安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
YOU MONSTER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1282142500
or here:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1282180931/1696043806571428631/
Unfortunately, if your colonist was inside the nano pod during this fiasco, I don't know what the effects will be, if that pawn is lost or not. Hopefully nothing serious.
Apologies for the inconvinience! If I left the Nano Pod on it would cause more problems as the game got more and more minor updates!
I hope this will be fine to many of you.
"System.NullReferenceException: Object reference not set to an instance of an object
at DOOMUAC.Building_UAC_Pod.setAudioLoop (Int32 n) [0x00000] in <filename unknown>:0
at DOOMUAC.Building_UAC_Pod.TickRare () [0x00000] in <filename unknown>:0
at Verse.ThingOwner.ThingOwnerTickRare (Boolean removeIfDestroyed) [0x00000] in <filename unknown>:0
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1133801381
@nkshv2 - After some testing, I'm calling this bug to stay unfixed. Enabling the nano pod to be minified causs some errors when it gets re-installed, but leaving it this way causes the least amount of errors. Unfortunately the original C# coder for the nano pod has retired from helping with this mod so the best I can do is choose the path of least errors.