Killing Floor

Killing Floor

KF-SwiftBoxyDeath1-1LG
19 Comments
Boltte man 15 Feb, 2017 @ 10:40pm 
All your links are gone, please un-remove them....
epicrobert22 20 Mar, 2015 @ 4:14pm 
Ща погамаем!
HappyTrueEvil 21 Dec, 2014 @ 9:21pm 
very.... confusing!! luv it!

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Ding-Dong Bing-Bong Boy 10 Apr, 2014 @ 6:20pm 
It doesn't show up in my playable maps!
PathologicalFrolic 2 Jan, 2014 @ 9:51pm 
wat......this looks like a good sniping range 10/10 :Gib:
Vaon Rosseweisse 10 Sep, 2013 @ 5:45am 
the words 'android hell' come to mind
TOastysky 13 Apr, 2013 @ 11:49am 
wat?
Nejco 2 Mar, 2013 @ 6:08am 
very funny! few things i noticed:
- sometimes i get inside cube (looks like you cant shoot out while you're in)
- strange gravity! it's lower than on moonbase but higher than normal gravity
- once i felt from very high place, and i got fall damage
Koakaze 1 Mar, 2013 @ 3:17pm 
no need to worry the cubes wont stab you in the back
Enara 25 Feb, 2013 @ 3:20pm 
@swift_brutal_death thanks :)
Swift_Brutal_Death  [author] 25 Feb, 2013 @ 12:40pm 
@necromantic_mage. Flash client? I make maps, I don't work for steam. http://www.youtube.com/watch?v=y_iWzBbG_Lg that's a direct youtube link
Enara 24 Feb, 2013 @ 4:31am 
@sift_brutal_death: this is just a map made of Aperture Weighted Storage cubes right? and what flash client do i need for the video?
Garlong 23 Feb, 2013 @ 5:22am 
lol
TealSpark 21 Feb, 2013 @ 6:05am 
is that video on normal diff or beginner diff?
Swift_Brutal_Death  [author] 20 Feb, 2013 @ 9:10pm 
Hey right on! Thanks for the feedback. I can't wait to play it on some 32 person servers with customs mutators
erokusai 20 Feb, 2013 @ 8:58pm 
Ah, I didn't realize how the trader worked or and only tried a couple waves at it anyway, so you're probably right about the difficulty. My other complaints are small ones, so I think it's my new favorite map, thanks for making it! I've enjoyed your other maps a lot too, so please keep making them.
Swift_Brutal_Death  [author] 20 Feb, 2013 @ 8:47pm 
@party ninja, the whole map is the trader, hit E anywhere : ) As for getting shoved down in center there is no clear "fix". You may survive solo against weak zeds but once husks bloats and sirens get at you, its over
erokusai 20 Feb, 2013 @ 8:45pm 
Intensely, supremely fun and exciting to play on. I loved using my knife in the central most area as the environment constantly shifted around me. One moment I'd be safe high above, and the next enemies would rain down on me as the block I was on sunk. That said, the map has many issues that will cause to only play the map once or twice unless some of these are fixed.

It lacks a trader (or at least I couldn't find one), only has enemies come out of one place (the center), I glitched once and ended up inside a box for a few seconds, and the enemies have difficulty navigating meaning the player can stay in a high up area (like the nonmoving edges) and be pretty safe. Fix these issues (mostly the trader) and it's easily one of the best maps I've ever played.

Of course, it's just a concept, so you may already be aware of these problems, but I really hope you'll fix this one so I can play it properly.
Sacred Myths 20 Feb, 2013 @ 5:23am 
This seems cool, thanks mate.