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I see you have a zero.loc table with the effect description tags and localized strings, but I don't quite understand how that translates into the buildings UI.
(or if that even is what I'm supposed to look at)
Could you give me a hint as to how you made it work oh modder-lord?
Tables are the way, it just makes patches/mods ridiculous to update for.
I was contemplating giving all of the state troops an initial cap of 1 but the problem is that they have different strength factors so it would have brought imbalance.
My way of thought is - these are special troops more or less ROR's if you will and they should be limited but not extremely.
For example they gave Eltharion some unique state troops but those have building caps and are not hard capped (if you build enough buildings - you should have more units).
For the empire they are hard capped but they also have a cooldown - but you get so many different types. When you research all of the techs you will basically have enough for 2 armies.
Does that make any logic?
Is that intentional?
Tested by starting as Gelt, researching non-red-text techs (farming, etc) until 10 turns, recruited first State Troop Spearman. No x/x on unit before recruitment, grayed out for timer afterwards.
Waited 10 turns, was able to immediately recruit another, still no x/x.
Researched first Infantry tech that has red text for State Troop Spearmen. Nothing appeared on their recruitment card. Waited 10 more turns, was able to recruit a 3rd State Troop Spearman.
Either I'm misunderstanding or it's not working for State Troops.
Q2:
Yes i will re-work all building chains for all races that give only one unit ( or are just one building) - to give more incentive to be built!
Q1
As for question 1 - I've given unlimited tier 1 units to all races - the T1 archer spam isn't that big of a deal if you play against another player - further more its to give the AI a bit of a boost in auto-resolve and unit compositions. That apples double for minor settlement factions which rarely build the appropriate buildings. As you can see with the latest patches CA has started shifting the T1 units to the main settlement chain for all races in order for the AI to have the ability to recruit better compositions.
I loved to be able to buy banners, especially with the Rebanners mod.
Please write me up if it is not the case for you. Thanks for the support.
You mod is must have :)