Cities: Skylines

Cities: Skylines

Brick Wall 1 network
52 opmerkingen
Troy Havok 28 sep 2018 om 11:08 
I got the same answer from Avanya. Thanks, though.
Lost Gecko  [auteur] 28 sep 2018 om 1:27 
@Malvictis It's not possible to make quays that thin because of how the game terraforming works, it would need to be wider… Besides I'm not really interested in making such thing right now...
Troy Havok 27 sep 2018 om 16:58 
I asked Avanya already, but I thought I'd ask you as well: Would it be possible to make these interact with the ground like quays do? It would be awesome for detailing.

https://imgur.com/a/RGU9j7g

Something like that. Also, what church is that in the screenshots?
Lost Gecko  [auteur] 11 sep 2018 om 22:45 
Weird. The circles for the nodes are tiny so it's possible to not see them, did you press Move It's bulldoze button anyway after the selection? In that cas I really have no idea what's happening.
bitsaul 11 sep 2018 om 3:54 
@Lost Gecko: To test, I built a small wall section in the middle of a city tile and used the marqui to select the entire tile and it still didn't select any portion of the wall, node or otherwise. I have all options for selection turned on in Move It! so I'm kind of stumped as to where the nodes are hiding.
Lost Gecko  [auteur] 11 sep 2018 om 0:38 
@bitsaul as mentioned in the description the nodes are very small so it's easiest to use Move It to select them with the box select tool, them bulldoze your selection.
surf2explore 7 sep 2018 om 11:29 
Also not with the Move-it mod ?
bitsaul 5 sep 2018 om 21:53 
Looks awesome but after placing it aI was unable to delete it without using the "Better Bulldoze" mod. Can't select or manipulate or erase it by any means I could find. That a feature or a bug?
Lost Gecko  [auteur] 31 mei 2018 om 13:39 
@astronaut24 I'm afraid not, since the texture isn't made to be tiled vertically...
CBQ Fanatic 31 mei 2018 om 12:10 
would it be possible to make a taller version to put under roads as supports?
Lost Gecko  [auteur] 15 apr 2018 om 2:53 
@Kynaro I know, I made it that small because otherwise the node mesh behaves weirldy and overlaps in an unintended way.
Kynaro 15 apr 2018 om 2:03 
Just need to increase the width from 0.01 to 0.1 or 0.5 in the editor and it becomes much easier to delete. Thanks!
Sergih123 4 feb 2018 om 4:17 
Great, glad to hear that, the mod has so much potential and It only needs people like you who are willing to put their time and effort into creating beautifull assests for us to explore and enjoy!
Lost Gecko  [auteur] 4 feb 2018 om 3:57 
@poondaddy As mentioned in the description the nodes are hard to select by hand, so I suggest using Move It's box select tool to select the nodes then delete them.
@sergih123 I'll probbly make more but I couldn't say which ones or when exactly.
Sergih123 2 feb 2018 om 9:45 
Do you plan on making more network tiling compatible fences?
abbitt.devin 1 feb 2018 om 12:26 
all we need is a chain link version with and or without barbwire
poondaddy 31 jan 2018 om 18:43 
How do I delete walls?
Lost Gecko  [auteur] 31 jan 2018 om 1:51 
Thank you eerybody!
@CubicPoison It was made by hadece who kindly shared it with content creators and also her Patreons.
AngryDragon 30 jan 2018 om 22:15 
@Retekfos Ask Anvaya for that. She made the pack just about everybody still uses to this day. She does create a lot of industrial stuff.
AngryDragon 30 jan 2018 om 22:13 
I just love theses walls! I want more. They put every other wall / fence in the workshop to shame (sorry Leno, your brick wall looked good but won't round curves like this will)
Cubic 27 jan 2018 om 11:08 
I really like your map theme! It's a shame it isnt released
BachToBaroque 27 jan 2018 om 6:36 
Glorious!
makkapakka 26 jan 2018 om 19:05 
Am using this in the rich part of my city. thumbs up
220hertz 26 jan 2018 om 18:27 
This is really nice.
MrMaison 25 jan 2018 om 8:31 
Very, VERY nice! Thumbs Up!
Lost Gecko  [auteur] 25 jan 2018 om 0:44 
@retekfos NIce idea but I'm not too much into that kind of stuff, I highly doubt 'll make that.
retekfos 24 jan 2018 om 8:31 
it would be great if you would make a pipeline network stuff too
surf2explore 24 jan 2018 om 3:44 
Next --> next --> Finish Add to needed assets "The abillity to read" :steammocking:
Lost Gecko  [auteur] 23 jan 2018 om 15:36 
@thegameremerald9001 I will direct you to the first line of the description on top of this page :)
keriefie 23 jan 2018 om 12:08 
where can i find the asset in the game where in the tool bar
Lost Gecko  [auteur] 23 jan 2018 om 0:26 
@Phoenix C64 Absolutely. Network, segments and nodes limits I guess
Phoenix C64 22 jan 2018 om 23:19 
quick question: using this and the tiling mod... putting down a wall like this doesnt counts towards the prop limit, but the network limits of the game?
Suquiduwarudo 22 jan 2018 om 13:39 
great work!
A-L-E-K 22 jan 2018 om 12:21 
these are such nice additions, game continues to be taken to the next level
surf2explore 22 jan 2018 om 3:38 
Great work thanks for the work. Because of people like you i keep playing this game for hours and hours.
Lost Gecko  [auteur] 22 jan 2018 om 0:39 
Thank you all!
@AaronShun @Charlie_Zane I'd like to make more variants but I couldn't say which ones in particular, I haven't started any timber one for now :)
Charlie_Zane 22 jan 2018 om 0:22 
Astounding!! Is there a timber one in the works too?
AntonioBernal 22 jan 2018 om 0:16 
The future is now! These new walls are great, thanks man!
girlfromverona 21 jan 2018 om 19:14 
Love it! Thanks for sharing.
AaronShun 21 jan 2018 om 18:46 
great!! we need more like Wall like iron railing, woody railing,glasses railing:steamhappy:
MR.Baboon.PX 21 jan 2018 om 18:41 
GJ!
ale_donkey 21 jan 2018 om 14:09 
Beautiful! Thank you!
Lost Gecko  [auteur] 21 jan 2018 om 5:55 
Thank you everyone!
@MrMiyagi Oh crap you're right, I forgot... Thanks!
core79 21 jan 2018 om 5:50 
OMG brilliant idea !!!
hadece 21 jan 2018 om 5:46 
Looks fantastic! Me gusta mucho.
MrMiyagi 21 jan 2018 om 5:42 
Awesome work! This makes like SO much easier!
By the way, does the Network Tiling mod need to be up there in the requirements section? (wink wink) ;)
SonOfNitrous 21 jan 2018 om 5:30 
+1 to Armesto
Lost Gecko  [auteur] 21 jan 2018 om 5:02 
@Avanya thank you, the corners aren't perfect but they are fine from medium distance :) It's quite tricky to figure out how to get the best result
Armesto 21 jan 2018 om 4:59 
mek stone plz
Avanya 21 jan 2018 om 4:35 
Uuuuh, I love this! Especially how it looks like we can have pretty sharp corners! :D