Starbound

Starbound

Pleaps
35 Comments
LoftyLoftyLoftyLoftyLofty 11 Jun, 2023 @ 3:38am 
For awhile we were trying to figure out why the unique monster spawns for our planets were having conflicts. It turns out that it was the Pleaps mod because it overrides uniques.spawntypes instead of patching it.
LoftyLoftyLoftyLoftyLofty 3 Jun, 2023 @ 7:15pm 
Glea and Glood apply the 'weakice' and 'weakfire' status effects which are also unavailable in vanilla, causing issues with players being unable to take damage.
LoftyLoftyLoftyLoftyLofty 3 Jun, 2023 @ 3:01am 
The "action-statuseffect" behavior is unavailable in vanilla which causes the following pleaps to commit suicide when they update:
-> Glime
-> Glace
-> Glakk
-> Gleamb
-> Gleen
-> Gliath
-> Glight
LoftyLoftyLoftyLoftyLofty 12 Dec, 2021 @ 6:50pm 
Glapp, Glawb, and Gluma all need to have the 'weakelectric' status removed from their touchDamage in their .monstertype files to prevent the player from breaking.

Good luck, modder friends
LoftyLoftyLoftyLoftyLofty 12 Dec, 2021 @ 6:47pm 
Glapp causes error:

[20:45:29.152] [Error] Exception while invoking lua function 'applyDamageRequest'. (LuaException) Error code 2, [string "/stats/player_primary.lua"]:63: (StatusEffectDatabaseException) No such unique stat effect 'weakelectric'
AbyssStarer 29 Sep, 2021 @ 2:39am 
It's kinda sad that this mod won't get updated because it's currently broken and breaks the hitboxs for enemies sadly.

And on that note, I wish you made more of these for the other enemies, that would have been really cool.
yay2.0 23 Jan, 2019 @ 7:01pm 
pandoras box comatibility? (because I want nuke pleaps and nightmare dragon pleaps but still have glicthy poptop montrosities)
bloopah 15 Jan, 2019 @ 10:48am 
i have a problem some pleaps spawned from the gleap sequencer are either invincible or die from a single bit of damage but the health bar of the pleap says that it has plenty health left
_T0RTUG4_ 26 Jun, 2018 @ 12:27pm 
gleap
Struedelmuffin  [author] 3 Apr, 2018 @ 8:17pm 
I have fixed the crash issue! Thank you to Shinra Theta for his help in discovering what was causing the crash! Pleaps should now run fine with any mods, enjoy and thanks for the support :)
Struedelmuffin  [author] 3 Apr, 2018 @ 6:15pm 
If anyone wouldn't mind telling me what the error is on crash I'd love to look into it! It works fine on my current setup but I might have a misplaced asset from another mod somewhere in my mod
Theta 3 Apr, 2018 @ 6:13pm 
Crashing my game as well, I really want this mod D:
arcticbutterfly 16 Mar, 2018 @ 7:53pm 
I had that problem after i downloaded a bunch of mods. Just look through and see if any of your mods dont work with this one. or it could be one of the bigger mods.
Syrett 17 Feb, 2018 @ 6:35am 
oof, it keeps crashing. same problem, i tried several bug fixes by looking through my files and nothing appears to be wrong. it just silently boots down the moment the menu opens
♥ Cyanopsia ♥ 13 Feb, 2018 @ 2:49am 
Crashes on loading screen.
KingOfTheMagikarps 11 Feb, 2018 @ 6:24pm 
Crashes game after intro :(
Syrett 10 Feb, 2018 @ 7:25pm 
I GOT THIS oop caps i got lots to spawn and i love these little guys. useful, and cute!
MECHARAUSER 5 Feb, 2018 @ 2:17pm 
Much appreciation for your response and the mod fix!
The mod is pretty cool by the way. Fun to get some reliable pets!
Struedelmuffin  [author] 5 Feb, 2018 @ 1:07pm 
@AdmiralBacon Thanks so much for telling me! I've fixed the issue with the Globerry! It was actually a test item I made using assets from frackin universe for experimenting so anyone without that mod would likely crash. I intended to remove it but completely forgot D: It's all good now and the mod should run fine!
MECHARAUSER 5 Feb, 2018 @ 5:44am 
I would like to report a bug with this mod: It causes an exception error with something called "Globerry". It caused my game to silently shut-down everytime it loaded. Removing this mod fixes the issue and allows the game to return to normal function. It will load in and work as normal.

Syrett 22 Jan, 2018 @ 2:50pm 
It took a short search and i discovereed that those 2 mods were the sole cause for actually many other peoples distress over pet death on spawn, and monster death on spawn
Syrett 22 Jan, 2018 @ 2:49pm 
I discovered another recently, Enemies Arent Stupid, that was good advice man!
Syrett 22 Jan, 2018 @ 2:47pm 
i discovered it! Too Dumb to Live! Thanks @Struedelmuffin!
Struedelmuffin  [author] 22 Jan, 2018 @ 2:17pm 
@TheAncientOne I'm glad you like it! :D This mod does not modify the capturable.lua or any base game assets. All Pleaps are made from the source code of the standard Gleap with additional lines and scripts to fully customize them so it will be compatible with any other mod as long as the mod does not have a creature with the exact same name as my gGeaps (very unlikely lol). As for the pets instant dying, I've seen that bug posted on the forums several times they might have some solutions there. I believe there is a certain mod that improves AI that is no longer compatible with 1.3 and causes all monsters to die when they spawn. Hope that helped!
that enby spider 22 Jan, 2018 @ 8:24am 
finally! a gleap that doesnt make me want to tear my hair out every time i see them!
Syrett 22 Jan, 2018 @ 3:31am 
i have disabled a few mods, made several new characters...
Syrett 22 Jan, 2018 @ 3:31am 
new characters wont work either
Syrett 22 Jan, 2018 @ 3:31am 
i just have been having problems with all pets for a while, only critters dont instant die. ;-;
Syrett 21 Jan, 2018 @ 7:14pm 
this is amazing, but does it modify captureable.lua?
Struedelmuffin  [author] 20 Jan, 2018 @ 6:42pm 
@Moss Thanks! So, I wanted to avoid altering the base game too much so I kept the Pleaps out of biomes. I do really like the idea of having them appear in Apex labs though. If I use that I will be sure to give you credit!
Struedelmuffin  [author] 20 Jan, 2018 @ 6:40pm 
@[LoZ]Rupees Yes it will be compatible with Pandora's Box or any other creature mod! :D
Rupees 20 Jan, 2018 @ 2:58pm 
Does this work with pandora's box? that mod adds modified gleaps as well
Valentine 19 Jan, 2018 @ 6:06pm 
this is great. i wish they could spawn naturally, even if it's just in apex labs or something that makes sense with the deep lore of this mod.









also that name is great
Syrett 19 Jan, 2018 @ 3:02pm 
beautiful.
Syrett 19 Jan, 2018 @ 3:02pm 
nice mod dude.
first person to sub