Cities: Skylines

Cities: Skylines

Brick Wall 1 network
52 Comments
Troy Havok 28 Sep, 2018 @ 11:08am 
I got the same answer from Avanya. Thanks, though.
Lost Gecko  [author] 28 Sep, 2018 @ 1:27am 
@Malvictis It's not possible to make quays that thin because of how the game terraforming works, it would need to be wider… Besides I'm not really interested in making such thing right now...
Troy Havok 27 Sep, 2018 @ 4:58pm 
I asked Avanya already, but I thought I'd ask you as well: Would it be possible to make these interact with the ground like quays do? It would be awesome for detailing.

https://imgur.com/a/RGU9j7g

Something like that. Also, what church is that in the screenshots?
Lost Gecko  [author] 11 Sep, 2018 @ 10:45pm 
Weird. The circles for the nodes are tiny so it's possible to not see them, did you press Move It's bulldoze button anyway after the selection? In that cas I really have no idea what's happening.
bitsaul 11 Sep, 2018 @ 3:54am 
@Lost Gecko: To test, I built a small wall section in the middle of a city tile and used the marqui to select the entire tile and it still didn't select any portion of the wall, node or otherwise. I have all options for selection turned on in Move It! so I'm kind of stumped as to where the nodes are hiding.
Lost Gecko  [author] 11 Sep, 2018 @ 12:38am 
@bitsaul as mentioned in the description the nodes are very small so it's easiest to use Move It to select them with the box select tool, them bulldoze your selection.
surf2explore 7 Sep, 2018 @ 11:29am 
Also not with the Move-it mod ?
bitsaul 5 Sep, 2018 @ 9:53pm 
Looks awesome but after placing it aI was unable to delete it without using the "Better Bulldoze" mod. Can't select or manipulate or erase it by any means I could find. That a feature or a bug?
Lost Gecko  [author] 31 May, 2018 @ 1:39pm 
@astronaut24 I'm afraid not, since the texture isn't made to be tiled vertically...
CBQ Fanatic 31 May, 2018 @ 12:10pm 
would it be possible to make a taller version to put under roads as supports?
Lost Gecko  [author] 15 Apr, 2018 @ 2:53am 
@Kynaro I know, I made it that small because otherwise the node mesh behaves weirldy and overlaps in an unintended way.
Kynaro 15 Apr, 2018 @ 2:03am 
Just need to increase the width from 0.01 to 0.1 or 0.5 in the editor and it becomes much easier to delete. Thanks!
Sergih123 4 Feb, 2018 @ 4:17am 
Great, glad to hear that, the mod has so much potential and It only needs people like you who are willing to put their time and effort into creating beautifull assests for us to explore and enjoy!
Lost Gecko  [author] 4 Feb, 2018 @ 3:57am 
@poondaddy As mentioned in the description the nodes are hard to select by hand, so I suggest using Move It's box select tool to select the nodes then delete them.
@sergih123 I'll probbly make more but I couldn't say which ones or when exactly.
Sergih123 2 Feb, 2018 @ 9:45am 
Do you plan on making more network tiling compatible fences?
abbitt.devin 1 Feb, 2018 @ 12:26pm 
all we need is a chain link version with and or without barbwire
poondaddy 31 Jan, 2018 @ 6:43pm 
How do I delete walls?
Lost Gecko  [author] 31 Jan, 2018 @ 1:51am 
Thank you eerybody!
@CubicPoison It was made by hadece who kindly shared it with content creators and also her Patreons.
AngryDragon 30 Jan, 2018 @ 10:15pm 
@Retekfos Ask Anvaya for that. She made the pack just about everybody still uses to this day. She does create a lot of industrial stuff.
AngryDragon 30 Jan, 2018 @ 10:13pm 
I just love theses walls! I want more. They put every other wall / fence in the workshop to shame (sorry Leno, your brick wall looked good but won't round curves like this will)
Cubic 27 Jan, 2018 @ 11:08am 
I really like your map theme! It's a shame it isnt released
BachToBaroque 27 Jan, 2018 @ 6:36am 
Glorious!
makkapakka 26 Jan, 2018 @ 7:05pm 
Am using this in the rich part of my city. thumbs up
220hertz 26 Jan, 2018 @ 6:27pm 
This is really nice.
MrMaison 25 Jan, 2018 @ 8:31am 
Very, VERY nice! Thumbs Up!
Lost Gecko  [author] 25 Jan, 2018 @ 12:44am 
@retekfos NIce idea but I'm not too much into that kind of stuff, I highly doubt 'll make that.
retekfos 24 Jan, 2018 @ 8:31am 
it would be great if you would make a pipeline network stuff too
surf2explore 24 Jan, 2018 @ 3:44am 
Next --> next --> Finish Add to needed assets "The abillity to read" :steammocking:
Lost Gecko  [author] 23 Jan, 2018 @ 3:36pm 
@thegameremerald9001 I will direct you to the first line of the description on top of this page :)
keriefie 23 Jan, 2018 @ 12:08pm 
where can i find the asset in the game where in the tool bar
Lost Gecko  [author] 23 Jan, 2018 @ 12:26am 
@Phoenix C64 Absolutely. Network, segments and nodes limits I guess
Phoenix C64 22 Jan, 2018 @ 11:19pm 
quick question: using this and the tiling mod... putting down a wall like this doesnt counts towards the prop limit, but the network limits of the game?
Suquiduwarudo 22 Jan, 2018 @ 1:39pm 
great work!
A-L-E-K 22 Jan, 2018 @ 12:21pm 
these are such nice additions, game continues to be taken to the next level
surf2explore 22 Jan, 2018 @ 3:38am 
Great work thanks for the work. Because of people like you i keep playing this game for hours and hours.
Lost Gecko  [author] 22 Jan, 2018 @ 12:39am 
Thank you all!
@AaronShun @Charlie_Zane I'd like to make more variants but I couldn't say which ones in particular, I haven't started any timber one for now :)
Charlie_Zane 22 Jan, 2018 @ 12:22am 
Astounding!! Is there a timber one in the works too?
AntonioBernal 22 Jan, 2018 @ 12:16am 
The future is now! These new walls are great, thanks man!
girlfromverona 21 Jan, 2018 @ 7:14pm 
Love it! Thanks for sharing.
AaronShun 21 Jan, 2018 @ 6:46pm 
great!! we need more like Wall like iron railing, woody railing,glasses railing:steamhappy:
MR.Baboon.PX 21 Jan, 2018 @ 6:41pm 
GJ!
ale_donkey 21 Jan, 2018 @ 2:09pm 
Beautiful! Thank you!
Lost Gecko  [author] 21 Jan, 2018 @ 5:55am 
Thank you everyone!
@MrMiyagi Oh crap you're right, I forgot... Thanks!
core79 21 Jan, 2018 @ 5:50am 
OMG brilliant idea !!!
hadece 21 Jan, 2018 @ 5:46am 
Looks fantastic! Me gusta mucho.
MrMiyagi 21 Jan, 2018 @ 5:42am 
Awesome work! This makes like SO much easier!
By the way, does the Network Tiling mod need to be up there in the requirements section? (wink wink) ;)
SonOfNitrous 21 Jan, 2018 @ 5:30am 
+1 to Armesto
Lost Gecko  [author] 21 Jan, 2018 @ 5:02am 
@Avanya thank you, the corners aren't perfect but they are fine from medium distance :) It's quite tricky to figure out how to get the best result
Armesto 21 Jan, 2018 @ 4:59am 
mek stone plz
Avanya 21 Jan, 2018 @ 4:35am 
Uuuuh, I love this! Especially how it looks like we can have pretty sharp corners! :D