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Good News! GM compatibility and Dome of protection have been added as you requested. Follow the link at the top of the description (Notice "here" is in white instead of gray) to check it out
If not, I'll try and get an update out Saturday or so for it
:)
Yeah they dont like the DoP but thats only when the Npcs are being controlled by the AI but in GM mode i control them so it will be a nice skill for a npc to have. Thank you very much.
Also, from my playthrough of the game, the NPC's don't seem to like Dome of Protection. They act as though it hurts them even though it's healing them.
For example, I think it was during that first voidwoken bug fight with the lady across the bridge, we put a Dome on her, she moved out of it. We teleported her back in, she moved out of it.
Dunno why they avoid the Dome, but I can't imagine NPC's would willingly use it in the way it's meant to be used.
Thanks for appreciating though!
Also, make sure you're using the right version. This mod will not work with Definitive Edition (First link in the description will take you to the DE version). This mod will work with the non-DE version of the game though.
Also, make sure you're downloading the right version. If you're playing Classic this is the right one, but if you're playing Definitive Edition you'll want this one instead: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1511563353&tscn=1538872506
Pretty big oversight. If I can figure out I'll look into adding some along those lines.
If you have any specific ideas check out the link in the description to submit to where I more reliably check
It's not a 1, not 2, but 16 new skills! (Might be less if some of them don't work out. Came up with these while unable to sleep at 5 am so I haven't checked out their feasibility.)
That is seriously an over-complicated way to install mods. Do you have to do that for every update or just once when you first install them?
As for version? 3.1.0.0. Tell your friends when your mod updates they have to go to documents > larian studios > divinityos2 > mods to find steam mods and "ACTUALLY DELETE THEM" from there. Unsubbing/resubbing, nor workshop auto-update feature, works on divinity os2 mods. Even unsubbing from this games mods doesnt get rid of them, they stay saved in that folder. Very annoying, tbh.
Also, what version of the mod did you get? I've noticed that when I gave the link to some friends to play a GM Mode game they got the 1.1.0.0 version instead of the 3.0.0.0 (now 3.1.0.0)
By "you're weaker button" Do you mean a skill which makes the enemy weaker or a skill which is used in an emergency if you are weaker than the enemy?
If this is your first time downloading this mod, can you go to your mods list in game, mouse over this mod, and tell me what version you downloaded?
It should be 3.0.0.0 but it seems like steam is giving people 1.1.0.0
Can anyone confirm this?
I suppose I could make it a quicker spell on account of it being a spell rather than a physical action?
Also, now that exams are over I'll try to be pushing one update a week :)
As for the "All surfaces being vapourized", naturally it can only vapourize surfaces which have a cloud form, which includes water, and it should also work on fire and poison, probably. There is no "oil cloud", so it does nothing to oil.
Yeah, I'd love to make some custom skill icons, but the icon editor seems about as bad as the animation editor. I can't even figure out how to edit the icon page, let alone re-import it.
What do you mean by 2/3 cd? Is there a specific skill you want that on or simply that you'd like more of those in general?
Thanks again
Anyway, the changelog will always be at the bottom of the description. Check the most recent one to see what's happened.
I'll get started on some skills, but no promises on how long it'll take (Like I mentioned, school)
Also the animation tools are spectacularly unintuitive, so that'll take a while to work out without a proper guide.
Of course, that's assuming I can find and work out how to use the animations editor :)
(Stats include requirements, damage, cost, etc.)
https://www.youtube.com/watch?v=LVGmFboUftk
Instead of the sword coming down into the enemy, it could shoot out of the gound and go straight up (hence the skills from the first vid. There's just nothing like it in anybody else's class mods that I've tried. Also the void spikes skill around the 11:15 mark that's pretty cool.
Thanks man
I haven't messed with the animation editor at all (Don't even know if one is included)
I might be able to recreate some of the skills though. Any in particular? (You can list the time codes or the names if they have names)
https://www.youtube.com/watch?v=lztm_9aqT4w
Thanks
Thanks for the feedback- No idea what "Hold B to End Turn" would be coming from, but hope you find a fix for that.
Anyway, to clarify, you would like another self-teleport for each class, except they do nothing except move you, and the cost would be one AP, with a one-turn cooldown?
If that is what you're asking, I'm worried that endless movement might be a little OP, especially if a ranged player gets their hands on it VS a melee enemy.
Any suggestions to fix that? (Of course, if that's not what you're asking, clarify that instead)
The skill books all have recipies now which are listed in the description.
Happy Casting!
(I've tested every single recipe in-editor so if it doesn't work then I don't know what will)
Production has been put on hold for the moment because school has been a bit more demanding for for the past month (You know, exams and stuff), but once that calms down I can resume work on this.
But you are right, This isn't finished and it should at least be usable. I will try to get it at least functional by the end of the day.
I was sure that it had worked because when I tested on my own save they showed up in the merchants (I was on the second island, did not check the first)
(The only guide I could find on the topic was designed for me to add a new merchant with the books rather than add to an existing one, I tried to adapt it)
They should be available from the appropriate merchant once you hit the required level. Alert me if they are not.