Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

DEI Submod - Historical Reform Dates
64 Comments
Perxibal229 30 May @ 10:03pm 
serves for the south mods of 229 BC for Dei
⳩Fragmaster Tito⳩ 30 Dec, 2024 @ 12:14am 
what about the polybian reforms?
Серийный убийца 15 Nov, 2024 @ 7:14am 
And can you make sure that the AI ​​also has reforms in accordance with the historical date?
Серийный убийца 15 Nov, 2024 @ 3:54am 
Can you release an update in which the protectorate of a certain city will count as completing the goal?
Eldgrim  [author] 4 Jul, 2024 @ 1:22am 
Unfortunately I don't think so.
farhianas2 3 Jul, 2024 @ 6:22pm 
is this still work ?
MissAlice 2 Jun, 2024 @ 11:52pm 
save compatible?
nulla (ICE Collaborator) 3 Aug, 2023 @ 5:39pm 
Is there a way to remove imperium requirements or make the mod compatible with mods like No Imperium Requirements?
Yän 4 Apr, 2023 @ 11:35am 
And i have the 12 TPY mod. Cant wait to finish my campaign in 2040.
Anatoli The Gopnik 22 Dec, 2022 @ 3:24pm 
Greeks hit reforms too fast. Any solution for that?
suppalala 22 Nov, 2022 @ 11:26am 
Is there any way possible to make the reforms have a longer turn requirement. Vanilla DEI is too short for me but I find this might make it too long
Jeff 2 Feb, 2022 @ 5:27am 
Hello, could you apply this mod, but for the vanilla grand campaign?
Eldgrim  [author] 22 Sep, 2021 @ 2:43pm 
My modding skills are simply not even close to good enough to do more than change a few numbers on files. I hope someone can pick this project up (or make a new one) that would be much better than my unbalanced garbage.
Ato Boldon 22 Sep, 2021 @ 5:03am 
It would be nice to include the Augustan legionaires for DEI Imperator Augustus campaign since it starts with imperial legionaires available to recruit.
Naifu 22 Jun, 2021 @ 12:18pm 
I beg you dude!! :D
Eldgrim  [author] 21 Apr, 2021 @ 6:07pm 
I abandoned this a long time ago, but I'll get around to it in time.
Naifu 21 Apr, 2021 @ 5:48am 
Please update??
Eldgrim  [author] 13 Jan, 2020 @ 8:39am 
I'll get around to updating it when I return to Rome 2.
ssilo4001 13 Jan, 2020 @ 7:50am 
update please
Eldgrim  [author] 20 Feb, 2019 @ 1:10am 
I don't think so, unless any changes have been done to the reforms.
Joker [IT] 19 Feb, 2019 @ 7:55am 
no need to update?
Eldgrim  [author] 18 Dec, 2018 @ 3:57pm 
@True to Caesar No, this is only for 4TPY. Vanilla DeI reform dates should be pretty historically accurate with 1TPY.
Italicstorm 18 Dec, 2018 @ 6:17am 
Does this work with dei's 1tpy?
lasse kongo 26 Oct, 2018 @ 7:15am 
Hi if i downloaded dei and the official 12tpy submod from TWC and installed them manually can i still us this mod from the workshop with the non steam ones ?
Eldgrim  [author] 25 Oct, 2018 @ 11:03am 
Exactly.
samk2010afa 24 Oct, 2018 @ 3:37pm 
Okay, thank you, and to clarify that means Polybian should show up by 40 turns with Imperium 3? Roughly 268 BC?
Eldgrim  [author] 24 Oct, 2018 @ 9:18am 
Polybian is just the original turns.
samk2010afa 23 Oct, 2018 @ 8:44pm 
Does this mod also affect Polybian reform date? Starting with Camillan, then Polybian when?
Eldgrim  [author] 3 Oct, 2018 @ 12:29am 
I'm not too experienced with modding, but it might be possible.
Shiroyasha 2 Oct, 2018 @ 9:13pm 
Is it possible to uncheck the mod and keep playing the same save or will the mod still be there?
Eldgrim  [author] 26 Sep, 2018 @ 3:12am 
This is probably not save game compatible. It's only for Grand Campaign.
Ems 23 Sep, 2018 @ 5:26pm 
Hi Eldgrim. Is this save game compatible and also Imperator Augustus compatible? I am currently in 38BC and still stuck in Marian regorms for Octavian's Rome.
Eldgrim  [author] 23 Sep, 2018 @ 3:18am 
Yup
Shiroyasha 23 Sep, 2018 @ 1:42am 
@Eldgrim Ok so just research what ever you want normally and it will just trigger when the date comes?
Eldgrim  [author] 23 Sep, 2018 @ 1:28am 
@Shiroyasha The tech tree isn't changed, only the reform dates.
Shiroyasha 23 Sep, 2018 @ 1:11am 
@Eldgrim How do you know the mod is working? I subscribed but it looks like the tech tree takes the same amount of turns?
Shiroyasha 22 Sep, 2018 @ 1:46am 
@Eldgrim Thank you very much! would rather use this mod and make it more historical. :D
Eldgrim  [author] 22 Sep, 2018 @ 1:24am 
@Shiroyasha You'll reach all of them in the 200s BC.
Shiroyasha 22 Sep, 2018 @ 1:12am 
Just wondering but what would the normal date it would usually take to reach the reforms on normal dei? Haven't gotten far in dei but would love to know before i use this one. Thanks!
Eldgrim  [author] 21 Sep, 2018 @ 12:47pm 
@BooBy Crap, you're right. Must've missed that in the latest update. I'll update it right away.
BooBy 21 Sep, 2018 @ 7:03am 
global reform section is for AI to reform certain turns and player reform section is for players i think.
player faction need turns and imperium level to perform reform,but you edited global reform section.
am i wrong? does the game need only edit global reform section?
Ragnar 20 Aug, 2018 @ 2:42am 
ok great thank you so much
Eldgrim  [author] 20 Aug, 2018 @ 2:31am 
Updated for the latest patch.
Ragnar 19 Aug, 2018 @ 10:23pm 
Hello Eldgrim, this mod needs an update for the latest patch from both CA and DEI, please when you can
Eldgrim  [author] 15 Jun, 2018 @ 4:27am 
It's unlikely. I'd recommend starting a new campaign if you're playing with this, so that the reform dates won't get all messed up.
chameleon 14 Jun, 2018 @ 7:54pm 
Is this save game compatible?
Eldgrim  [author] 14 Jun, 2018 @ 1:14pm 
Yes, this only affects Rome. I don't have as much knowledge about the other reforms as I do with the Roman ones.
cape 14 Jun, 2018 @ 12:46pm 
I see that you only changed the reform dates for Rome. Are the other factions already historical? (as everything else seems to happen befor turn 140). I am a bit worried that this will put Rome at a disadvantage...
Eldgrim  [author] 4 Jun, 2018 @ 8:20am 
Well, in vanilla, the reform dates are pretty historical.
Eldgrim  [author] 21 Apr, 2018 @ 6:16am 
No problem. Glad it worked fine for you!