Arma 3
WORM DEMO
137 Comments
ALIAScartoons  [author] 29 Apr, 2024 @ 8:19am 
@NeoLucious
:lunar2019grinningpig:
Yup, was inspired by Dune
NeoLucious 26 Apr, 2024 @ 9:08pm 
Shai Hulud
MangoAU 12 Sep, 2023 @ 5:04am 
Great stuff my friend :)
CCEL 1 Sep, 2022 @ 7:17pm 
how do i spawn this in??
ALIAScartoons  [author] 18 Apr, 2022 @ 4:25am 
@la5hj
:steamthumbsup:
Cig5 17 Apr, 2022 @ 3:46pm 
thank you for making scifi campaigns much better with your work.
ALIAScartoons  [author] 17 Nov, 2021 @ 12:27am 
RouletteLah 16 Nov, 2021 @ 12:04pm 
Thank you for the information. Sadly, I'm not sure how to as I have 0 knowledge in scripting, is it possible to provide a more detail tutorial?
ALIAScartoons  [author] 16 Nov, 2021 @ 8:54am 
@RouletteLah
Yup, run the script in global via debug console, is the simpler way, no need of further editing
RouletteLah 16 Nov, 2021 @ 5:37am 
Is it possible to make zeus decide when the worm comes out instead of starting the script automatically when players enter the area?
ALIAScartoons  [author] 9 Nov, 2021 @ 12:23am 
@ARandomWagon
Sure mate, go ahead and have fun!
Wagons 8 Nov, 2021 @ 5:39pm 
@ALIAScartoons
I'm currently in the process of making my first mod at the moment and seeing as I'm only good at scripting I was wondering if I would be allowed to use some of the sounds from your scripts (mostly this one). I would make sure to include you in the description stating that I have gained permission to use the sounds and provide a link to your page.
ALIAScartoons  [author] 3 Oct, 2021 @ 7:01am 
@Laserdrome
You have the same error in the demo mission?
Laserdrome 2 Oct, 2021 @ 9:53pm 
Hey ALIAS,
I keep getting this error message when the WORM emerges from the ground

'...ATL _cap select 1,2];
_cap setVelocity [_press_implicit_x*5,_press_implicit_y*5,...'
Error Undefined variable in expression: _press_implicit_x

Any idea how I could fix this? Love your scripts, thanks!
B.A.N 13 Aug, 2021 @ 9:49am 
Ah great, thanks.
ALIAScartoons  [author] 13 Aug, 2021 @ 12:35am 
@B.A.N
Yes, executing the script from debug console in global. However you need first to place on map the marker and name it so you can use it in script' parameters
B.A.N 12 Aug, 2021 @ 1:04pm 
Quick question, are you able to spawn any of your anomalies with the Zeus editor?
ALIAScartoons  [author] 4 Aug, 2021 @ 1:52am 
@Koko
No, not yet, but you can grab it from here. Watch these, especially the last clip:
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
Koko 3 Aug, 2021 @ 2:00pm 
Is there a chance we could get a new direct download link? Armaholic is now defunct.
Hunter 19 Jul, 2021 @ 4:08pm 
reminds me more like the smoke monster from LOST
Doggy907 9 Jul, 2021 @ 10:47am 
@ALIAScartoons

Thanks for the reply man!
I'll make sure to ask again if I have any questions.

Thanks again.
ALIAScartoons  [author] 9 Jul, 2021 @ 2:49am 
@Doggy907
look for this line, in my version is line 95 from worm.sqf.
Edit 150 parameter with your desired value, i think that should do the trick
_list_ai_in_range_worm = (position _cap) nearEntities [["Man","LandVehicle"],150];
Doggy907 8 Jul, 2021 @ 10:04pm 
@ALIAScartoons

Also I wouldd like to ask, if it is possible to increase the player detection area (or radius) that the scripts need to manifest the worm?

I remember hearing in your tutorial video for this script that the detection radius around the marker
was about 150 meters.

Would like to hear your response.
Thanks for the incredible work you're putting out, it's really helping a lot of people in mission making.
ALIAScartoons  [author] 29 Jun, 2021 @ 12:59am 
@Doggy907
:cozyspaceengineersc:
Doggy907 28 Jun, 2021 @ 8:49am 
@ALIAScartoons

I will be attentive to the news, I hope you do indeed find out how to do that.
In the mean time I will subscribe to this thread so that I don't miss anything.

Thanks a lot Alia!
ALIAScartoons  [author] 28 Jun, 2021 @ 12:23am 
@Doggy907
One way will be to delete the object used in script as worms' head or body, i don't remember how i did it in this case i would need to check.
Doggy907 27 Jun, 2021 @ 3:50am 
@ALIAScartoons

Hello sir/ma'am, may I please ask if it is possible to limit the lifespan of the worm?

I do not wish for the worm to keep attacking throughout the entire length of the mission, I only wish it to kill one player then go back into the ground and never be seen again.

Thanks a lot!
ALIAScartoons  [author] 8 Mar, 2021 @ 2:30am 
@cardinal games
You spawn it as Zeus via debug console executing the script in global. Just make sure you have the marker placed on the map and its name used in script's parameters
Cardinal 7 Mar, 2021 @ 7:13am 
@ALIAScartoons no so like i can spawn it i my world
ALIAScartoons  [author] 6 Mar, 2021 @ 2:10am 
@cardinal games
See the demo mission you can get it from there, watch the tutorial and these
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
Cardinal 5 Mar, 2021 @ 2:05pm 
whats the script so that i can use this to get my friends 
ALIAScartoons  [author] 25 Nov, 2020 @ 12:41am 
@Spicy
I think i have a sleep there somewhere, tho i don't remember where.
Spicy 24 Nov, 2020 @ 10:35am 
Is it possible to change the amount of time between when players pass the agro zone and the worm appearing? I thought about changing the sleep number, but I'm not 100% sure if that would work
ALIAScartoons  [author] 23 Nov, 2020 @ 11:38pm 
@Shapiro
Thank you for sharing mate!
Shap_NZ 23 Nov, 2020 @ 12:30pm 
Here's a short vid of Alias' script in action - thanks for this, chum!!
https://www.youtube.com/watch?v=AFbWsyQyw-o&feature=youtu.be&ab_channel=TheProfaneGamer
ALIAScartoons  [author] 1 Nov, 2020 @ 1:24am 
@Spicy
:cozyspaceengineersc:
Spicy 31 Oct, 2020 @ 7:12pm 
@ALIAScartoons I fixed the issue, just had one of the files wrong, but thanks
ALIAScartoons  [author] 31 Oct, 2020 @ 1:52am 
@Spicy
Does the demo mission work for you?
Spicy 30 Oct, 2020 @ 5:02pm 
Does this script still work? I put the Al_worm, sound files, and the al_ini.worm.sqf and init.sqf in my mission file with my mission sqm. What did I do wrong?
ALIAScartoons  [author] 5 Aug, 2020 @ 12:29am 
@DiaZ
Sure buddy go ahead and have fun! Send us the links for the missions when they are on STEAM.
DiaZuuu 31 Jul, 2020 @ 11:56am 
Oh, almost forget... I'm creating a mission with your anomaly scripts and some others scripts made by you. So I'm asking for your permission for using those scripts in my mission. I'm going to publish this mission on steam workshop when I done. Of course I'm gonna credits you as author of your scripts used in my mission. No monetization, that's gonna be non-profit project mainly created by me ;P
DiaZuuu 31 Jul, 2020 @ 11:28am 
No, thank you for your hard work on these scripts. I'm going to take a deep look at your other anomaly scripts and try to make them compatible with ace but I can't promise anything ;)
ALIAScartoons  [author] 31 Jul, 2020 @ 12:11am 
@DiaZ
Thank you mate! I will have a look. Have fun! :lunar2019grinningpig:
DiaZuuu 30 Jul, 2020 @ 11:27pm 
I figure out how to make Worm inflict ace damage, that was surprisingly easy... Check for fix in
Discussions :D
Dimi-God 24 Oct, 2019 @ 12:58am 
Nevermind. they are back now. i dont know why, but they are
Dimi-God 24 Oct, 2019 @ 12:54am 
ALIAS. any clue why my module might be having issues finding the sound files? I have them in my mission, yet it cant seem to find them. i get the worm model fine though
ALIAScartoons  [author] 29 Jul, 2019 @ 10:28pm 
@Zflocco
Good, have fun! :)
Zflocco 29 Jul, 2019 @ 10:06pm 
*Minor update, fixed the sounds, that was me being dumb.
Zflocco 29 Jul, 2019 @ 9:59pm 
Yeah I did watch those, Do you have a list which aren't ace compatible?And is there anything I could potentially do to make them compat?Is ace the reason why the ones that are working have no sound?Or is that just me being a dumb and screwing something up in eden?
ALIAScartoons  [author] 29 Jul, 2019 @ 9:43pm 
@Zflocco
Some of them are not ACE compatible, also check these:
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df