Empyrion - Galactic Survival

Empyrion - Galactic Survival

HV()_Omega_WAR-Monger
40 Comments
hoopie44705 22 Apr, 2022 @ 11:00am 
ITS A BEAST I LOVE IT TY
dbell 16 Jun, 2019 @ 2:52am 
PHWAOORRR
rucky  [author] 5 Jun, 2018 @ 2:55am 
Alpha-8-Update!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1400052015

+ Harvesters + Radar + Medic Station + Clone Chamber

(I leave this one active as some will still want to play on Alpha 6 or 7 even after 8 is released.)
TremorousCawkasaurus Rex 30 Apr, 2018 @ 9:10pm 
people will die :steammocking:
Senitro 12 Apr, 2018 @ 11:53am 
Great design, I can't wait to test its full Power!
rucky  [author] 10 Apr, 2018 @ 11:23am 
+1 ;-)
Andbrew 10 Apr, 2018 @ 11:22am 
Aye, fun and destruction it is.
rucky  [author] 10 Apr, 2018 @ 11:21am 
no Problem, I think you had accidently activated FIXED DRILL MODE.
Have Fun with this Tank!
Andbrew 10 Apr, 2018 @ 11:20am 
Apparently, the vessel went full retard only for one session I was playing, reloaded the game, it's all good now. Sorry for bothering you!
rucky  [author] 10 Apr, 2018 @ 11:14am 
can it be you have DRILL MODE FIXED activated?
If YES, you have to deactivate it while driving!!
I've just tested it, no problem, video here:
https://youtu.be/DH7XmpaBbao
Andbrew 10 Apr, 2018 @ 11:04am 
Tomorrow.
rucky  [author] 10 Apr, 2018 @ 11:03am 
can you make a vid to show me, please?
Andbrew 10 Apr, 2018 @ 11:02am 
Tried numerous times, the ship still goes crazy when it touches the ground, it just bounces off the ground lol
rucky  [author] 10 Apr, 2018 @ 10:36am 
Try to deactivate "ThrusterRCSHover" Custom Signal in ControlPanel, then reactivate it.
This Bug (that some thrusters and/or RCS and/or Hovers are deactived on spawning) is known and a Fix will come in 8.0 as far as I know.
Andbrew 10 Apr, 2018 @ 10:24am 
It just refuses to camly touch the land, it hops around liek crazy. While flying, it's always stationary, like, it doesn't move around to much even when hovering over bumpy ground, it just stays in the same pose, unlike other hover vessels.
It might be the crazy amount of hover engines, might be my game giving me the finger. No idea.
rucky  [author] 10 Apr, 2018 @ 10:18am 
what do you mean with "jerking around"?
Andbrew 10 Apr, 2018 @ 10:01am 
For some reason, the HV jerks around when I try to land it, somethings not right.
rucky  [author] 16 Mar, 2018 @ 12:34am 
I've added the Showcase-Vid from MrSpiceyGaming. Thanx for that!
rucky  [author] 26 Jan, 2018 @ 1:03am 
+1 the ThunderTank was my main Tank in prior game playthroughs! A good One!
SuperKilln 25 Jan, 2018 @ 6:40pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=899353096
ThunderTank - link if anyone wanted to see the original.
I also linked this HV to it so people can have a upgraded HV. TY rucky
Pagemaster 25 Jan, 2018 @ 1:16pm 
MP and yes i do go thrue the back just as i do in the thunder tank I have found if i stand way back just cant be to close helps
rucky  [author] 25 Jan, 2018 @ 1:17am 
@Pagemaster: Try to go in only from BEHIND, you should then drop out there too. Never had Problems when doing so. Where you in SP or MP?
Pagemaster 24 Jan, 2018 @ 5:06pm 
Problem Im Having is getting out of cockpit I get stuck in glass every time.
alexegginton 24 Jan, 2018 @ 10:34am 
loos an absolute beezer gonna give this a try out nice very nice indeed
Votel 24 Jan, 2018 @ 9:49am 
Wish We had a Arena, Player ship battels would be fun! Your tank is a pice of Art, well done!
Nash 24 Jan, 2018 @ 9:48am 
Geiles Teil, Weiter so ! Allgemein deine Schiffe haben es in sich, gibst dir echt mühe.
rucky  [author] 24 Jan, 2018 @ 12:09am 
Thank you all :-)

Maxim 37: There is no "overkill." There is only "open fire" and "reload."

(Forum Sig from Robot Shark, I think it fitts here ;-)
JDaremo Fireheart 23 Jan, 2018 @ 7:05pm 
Oh Damn man. She's a beast!!!
Meowmalade 23 Jan, 2018 @ 2:32pm 
Good thing overkill isnt in his dictionary
OneEco 23 Jan, 2018 @ 1:35pm 
@rucky

Sounds good bro!
Leon the Log 23 Jan, 2018 @ 5:43am 
this has to be the first HV to get me excited...generally I do not use HVs,but this is just superb :-)
rucky  [author] 23 Jan, 2018 @ 12:28am 
@Cardinal:

Part 2, If you are meaning the Thrusters, same with RCS, never got one damaged through my testruns, and playthroughs with the ThunderTank in 6.x. There will be a change in the future where all Thrusters need to be exposed, this is made to be already prepared for that ;-)

to 1)
If you are on the second pilot chair in the back, there needs to be alot of Damage this Tank has to collect to be in a worry ;-)
As I said, I conquered a whole planet including a P1 without inbetween repairing (which would have even lowered the damage/lost blocks/devices I had gotten) and I even was in the main pilot cabin that time ;-)
Give it a try run ;-) you won't be disappointed ;-)
rucky  [author] 23 Jan, 2018 @ 12:14am 
Thank you for any Comments!

@Cardinal:

1) the first Pilot Seat is an enclosed cabin behind 1-3 layers of windows, and a second pilot chair is in the back room airtight through Forcefields. I've killed a few POIs (5-6, including a P1!) without repairing inbetween, and yes got a hull breach (3 window blocks shot through), and some gatlings and (sadly because of the Z&E costs) Drill Lasers, but anything else, including the first pilot chair were still intact.

2) The RCS on the outside are only for the show, even if they would all be destroyed - which in my testrun against different POIs not even one was ever damaged, as I was always direct facing the enemy! - there are still many more secured in the tank ;-)
RCS are no explosive Devices so there will no Chain Reaction occur either ;-)
Numbers: All outside Showcase-RCS: 18, Total intern secured RCS: Additional 100 !! ;-)
(These Showcase-RCS weren't on SuperKilln's Thundertank so that was my own idea here ;-)
jrandall 22 Jan, 2018 @ 8:04pm 
That's sweet. Nice job.
OneEco 22 Jan, 2018 @ 5:21pm 
I like the tracks you placed on the vehicle.

The armor won't matter too much when the pilot area is visible though.

Also I'm worried about the exposed devices on the side of the tracks.

I would try to suggest something, but since it's based off another design I don't know if you are going to make any changes.
SuperKilln 22 Jan, 2018 @ 12:16pm 
Great Job... Thumbs up :)
Rambo 22 Jan, 2018 @ 12:13pm 
this is gunnna be fun! thanks man!
warboy 21 Jan, 2018 @ 3:54pm 
Man, that's a LOT of HV... love it.
rucky  [author] 21 Jan, 2018 @ 3:46pm 
Thank you :-)
< blank > 21 Jan, 2018 @ 8:55am 
This is pretty cool. I like your dystopian style. I wish wheels were a thing in this game for super efficient transportation vs HV's. Wheeled vehicles could also carry more vs HV's for balance and a reason to use them.