Viscera Cleanup Detail

Viscera Cleanup Detail

Overgrown Office
94 Comments
greadman 12 Feb @ 3:53pm 
Awesome map. 4hrs18 182% Feels really official. Love the location of the bucket and bin dispenser too. I like it when the map is built around them, the furnaces too.
Tuketi 9 Jul, 2024 @ 11:15am 
Thanks for this one!! I loved chucking stuff down the garbage chute. And the easter eggs hidden around were fun too. :D :vcdsign:
Offutticus 28 Apr, 2024 @ 12:11pm 
I know some doors are locked but there are several with the red "click here to open" separate buttons. Those are not to be opened either? Gotcha. Back to cleaning then!
CarThief  [author] 28 Apr, 2024 @ 2:06am 
Ah, yeah, some doors are simply locked permanently because there's nothing (gameplay-related atleast) behind them. I'm not even sure if I locked any doors on this map, they should all either be openable or locked?

In general, if a keypad displays locked without keycode, it never opens (though exceptions are possible, but rare). As for the vines, that's sadly just Decals being weird, they wrap around the geometry and sometimes spill through it, too.
So uh, you're not missing anything there. (Though there are well-hidden easter eggs all around!)
Offutticus 27 Apr, 2024 @ 7:43pm 
I know this map has been around for a while but I just started it. I've cleaned up nearly all the pod things and the vine things and bodies (leaving everything in place). I've searched the rooms I can open and I can't find any keys or notes or codes to the other doors. I know there are at least two YouTube videos for this map but before I spend hours sitting here watching someone else play through, any help to find the notes/whatever for those doors? I know there's things behind some of them because vines are under the door of at least one of them.
MyoRi_(묘리)♥ 11 Oct, 2023 @ 6:26am 
good long and fun map! 156% completed..:steamhappy::steamthumbsup:
N 9 Mar, 2023 @ 6:26am 
Very fun! Thank you! :autonautwuv::vcdsign:
rainbowbread [#FixTF2] 23 Dec, 2022 @ 2:55pm 
i'm finding easter eggs (literally) :happystar2022::winter2019happybulb: thank you so much for those :steamthis:
Garbageboy Stinkman 16 Nov, 2022 @ 7:03pm 
I really enjoyed just how "dense" this map was, I had the problem where I felt like was just wasting my time walking like a lot of the harder vanilla maps (Revolutionary Robotics, Pestilent Penitentiary) do. It was fun chucking things down the garbage chute, though the prevalence of trash tucked away in tiny nooks and corners was pretty annoying. Another great map!
CarThief  [author] 4 Oct, 2022 @ 2:44pm 
Ah, don't think I can help much with that, sadly. I'm not that strapped for cash, and it's mainly a creative endeavour when there's inspiration for it, so can't quite do it on-demand sadly (also can easily take 1-2 weeks to make a full proper map).

While the editor is tougher then most I worked with, you could always give it a go yourself, see how others made something and replicate/learn from it, and enough folks who can help out with editing questions.

I suppose gifts are ussually better when self-made, anyway. Suppose you're free to ask questions how to do X or Y if you decide to try your hand at making a map.
Prince Jude of Nohr 4 Oct, 2022 @ 2:18pm 
Hey, can I DM you for commissions for a VCD map? I want to gift somebody a map for their birthday, but I don't know how to make one. I'm willing to pay money for somebody to help with that. ^^

Sent a friend request, if you're willing to discuss, that'd be great
shadowdancer7911 26 Aug, 2022 @ 1:21pm 
Really enjoyed this map! Great work!
CarThief  [author] 27 Feb, 2022 @ 10:21am 
There's two elevators, one only goes down, one only goes up, if I remember right.
Andrew Baldwin 27 Feb, 2022 @ 10:18am 
I am having trouble figuring out how to get to the top floor? I see a elevator but I see an option to just go down.
SpunChii 25 Sep, 2021 @ 12:11pm 
CarThief. Lol, i don't own the dlc that was required for this map. I thought i had it.
CarThief  [author] 18 Sep, 2021 @ 2:13pm 
Missing... Models...? Weird. Try restarting the map, maybe it's a weird one-off. Did it occur when starting the map fresh or when loading a save file? (When doing the latter, sometimes things aren't properly set to the saved state, like changing lights, elevators or other moving things.)

Best idea I got for now is right-clicking Viscera, going to Properties>Local Files, and doing an cache integrity check to (re)download broken/missing files, which may include Worshop maps. If that fails, maybe un-subbing and re-subbing works?
margotbean 28 Aug, 2021 @ 12:42am 
Finally finished in just over 6 hours with 252% completion

I got the PID from outside the map by letting it clip halfway into the ceiling, then exiting and reloading the game. It ended up on the floor inside the game area.

Watching WWEDeadman's playthrough, I wish I would've known about the buckets trick (turning dirty buckets upside down in the garbage chute effectively empties them; they don't end up making mess on the basement floor).

Lots of cool features in the map. I just wish the basement corridors were wider, and maybe a slosh and bin dispenser on each floor. Otherwise, total thumbs up. Thanks, CT! :vcdsign::vcdblood:
margotbean 26 Aug, 2021 @ 1:07pm 
I've had an unusual # of distractions this week, and it's been HELL trying to concentrate, so I wouldn't blame the map. I do plan on re-doing it once I'm finished to see how much better I can do!
CarThief  [author] 26 Aug, 2021 @ 12:52am 
Eh, my estimated times are kinda based on how fast I was able to clean up my self-made mess, so I guess for most people it'll take a bit longer then the maximum estimate, until they learn the map and get some strategies going.

So, doesn't sound too unreasonable when sight-seeing and planning would easily take an hour or more, and probably another half hour doing death reports (which I ussually ignore when doing test-runs cleaning it). Guess it's more of a speedrun time... :P

Hm, think it's just bonus points for any PID inserted and properly reported, so there's probably no penalty for "missed" PIDs.
margotbean 25 Aug, 2021 @ 5:49pm 
ok, cool! It reminds me of a Thief Fan Mission, where starting loot is often off the map at coordinate (0,0). (DromEd is a funky editor)
I suppose if my punchomatic death report accuracy isn't 100%, I can live with that. (shakes nervously) lol
I won't know for sure till I finish the map, it's been over 6 hours, does that mean there's something wrong with me? ...Never mind, don't answer that.
<3 the map! XO
CarThief  [author] 25 Aug, 2021 @ 12:45am 
Hm, might be a leftover in my "building block zone", where a lot of copies of things both in-game objects and enviroment stuff are kept (like the pillars and elevator doors). Had to test quite some new things so uh, hence that zone. :P

(And it was a "repository" of sorts. Custom objects not "used" (AKA put in the map) get deleted, so, the zone holds a copy of such items.)
I don't think I've put any items considered trash in there, so it should be fine. Nothing to worry about in-game.
margotbean 24 Aug, 2021 @ 5:02pm 
I looked in the editor, and found a PID in a room that seems inaccessible. Is this an easter egg, or is the room truly inaccessible?
CarThief  [author] 30 Mar, 2021 @ 12:36am 
Huh... Weird... Now, if i remember right, they're panel-operated, and the panel is both inside the elevator and outside, you sure you tried everything? Pressed all the buttons? Maybe used the "Ghost" command in the console and went up/down the shaft and tried the elevator console there? (You can use the "Walk" command to go back to being non-ghostlike and walking as normal.)

If you're really desperate you can use the "Fly" command or maybe J-HARM/box-stack your way up there, though. Well, in any case, maybe try unsubscribing and re-subscribing or right-click Viscera and validate your game files. Note that if you unsub/resub the map you may lose the in-progress save file for it, though (if you made any).
bugjuice 29 Mar, 2021 @ 2:29pm 
The elevators don't work for me, which is mostly bearable, but it means that I can't actually access the top floor area as far as I can tell. Maybe I'm missing some stairs or something, but I've explored everything accessable and I can't find any. It might just be a glitch with the game itself, but it does mean I can't finish the map.
МАТЬ ЛУТБАГОВ 9 Feb, 2021 @ 12:51am 
AAAAAAAAA THIS MAP IS GRRRREATTTT
had a lot of fun while cleaning, BIG thanks for the easter eggs and colorful HATS(from the basement section)! i also liked the whole map design, it`s gorgeous and pretty comfy for the office, i guess haha!
again, BIG thanks for the cool map!:vcdbucket::vcdbucket::vcdbucket:
Skye 1 Feb, 2021 @ 3:20pm 
Great map! I love how challenging this was, with the tight spaces and actually having to unblock areas just to get into them. Outstanding in detail and design as always! The added Easter egg hunt was a fun bonus. One of the best maps ever! Great work! Thank you!
Winter Lantern 18 Jan, 2021 @ 1:35pm 
This is the best map for this game. Period. Loved it.
Very rewarding to play and the only complain I have is that the elevators sometimes glitch out which isn't the maps fault tbh
Gravity Cat 23 Dec, 2020 @ 2:39am 
Love your maps, CarThief, when I heard you were developing something big I had to come here to find some details, really looking forward to playing it when it's ready!
Serpico 22 Oct, 2020 @ 7:59pm 
This map was a !$&?. Came to brag that I got 136% though! :D
Found all the eggs except for like the 4 or 5 that were RIGHT in the plants. If I hadn't read a hint in the comments, I NEVER would have found them all, I looked for so long lol.
You can nearly fit all the boxes in the crate zone except for all of the large rectangular boxes and like 2 of the larger square crates. Two thumps up!
stripeytiger 12 Oct, 2020 @ 10:19am 
one of my favourite maps love this one!
Mediziner 23 Jul, 2020 @ 3:10am 
I usually prefer to download one map at a time... I don't like holding onto maps much... XD... Once I finish, I clean them off.

Though I'd feel ick about downloading all four at once in order to play one particular map... XD... Or risk a possible crash, idek. D:
CarThief  [author] 23 Jul, 2020 @ 2:56am 
If all goes well, one could download/play them one at a time instead of having to download them all. The technical weirdness is that they all draw from one resource upk file, but having the same identical upk file be put in all 4 seperate workshop packages should work, hopefully.

Just hope the filesizes won't be a issue (its why i had to split it up into 4 maps to begin with), as two of them started going over 300MB (suppose they grew quite large on their own). It should play better anyway as seperate maps, instead of like a 8+ hour cleaning marathon... :P
Mediziner 23 Jul, 2020 @ 2:20am 
I love your maps. ;u; They're the messiest artworks ever. <3 A vanilla taste to them which I love!

The 4-Map projects aren't dependent on having all four of them installed to work, yeah? I've been curious (and worried) about this bit. o:
CarThief  [author] 23 Jul, 2020 @ 1:00am 
Ah, good to know, it's been one of my proudest works so far. :P

And still working on maps, albeit slowly. Suppose a big 4-map project uh, takes time (if it'll ever be finished, kinda 1 map 95% done, 2 to 50%+ finish, one to do from scratch, and they appear to be big-sized maps).

Though several months of working on a project takes it's toll, so things are going slowly. But maybe one day, eh...
se05239 22 Jul, 2020 @ 10:21pm 
Great map, though. We had fun cleaning it.
se05239 22 Jul, 2020 @ 10:21pm 
Me and my friend decided to not bother stacking the cardboard boxes (only the normal industrial ones) and we got a solid 109% rating in the end.
Mediziner 22 Jul, 2020 @ 7:40pm 
Don't ever stop making such awesome maps, CarThief. <3 We're taking a break from VCD to playing other games now. :D But we will come back to VCD again since we want to give you and other fellow mapmakers enough time to bulk up on all the future maps till the day comes when Deadman announces the return to VCD.
CarThief  [author] 22 Jul, 2020 @ 1:45pm 
Ah, indeed... Uh, sorry, but on the bright side, you don't need to stack em all in there (though I guess it means you'd lose out on extra points).

Well, perhaps to look into that sometime, though I'm in no hurry to update maps yet (kinda working on new stuff, and it's a rather convoluted process to update maps). Hope the map is enjoyable enough despite that issue.
se05239 22 Jul, 2020 @ 1:04pm 
That single crate zone on the bottom floor is far too small to handle all the crates..
Mediziner 3 Dec, 2019 @ 2:45am 
https://www.youtube.com/watch?v=PvOCtupe7s8

I'm a bit late but here you go! :D
Skippy the Wonder Jedi 17 Jun, 2019 @ 3:42pm 
I can't seem to find one last egg. I have seen the list of locations, and by process of elimination it is the one labelled "In a bush" It is one of the dark rose coloured eggs.

Can anyone give a specific spot for it? I have checked every plant wall and all of the bushes, but no luck. Please and Thanks.
highlytrainedpaw 18 Apr, 2019 @ 1:39pm 
Great map! Had lots of fun! Thanks!
nocss 16 Apr, 2019 @ 5:30am 
i wanna get house of horrors to play dis
박가든 27 Feb, 2019 @ 6:12am 
I love your map,, :)
CarThief  [author] 13 Dec, 2018 @ 1:28pm 
Ah, neat, guess something weird merely happened on your end, maybe it forgot to download a few extra files, who knows, hm...

Well, atleast it's fixed now. It would've been possible to play the maps without the .int files too, i guess, but you'd be missing the actual name, there would be no intro text, and no map description in the map selection menu (or an in-game picture set for the map selection menu if one was provided).
Spookster 13 Dec, 2018 @ 1:17pm 
Reinstalling the map seems to fix the name issue! Confirmed on this map and Forge :dip:
Spookster 13 Dec, 2018 @ 1:10pm 
Validating the files didn't fix it... Trying to reinstall Overgrown offices now....
CarThief  [author] 13 Dec, 2018 @ 12:58pm 
Huh, hope it's just you and not everyone, that would be a pain to fix, with how weird this new RUST system is... Have you tried the cache integrity check yet, or just unsubbing and re-subbing to the maps that are afflicted?

Oh, and is it everyone's maps (or atleast the maps of everyone who updated) or just mine? Because if it's everyone's maps, then that sounds like a general game problem, unsubscribing and resubscribing to everything may fix it, or the cache integrity check, or failing that, a total uninstall and re-install of Viscera (it'll keep your saves/office, so no worries about losing those).
Spookster 13 Dec, 2018 @ 12:53pm 
I've been subscribed before version 1.1 released
CarThief  [author] 13 Dec, 2018 @ 12:41pm 
Minor additional note to step 3 (since comments don't allow for edits), if it's status is "installed", then it's not ready to be played yet, but it has been processed, and once you restart the game it will play as intended.

So, basically, wait untill every new/updated map is listed as "installed", then reboot, and they'll work.
Oh, you could also try right clicking Viscera in Steam, selecting Properties, going to Local Files, and using the cache integrity check option, it'll redownload any missing files of the game and workshop, ussually. The weird map names indicate the .int files are missing, so maybe that would work, too?