Killing Floor

Killing Floor

KF-SwiftBoxyDeath1-1LG
19 kommentarer
Boltte man 15. feb. 2017 kl. 22:40 
All your links are gone, please un-remove them....
epicrobert22 20. mar. 2015 kl. 16:14 
Ща погамаем!
HappyTrueEvil 21. dec. 2014 kl. 21:21 
very.... confusing!! luv it!

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Ding-Dong Bing-Bong Boy 10. apr. 2014 kl. 18:20 
It doesn't show up in my playable maps!
PathologicalFrolic 2. jan. 2014 kl. 21:51 
wat......this looks like a good sniping range 10/10 :Gib:
Vaon Rosseweisse 10. sep. 2013 kl. 5:45 
the words 'android hell' come to mind
TOastysky 13. apr. 2013 kl. 11:49 
wat?
Nejco 2. mar. 2013 kl. 6:08 
very funny! few things i noticed:
- sometimes i get inside cube (looks like you cant shoot out while you're in)
- strange gravity! it's lower than on moonbase but higher than normal gravity
- once i felt from very high place, and i got fall damage
Koakaze 1. mar. 2013 kl. 15:17 
no need to worry the cubes wont stab you in the back
Enara 25. feb. 2013 kl. 15:20 
@swift_brutal_death thanks :)
Swift_Brutal_Death  [ophavsmand] 25. feb. 2013 kl. 12:40 
@necromantic_mage. Flash client? I make maps, I don't work for steam. http://www.youtube.com/watch?v=y_iWzBbG_Lg that's a direct youtube link
Enara 24. feb. 2013 kl. 4:31 
@sift_brutal_death: this is just a map made of Aperture Weighted Storage cubes right? and what flash client do i need for the video?
Garlong 23. feb. 2013 kl. 5:22 
lol
TealSpark 21. feb. 2013 kl. 6:05 
is that video on normal diff or beginner diff?
Swift_Brutal_Death  [ophavsmand] 20. feb. 2013 kl. 21:10 
Hey right on! Thanks for the feedback. I can't wait to play it on some 32 person servers with customs mutators
erokusai 20. feb. 2013 kl. 20:58 
Ah, I didn't realize how the trader worked or and only tried a couple waves at it anyway, so you're probably right about the difficulty. My other complaints are small ones, so I think it's my new favorite map, thanks for making it! I've enjoyed your other maps a lot too, so please keep making them.
Swift_Brutal_Death  [ophavsmand] 20. feb. 2013 kl. 20:47 
@party ninja, the whole map is the trader, hit E anywhere : ) As for getting shoved down in center there is no clear "fix". You may survive solo against weak zeds but once husks bloats and sirens get at you, its over
erokusai 20. feb. 2013 kl. 20:45 
Intensely, supremely fun and exciting to play on. I loved using my knife in the central most area as the environment constantly shifted around me. One moment I'd be safe high above, and the next enemies would rain down on me as the block I was on sunk. That said, the map has many issues that will cause to only play the map once or twice unless some of these are fixed.

It lacks a trader (or at least I couldn't find one), only has enemies come out of one place (the center), I glitched once and ended up inside a box for a few seconds, and the enemies have difficulty navigating meaning the player can stay in a high up area (like the nonmoving edges) and be pretty safe. Fix these issues (mostly the trader) and it's easily one of the best maps I've ever played.

Of course, it's just a concept, so you may already be aware of these problems, but I really hope you'll fix this one so I can play it properly.
Sacred Myths 20. feb. 2013 kl. 5:23 
This seems cool, thanks mate.