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Bonus on Production reinstated.
Congratulations, you've got Firaxis expansion bug. This is the solution:
https://forums.civfanatics.com/resources/workaround-when-returning-to-main-menu-with-r-f-and-some-mods.26701/
No bugs! Guaranteed!
Hopefully, this will work without bugs =)
Please check this new mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1293939096
Please make the legacy mod. For Immortal you can add for example +9 and for Deity +10 combat bonus.
What if you changed the combat bonus for Emperor and Immortal to +8 on this mod? Wouldn't the result be the same as it was before? Then you didn't have to make a separate mod.
Legacy Immortal would be +11 and Deity +14 (ridiculous isn't it:)
And that late MoreStrategy combat bonus scaling for immortal and Deity levels, you never mentioned anything about that. Was it also +8 for both?
MoreStrategy makes cities grow much slower than in vanilla. This is a good thing in general but, at the same time it's even more crucial to found them as early as possible. Saying "it doesn't matter", "it will be back" is just naive.
But I admit a lot of things here are the matter of personal preferences. Therefore I've removed everything regarding difficulty settings from More Strategy mod and put it into separate mod this one.
You could very much just use vanilla difficulties or any other difficulties mod out here.
In other words, what happened to peaceful solutions - diplomacy and all that other stuff like culture, tecnology, religion etc?
This sounds counterintuitive but the fact is that for more cities more combat unit should be dedicated for defense (from barbarians mainly) and therefore AI had less units left for exploration and human's harrasment.
With current setup AI is more focused on attacking human than anything else.
Removing bonuses on yields sounds about right, but extra settlers also? Why not to give even one? There's a HUGE difference for AI early-game performance whether it gets 2nd city very early on or not. Building alot of cities has always been AI's greatest strenght, so therefore "Strategist" is alot easier level than so called late MoreStrategymod "Emperor" which also had +8 combat bonus (before you made this mod and updated MoreStrategy to what it is now). Did you find that "late" Emperor too difficult or something?
This question more fits to More Strategy mod discussion than there. But I will answer it here:
All difficulty settings are removed from More Strategy mod for better compatibilty.
Strategist level from this mod is in essence vanilla Deity just AI gets no bonuses on yields and no extra starting settlers. With More Strategy AI improved it just dont need these bonuses anymore.
Plus AI gets buff on combat to +8. Why +8? Human will need just one GreatGeneral +5 and use terrain +3 to get on par with AI . Fair enough I suppose.
Then why go for Deity? Because on this level barbarians and diplomacy is more challanging.
On Strategist AI gets:
+8 combat bonus, 5 starting warriors, 2 extra builders
Plus: barbarians and diplomacy scaling.
So this is not "slightly better".