DEADBOLT

DEADBOLT

Punch Club
14 Comments
jknifgijdfui 18 Aug, 2023 @ 10:17am 
u still not gonna finish it
Fungus Knight 5 Feb, 2023 @ 6:46am 
rip
jknifgijdfui 7 May, 2022 @ 3:34pm 
rip i guess
Nintee  [author] 7 May, 2022 @ 4:24am 
Probably not my friend. Hope you enjoyed the ones I was able to finish
jknifgijdfui 2 May, 2022 @ 12:26pm 
you ever gonna finish the last few levels
Tahazzar 15 Jun, 2019 @ 1:48am 
"... ned the keycards." Burst rifle "back there" ? You mean right between us?

The initial level has a complicated layout that takes some time getting used to. This is fine.

There are numerous rather arbitrary spawns that I'm not fan of. On the first half, I get the one with Sergeant on the right, but I note that there's a Bouncer one and a Bartender that really seemed out of place to me. This is a minor grievance here but unfortunately I see you double down on this mechanic on the second half where it's becoming blatantly more ludicrous. At least it does prep you up for the ambush that I somehow managed to clear on my first try.

I get the intent of these spawns to create certain sequences by injecting for example melee enemies between you and a Patriarch and so on. However, I also think you could still get the same effect but have more of an "ease" into them. Say, a delay of few seconds and some light or exit sign turning on as an indicator.
Nintee  [author] 17 Feb, 2019 @ 2:52am 
I work on it occasionally whenever I have the time. However, those opportunities are few and far between. Usually the best place for me to find some footing is during one of those typical seasonal breaks (particularly summer). I’m very sorry if you enjoy the levels, but I can’t confirm when it’ll be completed, only that it will be eventually. I’m still filled with ideas for the series, so once I pick up the pace again, it’ll only be uphill from there.

Thanks for playing, I really appreciate it. :phono:
Fgs 17 Feb, 2019 @ 12:37am 
where continuation of??
Little Horn 22 Feb, 2018 @ 7:10am 
Thank you so much! Now I can continue to build the level!)
Nintee  [author] 22 Feb, 2018 @ 6:51am 
*A pressure plate connected to a shotgun trap.

*Upwards or downwards.
Nintee  [author] 22 Feb, 2018 @ 6:49am 
What I do is place a pressure connected a shotgun trap. Said shotgun trap will kill a punk, triggering a cutscene. Make sure that the shotgun trap is directly upwards downwards and at least one pixel to the left or right of the trap activator. Only horizontal distance adds to the delay, so you can go as far vertically as you want.

If you want the trap wire to be invisible, then connect a destroy trigger that is detecting a street and activating a command spawn for the shotgun trap. Streets can’t be destroyed so it can’t suddenly appear.

If you need help or clarification, just ask me mire and I’ll help you. :phono:
Little Horn 22 Feb, 2018 @ 6:09am 
Hello, I have a small question - how to make it so that you come to a certain point and there is a dialogue? I did not find this in any of the guides. (Not from start of level)
RPD_Survivor_842 24 Jan, 2018 @ 3:40pm 
Saxton Hale approved. gg gj :demoticon:
Nintee  [author] 23 Jan, 2018 @ 1:53am 
"I'm ahead of my plans," he said. "It won't be a month between uploads," he said.