Total War: WARHAMMER II

Total War: WARHAMMER II

MoBB - Dynamic Unit Limits (Caps) - All Factions
Showing 1-10 of 23 entries
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Update: 20 Aug, 2020 @ 7:49pm

Fixed missing empire state troops caps - missed out during the last patch.

Update: 8 Aug, 2020 @ 6:59am

Fixed some minor bugs and missing unitcaps.

Update: 22 May, 2020 @ 11:55pm

23/05/20 - Grom UPDATE

Added caps for the new DLC units to their apropriate buildings
Added caps for the new DLC units to their technology tree.
Reworked greenskins tech. tree updated with caps.
Added caps to some of the new special landmarks (where it makes sense)

Fixed minor bugs here and there.

Update: 10 Feb, 2020 @ 7:53am

Added caps to technology trees for almost all factions
- Beastmen yet to come
- Chaos yet to come.
-2 Years since release!!!
- Empire tech caps mostly focus on the regional ROR's whose caps have been set to zero overall and in order to recruit them you need to research the appropriate tech AND control the region for them.

Update: 15 Dec, 2019 @ 8:31am

Last one for now!!!

Fixed some bugs that I myself created with the previous bugfix. :)))

Update: 15 Dec, 2019 @ 7:26am

Fixed a lot of inconsistencies across all races.

Update: 15 Dec, 2019 @ 3:40am

Fixed several inconsistencies with dark elf settlement chain and black ark unit caps.

Update: 14 Dec, 2019 @ 5:45am

14/12/19 Update Released!!!

- New capacity counters for units from patch.
- Added caps for the new dlc units
- Reworked caps for the changed building chains
- Set all starting caps for capped units to zero 0
- Reduced all caps that ended with .5 to the lower round number - for example from 3.5 -> 3
- the cap reduction is the first part of a balancing sweep that will reduce building caps in general, but will add bonus unit caps from technologies and eventually character skills.


Update: 26 Nov, 2019 @ 9:21pm

Fixed Dark Elves Sisters of Slaughter unit cap moved by CA from the public order building to barracks.

Found by - @Anticitizen

Update: 12 Sep, 2019 @ 10:43am

Checkout the new video for a rundown of the latest changes: https://youtu.be/c24CqMWH0lo


Empire
Transfered handgunners cap to forges levels 1/2/3
Hard caps for new regional rors
wh2_dlc13_emp_art_mortar_ror_0 3
wh2_dlc13_emp_inf_crossbowmen_ror_0 4
wh2_dlc13_emp_inf_spearmen_ror_0 4
wh2_dlc13_emp_cav_pistoliers_ror_0 4
wh2_dlc13_emp_inf_swordsmen_ror_0 4
wh2_dlc13_emp_inf_handgunners_ror_0 3
wh2_dlc13_emp_inf_halberdiers_ror_0 3
wh2_dlc13_emp_inf_greatswords_ror_0 3
wh2_dlc13_emp_cav_outriders_ror_0 3
wh2_dlc13_emp_cav_empire_knights_ror_2 3
wh2_dlc13_emp_cav_empire_knights_ror_1 3
wh2_dlc13_emp_cav_empire_knights_ror_0 3
wh2_dlc13_emp_veh_steam_tank_ror_0 2

Added hard caps for the new units on the apropriate buildings (FOR NOW)
Added back caps for empire swordsmen and free company militia to barracks (now only archers and normal spearmen are without caps - i will eventually try to balance this for all other races too)
Altdorf college of magic - increased luminark limit to 2.5
Reduced blazing sun chapter house limit of knights of the blazing sun from 6 to 3
Clar karond lairs empire - added all demygriph unit caps
Ghrond convent of sorcery - added luminark unit cap
Tower of Hoeth - added luminark unit cap
Smithys tavern - added free company and cannos cap
Nulun academy - added various artilery caps
Great temple of Ulric building - added great swords unit cap
Archecclesiatium of Myrmidia - added blazing sun knights and flagelants unit caps

Dwarfs
increased dwarven Bugmans brewery all rangers cap to +2.5
dwarven airfield special building added unit caps to Copters
underway hub - added ironbreakers unit cap
Galbaraz Oathgold Mine - added ironbreakers and miners with blastin charges caps
Magma Caverns - added miners caps
Copper mountain - added ironbreakers - caps
Throne hall of the High king - hammerers - cap
Looted Lothern Palace - hammereres - cap
Hall of the Ancestors - longbeards cap added
The Silver Hall - ironbreaker and hammerer cap added
Brightstone Mine - ironbreaker cap increased by 0.5

Lizardmen
Рeduced some lizzardmen caps and fixed rearanged units
Added caps for the new units on the apropriate buildings
Added caps for Nakai's horde - lower caps overal intended (discuss maybe), but he gets caps from the Gods Mechanic too
Oyxl Shrine of Birds - added teradon and ripperdactil caps
Golden Tower of the Gods - added temple guard caps
Plateau of the Fallen Gates - added temple guard caps
Blessed Incubator - added a LOT of caps
Temple of the Eclipse - added temple guard cap
Chameleon Shrine - added chamelion skink cap
Vaults of the Old Ones - added temple guard cap
Temple of Mists - added temple guard cap

Bretonnia
Peaks of Parravon - added pegasus and hypogriph caps
Archecclesiatium of Myrmidia - added several knights caps
Couronne Tournament Grounds - added all knights caps
Abbey of the Grail Companions - added grail knights and guardians caps
Tower of the Enchantress - added guardians caps

Vampire Counts
shrine_of_khaine_vmp added graveguard and crypt horrors cap
castle Drachenfels' Library - added hexw/cairn raith caps
Vault of Nagash - added grave guard and terrorgheist caps
The Blood Keep - added blood knights unitcap
Cursed Balefire Flame - added grav guard cap
Occupied Imperial Palace - added blood knight and grave guard cap
Fortress of Merovech - added caps for several units
The Altar of Ultimate Darkness - added skeleton caps
Dark Convent of Necromancy added several necromancy caps
Von Carstein Court Hall - added several caps
Ruins of Mourkain - added crypt horror/ghouls caps
Beacon of Dawn - added cairn amd hex wright caps
Lairs of Clar Karond - terrorheist cap added
Altdorf College of Forbidden Magic - black coach cap added

Greenskins
Lairs of Clar Karond - giant and spider queen caps added
Dork's Rock - several caps added
Chaos Troll Lair - added trolls cap
Oathgold Mine - added several night goblin caps

Norska
Legendary ports added marauder elite caps
Losteriksson's Great Hall - added marauder elite caps
Looted Lothern Palace - added fimir caps

Wood Elves
Legendary ports lvl 2 units caps
Lothren port ads several unit caps
Shrine of Khaine added eternal guards and waywatcher caps
Grove of the Everqueen added several elite unit caps
Added Paravon Peaks - eagle caps
Laurelorn Forest - added tree kin, waywatchers, glade riders caps

Vampire Pirates
Wreck of the Heldenhammer - added Necrofex cap

Skaven
Copper Mountain - Warpfire Thrower, Poison Wind Globadiers and Death Globe Bombardiers caps added
Clan Mors Headquarters - reworked added more caps
Lairs of Clar Karond - added Rat Ogres and Hell Pit Abomination caps
Depths of the Pit - added Rat Ogres and Hell Pit Abomination caps
Bog Mine - slinngers caps added
Corrupted Spawning Pool - plague monks caps added
Warlock Laboratory - added caps for all weapons teams
Ransacked Dwarfen Vaults - added several unit caps for 3rd level
Pillar-City Hub - stormvermin caps added

Dark Elves
Shrine of the Widowmaker - added shades and executioner caps
Lairs of Clar Karond - added hydra and kharibduss caps
Towers of the Black Guard - increased cap to 2.5
Laurelorn Forest - added darkshards and shades cap
The Black Tower of Malekith - added black guard cap 1.5
Dark Convent of Sorcery - added dark riders caps
Palace of Tiranoc - added some cold ones caps
Slave Traders' Palaces - added corsairs caps
Vandalised Court of the Everqueen - added monsters caps
Hall of Dragons - added black dragons caps
Corrupted Flame of Asuryan - added black guard and cold ones caps
Hellebron's Palace - added whitch elves caps
Gate to the Underworld Sea - added corsairs cap
Black Citadel of Anlec - added black guard shades and hydra cap
Fiery Pits of Sacrifice - added executioners cap
Amphitheatre of Yvresse - added whitch elves caps

High Elves
Shrine of the Widowmaker - added phoenix guard and white lions caps
Captured Palace of Hellebron - added moon dragon cap
Library of Hoeth - added swordmasters caps
Hall of Dragons - added dragons caps
Sacred Flame of Asuryan - added phoenix themed caps
Lairs of Clar Karond - added dragons and phoenix caps
White Lion Hunting Grounds - added white lion caps
Peaks of Parravon - added eagles caps
Palace of Tiranoc - added chariot caps
Occupied Black Tower of Malekith - added phoenix guard cap
Royal Ellyrian Stables - added Ellyrian caps
Amphitheatre of Yvresse - added Silver helms caps
Court of the Everqueen - added eagles and dragon caps
Laurelorn Forest - added archers light armor and white lions cap
Black Citadel of Anlec - added dragon princes cap
Avelorn Landmark - added dragons caps
Court of the Phoenix King added phoenix guard caps
Straits of Lothern - added lothren guard caps