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Yup, was inspired by Dune
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
Yup, run the script in global via debug console, is the simpler way, no need of further editing
Sure mate, go ahead and have fun!
I'm currently in the process of making my first mod at the moment and seeing as I'm only good at scripting I was wondering if I would be allowed to use some of the sounds from your scripts (mostly this one). I would make sure to include you in the description stating that I have gained permission to use the sounds and provide a link to your page.
You have the same error in the demo mission?
I keep getting this error message when the WORM emerges from the ground
'...ATL _cap select 1,2];
_cap setVelocity [_press_implicit_x*5,_press_implicit_y*5,...'
Error Undefined variable in expression: _press_implicit_x
Any idea how I could fix this? Love your scripts, thanks!
Yes, executing the script from debug console in global. However you need first to place on map the marker and name it so you can use it in script' parameters
No, not yet, but you can grab it from here. Watch these, especially the last clip:
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
Thanks for the reply man!
I'll make sure to ask again if I have any questions.
Thanks again.
look for this line, in my version is line 95 from worm.sqf.
Edit 150 parameter with your desired value, i think that should do the trick
_list_ai_in_range_worm = (position _cap) nearEntities [["Man","LandVehicle"],150];
Also I wouldd like to ask, if it is possible to increase the player detection area (or radius) that the scripts need to manifest the worm?
I remember hearing in your tutorial video for this script that the detection radius around the marker
was about 150 meters.
Would like to hear your response.
Thanks for the incredible work you're putting out, it's really helping a lot of people in mission making.
I will be attentive to the news, I hope you do indeed find out how to do that.
In the mean time I will subscribe to this thread so that I don't miss anything.
Thanks a lot Alia!
One way will be to delete the object used in script as worms' head or body, i don't remember how i did it in this case i would need to check.
Hello sir/ma'am, may I please ask if it is possible to limit the lifespan of the worm?
I do not wish for the worm to keep attacking throughout the entire length of the mission, I only wish it to kill one player then go back into the ground and never be seen again.
Thanks a lot!
You spawn it as Zeus via debug console executing the script in global. Just make sure you have the marker placed on the map and its name used in script's parameters
See the demo mission you can get it from there, watch the tutorial and these
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
I think i have a sleep there somewhere, tho i don't remember where.
Thank you for sharing mate!
https://www.youtube.com/watch?v=AFbWsyQyw-o&feature=youtu.be&ab_channel=TheProfaneGamer
Does the demo mission work for you?
Sure buddy go ahead and have fun! Send us the links for the missions when they are on STEAM.
Thank you mate! I will have a look. Have fun!
Discussions :D
Good, have fun! :)
Some of them are not ACE compatible, also check these:
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df