Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
YOU MONSTER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1282142500
or here:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1282180931/1696043806571428631/
Unfortunately, if your colonist was inside the nano pod during this fiasco, I don't know what the effects will be, if that pawn is lost or not. Hopefully nothing serious.
Apologies for the inconvinience! If I left the Nano Pod on it would cause more problems as the game got more and more minor updates!
I hope this will be fine to many of you.
"System.NullReferenceException: Object reference not set to an instance of an object
at DOOMUAC.Building_UAC_Pod.setAudioLoop (Int32 n) [0x00000] in <filename unknown>:0
at DOOMUAC.Building_UAC_Pod.TickRare () [0x00000] in <filename unknown>:0
at Verse.ThingOwner.ThingOwnerTickRare (Boolean removeIfDestroyed) [0x00000] in <filename unknown>:0
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1133801381
@nkshv2 - After some testing, I'm calling this bug to stay unfixed. Enabling the nano pod to be minified causs some errors when it gets re-installed, but leaving it this way causes the least amount of errors. Unfortunately the original C# coder for the nano pod has retired from helping with this mod so the best I can do is choose the path of least errors.