
-Luc-originally i had it with low gravity,the issuse was it made the map to far damn easy to flank and cheese the ai,i pulled that version sorry
-Luc- 20 Jan, 2018 @ 9:56am 
Enjoying the map quite abit. Are there any plans to add low gravity to the map?
cafe conLeche 20 Jan, 2018 @ 9:45am 
Absolutely wonderfull, thanks!
Kleeborp 20 Jan, 2018 @ 6:48am 
Bringing KF2 straight back to it's roots. I like it.
󠀡 20 Jan, 2018 @ 1:08am 
OMG THE NOSTALIGA!!! BEST UT MAP EVER!
commend for commend, thanks! 19 Jan, 2018 @ 10:17am 
THANK YOU