安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
YOU MONSTER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1282142500
or here:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1282180931/1696043806571428631/
Unfortunately, if your colonist was inside the nano pod during this fiasco, I don't know what the effects will be, if that pawn is lost or not. Hopefully nothing serious.
Apologies for the inconvinience! If I left the Nano Pod on it would cause more problems as the game got more and more minor updates!
I hope this will be fine to many of you.
"System.NullReferenceException: Object reference not set to an instance of an object
at DOOMUAC.Building_UAC_Pod.setAudioLoop (Int32 n) [0x00000] in <filename unknown>:0
at DOOMUAC.Building_UAC_Pod.TickRare () [0x00000] in <filename unknown>:0
at Verse.ThingOwner.ThingOwnerTickRare (Boolean removeIfDestroyed) [0x00000] in <filename unknown>:0
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1133801381
@nkshv2 - After some testing, I'm calling this bug to stay unfixed. Enabling the nano pod to be minified causs some errors when it gets re-installed, but leaving it this way causes the least amount of errors. Unfortunately the original C# coder for the nano pod has retired from helping with this mod so the best I can do is choose the path of least errors.