Killing Floor
KF-SwiftBoxyDeath1-1LG
19 comentarios
Boltte man 15 FEB 2017 a las 22:40 
All your links are gone, please un-remove them....
epicrobert22 20 MAR 2015 a las 16:14 
Ща погамаем!
HappyTrueEvil 21 DIC 2014 a las 21:21 
very.... confusing!! luv it!

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Ding-Dong Bing-Bong Boy 10 ABR 2014 a las 18:20 
It doesn't show up in my playable maps!
PathologicalFrolic 2 ENE 2014 a las 21:51 
wat......this looks like a good sniping range 10/10 :Gib:
Vaon Rosseweisse 10 SEP 2013 a las 5:45 
the words 'android hell' come to mind
TOastysky 13 ABR 2013 a las 11:49 
wat?
Nejco 2 MAR 2013 a las 6:08 
very funny! few things i noticed:
- sometimes i get inside cube (looks like you cant shoot out while you're in)
- strange gravity! it's lower than on moonbase but higher than normal gravity
- once i felt from very high place, and i got fall damage
Koakaze 1 MAR 2013 a las 15:17 
no need to worry the cubes wont stab you in the back
Enara 25 FEB 2013 a las 15:20 
@swift_brutal_death thanks :)
Swift_Brutal_Death  [autor] 25 FEB 2013 a las 12:40 
@necromantic_mage. Flash client? I make maps, I don't work for steam. http://www.youtube.com/watch?v=y_iWzBbG_Lg that's a direct youtube link
Enara 24 FEB 2013 a las 4:31 
@sift_brutal_death: this is just a map made of Aperture Weighted Storage cubes right? and what flash client do i need for the video?
Garlong 23 FEB 2013 a las 5:22 
lol
TealSpark 21 FEB 2013 a las 6:05 
is that video on normal diff or beginner diff?
Swift_Brutal_Death  [autor] 20 FEB 2013 a las 21:10 
Hey right on! Thanks for the feedback. I can't wait to play it on some 32 person servers with customs mutators
erokusai 20 FEB 2013 a las 20:58 
Ah, I didn't realize how the trader worked or and only tried a couple waves at it anyway, so you're probably right about the difficulty. My other complaints are small ones, so I think it's my new favorite map, thanks for making it! I've enjoyed your other maps a lot too, so please keep making them.
Swift_Brutal_Death  [autor] 20 FEB 2013 a las 20:47 
@party ninja, the whole map is the trader, hit E anywhere : ) As for getting shoved down in center there is no clear "fix". You may survive solo against weak zeds but once husks bloats and sirens get at you, its over
erokusai 20 FEB 2013 a las 20:45 
Intensely, supremely fun and exciting to play on. I loved using my knife in the central most area as the environment constantly shifted around me. One moment I'd be safe high above, and the next enemies would rain down on me as the block I was on sunk. That said, the map has many issues that will cause to only play the map once or twice unless some of these are fixed.

It lacks a trader (or at least I couldn't find one), only has enemies come out of one place (the center), I glitched once and ended up inside a box for a few seconds, and the enemies have difficulty navigating meaning the player can stay in a high up area (like the nonmoving edges) and be pretty safe. Fix these issues (mostly the trader) and it's easily one of the best maps I've ever played.

Of course, it's just a concept, so you may already be aware of these problems, but I really hope you'll fix this one so I can play it properly.
Sacred Myths 20 FEB 2013 a las 5:23 
This seems cool, thanks mate.