Arma 3
WORM DEMO
137 comentarii
ALIAScartoons  [autor] 29 apr. 2024 la 8:19 
@NeoLucious
:lunar2019grinningpig:
Yup, was inspired by Dune
NeoLucious 26 apr. 2024 la 21:08 
Shai Hulud
MangoAU 12 sept. 2023 la 5:04 
Great stuff my friend :)
CCEL 1 sept. 2022 la 19:17 
how do i spawn this in??
ALIAScartoons  [autor] 18 apr. 2022 la 4:25 
@la5hj
:steamthumbsup:
Cig5 17 apr. 2022 la 15:46 
thank you for making scifi campaigns much better with your work.
RouletteLah 16 nov. 2021 la 12:04 
Thank you for the information. Sadly, I'm not sure how to as I have 0 knowledge in scripting, is it possible to provide a more detail tutorial?
ALIAScartoons  [autor] 16 nov. 2021 la 8:54 
@RouletteLah
Yup, run the script in global via debug console, is the simpler way, no need of further editing
RouletteLah 16 nov. 2021 la 5:37 
Is it possible to make zeus decide when the worm comes out instead of starting the script automatically when players enter the area?
ALIAScartoons  [autor] 9 nov. 2021 la 0:23 
@ARandomWagon
Sure mate, go ahead and have fun!
Wagons 8 nov. 2021 la 17:39 
@ALIAScartoons
I'm currently in the process of making my first mod at the moment and seeing as I'm only good at scripting I was wondering if I would be allowed to use some of the sounds from your scripts (mostly this one). I would make sure to include you in the description stating that I have gained permission to use the sounds and provide a link to your page.
ALIAScartoons  [autor] 3 oct. 2021 la 7:01 
@Laserdrome
You have the same error in the demo mission?
Laserdrome 2 oct. 2021 la 21:53 
Hey ALIAS,
I keep getting this error message when the WORM emerges from the ground

'...ATL _cap select 1,2];
_cap setVelocity [_press_implicit_x*5,_press_implicit_y*5,...'
Error Undefined variable in expression: _press_implicit_x

Any idea how I could fix this? Love your scripts, thanks!
B.A.N 13 aug. 2021 la 9:49 
Ah great, thanks.
ALIAScartoons  [autor] 13 aug. 2021 la 0:35 
@B.A.N
Yes, executing the script from debug console in global. However you need first to place on map the marker and name it so you can use it in script' parameters
B.A.N 12 aug. 2021 la 13:04 
Quick question, are you able to spawn any of your anomalies with the Zeus editor?
ALIAScartoons  [autor] 4 aug. 2021 la 1:52 
@Koko
No, not yet, but you can grab it from here. Watch these, especially the last clip:
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
Koko 3 aug. 2021 la 14:00 
Is there a chance we could get a new direct download link? Armaholic is now defunct.
Hunter 19 iul. 2021 la 16:08 
reminds me more like the smoke monster from LOST
Doggy907 9 iul. 2021 la 10:47 
@ALIAScartoons

Thanks for the reply man!
I'll make sure to ask again if I have any questions.

Thanks again.
ALIAScartoons  [autor] 9 iul. 2021 la 2:49 
@Doggy907
look for this line, in my version is line 95 from worm.sqf.
Edit 150 parameter with your desired value, i think that should do the trick
_list_ai_in_range_worm = (position _cap) nearEntities [["Man","LandVehicle"],150];
Doggy907 8 iul. 2021 la 22:04 
@ALIAScartoons

Also I wouldd like to ask, if it is possible to increase the player detection area (or radius) that the scripts need to manifest the worm?

I remember hearing in your tutorial video for this script that the detection radius around the marker
was about 150 meters.

Would like to hear your response.
Thanks for the incredible work you're putting out, it's really helping a lot of people in mission making.
ALIAScartoons  [autor] 29 iun. 2021 la 0:59 
@Doggy907
:cozyspaceengineersc:
Doggy907 28 iun. 2021 la 8:49 
@ALIAScartoons

I will be attentive to the news, I hope you do indeed find out how to do that.
In the mean time I will subscribe to this thread so that I don't miss anything.

Thanks a lot Alia!
ALIAScartoons  [autor] 28 iun. 2021 la 0:23 
@Doggy907
One way will be to delete the object used in script as worms' head or body, i don't remember how i did it in this case i would need to check.
Doggy907 27 iun. 2021 la 3:50 
@ALIAScartoons

Hello sir/ma'am, may I please ask if it is possible to limit the lifespan of the worm?

I do not wish for the worm to keep attacking throughout the entire length of the mission, I only wish it to kill one player then go back into the ground and never be seen again.

Thanks a lot!
ALIAScartoons  [autor] 8 mart. 2021 la 2:30 
@cardinal games
You spawn it as Zeus via debug console executing the script in global. Just make sure you have the marker placed on the map and its name used in script's parameters
Cardinal 7 mart. 2021 la 7:13 
@ALIAScartoons no so like i can spawn it i my world
ALIAScartoons  [autor] 6 mart. 2021 la 2:10 
@cardinal games
See the demo mission you can get it from there, watch the tutorial and these
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
Cardinal 5 mart. 2021 la 14:05 
whats the script so that i can use this to get my friends 
ALIAScartoons  [autor] 25 nov. 2020 la 0:41 
@Spicy
I think i have a sleep there somewhere, tho i don't remember where.
Spicy 24 nov. 2020 la 10:35 
Is it possible to change the amount of time between when players pass the agro zone and the worm appearing? I thought about changing the sleep number, but I'm not 100% sure if that would work
ALIAScartoons  [autor] 23 nov. 2020 la 23:38 
@Shapiro
Thank you for sharing mate!
Shap_NZ 23 nov. 2020 la 12:30 
Here's a short vid of Alias' script in action - thanks for this, chum!!
https://www.youtube.com/watch?v=AFbWsyQyw-o&feature=youtu.be&ab_channel=TheProfaneGamer
ALIAScartoons  [autor] 1 nov. 2020 la 1:24 
@Spicy
:cozyspaceengineersc:
Spicy 31 oct. 2020 la 19:12 
@ALIAScartoons I fixed the issue, just had one of the files wrong, but thanks
ALIAScartoons  [autor] 31 oct. 2020 la 1:52 
@Spicy
Does the demo mission work for you?
Spicy 30 oct. 2020 la 17:02 
Does this script still work? I put the Al_worm, sound files, and the al_ini.worm.sqf and init.sqf in my mission file with my mission sqm. What did I do wrong?
ALIAScartoons  [autor] 5 aug. 2020 la 0:29 
@DiaZ
Sure buddy go ahead and have fun! Send us the links for the missions when they are on STEAM.
DiaZuuu 31 iul. 2020 la 11:56 
Oh, almost forget... I'm creating a mission with your anomaly scripts and some others scripts made by you. So I'm asking for your permission for using those scripts in my mission. I'm going to publish this mission on steam workshop when I done. Of course I'm gonna credits you as author of your scripts used in my mission. No monetization, that's gonna be non-profit project mainly created by me ;P
DiaZuuu 31 iul. 2020 la 11:28 
No, thank you for your hard work on these scripts. I'm going to take a deep look at your other anomaly scripts and try to make them compatible with ace but I can't promise anything ;)
ALIAScartoons  [autor] 31 iul. 2020 la 0:11 
@DiaZ
Thank you mate! I will have a look. Have fun! :lunar2019grinningpig:
DiaZuuu 30 iul. 2020 la 23:27 
I figure out how to make Worm inflict ace damage, that was surprisingly easy... Check for fix in
Discussions :D
Dimi-God 24 oct. 2019 la 0:58 
Nevermind. they are back now. i dont know why, but they are
Dimi-God 24 oct. 2019 la 0:54 
ALIAS. any clue why my module might be having issues finding the sound files? I have them in my mission, yet it cant seem to find them. i get the worm model fine though
ALIAScartoons  [autor] 29 iul. 2019 la 22:28 
@Zflocco
Good, have fun! :)
Zflocco 29 iul. 2019 la 22:06 
*Minor update, fixed the sounds, that was me being dumb.
Zflocco 29 iul. 2019 la 21:59 
Yeah I did watch those, Do you have a list which aren't ace compatible?And is there anything I could potentially do to make them compat?Is ace the reason why the ones that are working have no sound?Or is that just me being a dumb and screwing something up in eden?
ALIAScartoons  [autor] 29 iul. 2019 la 21:43 
@Zflocco
Some of them are not ACE compatible, also check these:
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df