Empyrion - Galactic Survival

Empyrion - Galactic Survival

167 ratings
HV()_Omega_WAR-Monger
   
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Blueprint: Hover Vessel
Tags: Blueprint
File Size
Posted
Updated
154.672 KB
18 Jan, 2018 @ 5:08am
18 Jan, 2018 @ 11:22am
2 Change Notes ( view )

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HV()_Omega_WAR-Monger

In 1 collection by rucky
OMEGA FOUNDATION Vessels for EMPYRION MP
49 items
Description
THE WAR-MONGER:
=================

** Important Notice!! **
ALPHA 8 - UPDATE for this Vessel is HERE :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1400052015
** Important Notice!! **


I was in need of an Heavy Assault Tank which can also fast-mine Meteorits (NOT Deposits!!) and strip down POIs after (re)core-ing it and can have a beating without falling apart even in an multiplayer environment.

Here it is:
  • Inspired from the ThunderTank from SuperKilln I build my bigger one with FULL Weapon and Mining amount and a Multi Turret added. That is:
    • 6x Gatling Guns
    • 6x Minigun Turrets
    • 4x Rocket Turrets
    • 4x Plasma Turrets
    • 1x Artillery Turret
    and
    • 6x Drill T2-Laser
    • 1x Multiturret
    All Turrets are leveled and/or side adjusted, meaning they can fire all at once at any target infront!
  • Still good manoeverability (for a hover war tank):
    • Main Thrust: 12m/s²
    • Reverse Thrust: 7m/s²
    • Lateral Thrust: 9m/s²
    • Hover Power: 62m/s²
    • Pitch: 2.21 deg/s²
    • Yaw: 1.99 deg/s²
    All Thrusters are exposed.
  • The usual survival and looting equipment:
    • 4x Ammo boxes
    • 2x Constructors
    • 10x Cargo boxes
    • 2x Harvester boxes
    • 5x Fridges
    • 2x Armor lockers
    • 1x O2 Station
    • 5x Passenger Seats
    • +1 Pilot Backup Seat
  • Heavy frontal armor (multiple layers, even the glass windows are NOT the only protection for the pilot ;)) will make sure the Team will get where it needs to go!
    • Enclosed Cockpit behind 1-3 layers of windows can hold some damage
    • Additional forcefield (airtight) secured back area with own ventilator and redundant Pilot Seat for hull breach backup situations!
    • All explosive devices are kept in the back! (Generators, Fuel tanks)
    This is an Frontal Assault Tank!

Sensor/Signal-Logic/Commands in the Control Menu:
  • Own deactivation signal for Artillery, Plasma and Rocket Turrets (so you can only use the turrets you want!)
  • Multiturret Switch (deactivate after using! It takes a lot of energy!!)
  • Constructors Switch
  • Front-Spotlights Signal
  • Forcefield Switch
  • Thruster & RCS & Hoover & Boosters Switch - shutting down ANY movement power
  • Multiple Door Signals:
    • Doors_Active - Signal to enable automatic Doors - these will be opened through Motion Sensors
    • If this is set, Doors_Open - Signal to let the Doors permanently open - man I hate that permanently door opening and closing clapping sound!!
    • Doors_Active Signal in the Control Menu can be overriden with a Lever near the left Side Door - when you have activated Doors_Open and deactived Doors_Active (meaning the Doors are closed) you can open them permanently with the lever without going into the control menu ;-)

Additional Feature:
  • The Front Protection Fender can be removed and replaced with 2 Harvester Modules at the existing front Mounting Points!


Other Variants:


Thanx for any subscription and thumbs up!
40 Comments
hoopie44705 22 Apr, 2022 @ 11:00am 
ITS A BEAST I LOVE IT TY
dbell 16 Jun, 2019 @ 2:52am 
PHWAOORRR
rucky  [author] 5 Jun, 2018 @ 2:55am 
Alpha-8-Update!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1400052015

+ Harvesters + Radar + Medic Station + Clone Chamber

(I leave this one active as some will still want to play on Alpha 6 or 7 even after 8 is released.)
TremorousCawkasaurus Rex 30 Apr, 2018 @ 9:10pm 
people will die :steammocking:
Senitro 12 Apr, 2018 @ 11:53am 
Great design, I can't wait to test its full Power!
rucky  [author] 10 Apr, 2018 @ 11:23am 
+1 ;-)
Andbrew 10 Apr, 2018 @ 11:22am 
Aye, fun and destruction it is.
rucky  [author] 10 Apr, 2018 @ 11:21am 
no Problem, I think you had accidently activated FIXED DRILL MODE.
Have Fun with this Tank!
Andbrew 10 Apr, 2018 @ 11:20am 
Apparently, the vessel went full retard only for one session I was playing, reloaded the game, it's all good now. Sorry for bothering you!
rucky  [author] 10 Apr, 2018 @ 11:14am 
can it be you have DRILL MODE FIXED activated?
If YES, you have to deactivate it while driving!!
I've just tested it, no problem, video here:
https://youtu.be/DH7XmpaBbao