Total War: WARHAMMER II

Total War: WARHAMMER II

Regiments of Renown - Lizardmen (Radious version)
62 Comments
[Project KT-Mod] Grimgor Thraka 23 Aug, 2021 @ 6:17pm 
Thank you for the update.
Ubermorgen  [author] 18 Aug, 2021 @ 1:55pm 
updated for Silent & Fury dlc!

- all units available to Oxyotl
- balance adjustments
Ubermorgen  [author] 27 Jul, 2021 @ 2:34pm 
@Shadow1474: Expanded Roster series has priority right now, but i'll definitely be updating this mod soon.
Shadow1474 25 Jul, 2021 @ 5:57pm 
Will this be updated for the latest DLC? Currently it seems to crash the game. :steamsad:
Ubermorgen  [author] 1 May, 2021 @ 11:40am 
updated for T&T dlc!
Arron 23 Mar, 2021 @ 9:21am 
update
Ubermorgen  [author] 17 Jun, 2020 @ 10:21am 
updated for grim & grom dlc!
dayıcomics 3 Jun, 2020 @ 2:29am 
update please
Death7Master 28 May, 2020 @ 2:53pm 
looking forward to the update, appreciate your hardwork :)
Ubermorgen  [author] 13 Dec, 2019 @ 3:37am 
mod got updated for Shadow & Blade dlc
Ubermorgen  [author] 23 Sep, 2019 @ 3:39pm 
Mod got updated for empire undivided patch! Let me know if something's not working correctly.
me llamo sk 18 Sep, 2019 @ 10:26pm 
update?
Kait Mateo 23 Apr, 2019 @ 11:59pm 
i cant wait for them to update that luncher ( this luncher is cool but also it breaks all mods)
psycogdam 21 Apr, 2019 @ 4:15pm 
@Ubermorgen Thanks for the reply, I know this awkward issue with the new launcher. Take your time.
Ubermorgen  [author] 21 Apr, 2019 @ 4:04pm 
@psycogdam: Yes, i will update once CA fixes the game's launcher.
psycogdam 21 Apr, 2019 @ 3:53pm 
Hi thanks for great work, I wonder do you have plan to update this mode for P&W?
Flipse 28 Nov, 2018 @ 10:05am 
I suggest Itza, "The Last Bastion" Temple-Guard that held at the Bridge of Stars against the first chaos invasion, buying lord Kroak time to finish his spell, they'd have the unbreakable-trait and also encourage, and "Guardian" in my head.
Kait Mateo 11 Nov, 2018 @ 6:17am 
nice :D i love lizardman unit mods :microraptor:
Ubermorgen  [author] 9 Nov, 2018 @ 5:15am 
The mod got updated for vampire coast dlc
Ubermorgen  [author] 20 Aug, 2018 @ 4:49am 
@pianomann51: it's the first time I hear about this, i'll check if i can recruit them with the required buildings after work
pianomann51 19 Aug, 2018 @ 9:20am 
Having trouble with the cohort of the copper sun. I have the level 3 obsidion building and the golden tower of the gods, but the unit's tooltip says I cannot recruit them because I don't have an underground lagoon (even though I have several). Any ideas?
Ubermorgen  [author] 22 Jul, 2018 @ 10:05am 
@Godzilla2021: Pack file manager. It is used to open total war mods, which are of type "filename.pack"
Godzilla2021 22 Jul, 2018 @ 8:25am 
What is PFM?
Ubermorgen  [author] 22 Jul, 2018 @ 4:39am 
@Godzilla2021: I don't think removing the cap is a good idea, as these units were not made to be spammed, but to offer new tactical opportunities for lizardmen. You could easily increase / unlimit their cap yourself using PFM (it requires literally 1 small change per unit).
Godzilla2021 20 Jul, 2018 @ 4:51pm 
You should make a mod with no cap on them
Ubermorgen  [author] 20 Jun, 2018 @ 2:31am 
The mod is now up to date with latest patch (queen & crone DLC). Thanks for your patience and please let me know if something is not working as intended. Have fun
BOOGEYMANE 10 Jun, 2018 @ 5:08am 
as long as you update it im fine :P
Ubermorgen  [author] 1 Jun, 2018 @ 2:23pm 
@BOOGEYMANE: All mods will be updated as soon as possible, but I can't promise it will be done on wednesday
BOOGEYMANE 1 Jun, 2018 @ 1:39pm 
will you update this when radious updates his mod on wednesday?
BOOGEYMANE 19 Apr, 2018 @ 8:11am 
hell yeah bro now dont stop! i would suggest to rest wiht lizardmen for now untill new models are available by creative assebmly themselfes. how about an empire unit mod with asll kind of lorefull units? or any other faction
Ubermorgen  [author] 19 Apr, 2018 @ 6:49am 
I have updated the mod with a new unit: Shrouded Cohort (Kroxigors) and some new abilities.
Ubermorgen  [author] 17 Mar, 2018 @ 7:24am 
@BOOGEYMANE: Shrouded Cohort Kroxigors are still on the to do list ;)
BOOGEYMANE 17 Mar, 2018 @ 6:44am 
everything working fine. nothing to do with radious
i hope you will still expand on this mod tho or come up with a new pack for another race
Ubermorgen  [author] 17 Mar, 2018 @ 6:06am 
@Dr. ZomBo: Hmm I need to check whats causing the crash, but I don't have my pc here. I will check it as soon as possible. Might take a few weeks though.
Doktor ZomBo 17 Mar, 2018 @ 5:38am 
Does this still work? Because the radious mods got an update last week. When I try to use it the game crashes, I mean I use it with the radious mods. Because obviously the Lizardmen need som love as they get rarely any unit mods :D
BOOGEYMANE 15 Feb, 2018 @ 8:55pm 
hell yeah the kroxigors played out well mane!
Ubermorgen  [author] 12 Feb, 2018 @ 1:28pm 
sure, I wanted to but forgot..
It's on the list :D
BOOGEYMANE 12 Feb, 2018 @ 12:28pm 
nice! is the shield colour not changeable? the shield itself is still red, while some kind of gray, dark beige or brown would fit better with the worn out style in my opinion
Ubermorgen  [author] 12 Feb, 2018 @ 10:23am 
New version with updated textures is online. Temple Guard of Xlanhuapec now have worn out armour and all red strings are now blue; also the red feather on the shield ;)
BOOGEYMANE 11 Feb, 2018 @ 2:23pm 
dont forget mixus legandary lords that adds 2 new legendary lords for the lizardmen and a legendary hero chakax, the eternity warden from xlanhuapec. imma start a new mazdamundi campaign only because of this mod and confederate any relevant lizard faction for the lords and your units. if i can find anything lore related for new regiments, imma let you know
Ubermorgen  [author] 11 Feb, 2018 @ 2:18pm 
Temple of Mists in Xlanhuapec. It is really nice with crynsos' faction unlocker where you can start as Xlanhuapec :D
BOOGEYMANE 11 Feb, 2018 @ 2:14pm 
alright i stay tuned. by the way; what building recruits the new templeguard of xlanhuapec?
Ubermorgen  [author] 11 Feb, 2018 @ 1:58pm 
@BOOGEYMANE: The unit cap for custom battles was actually intended but the colour of the feathers was not. I will probably change them when I update the mods for SFO and vanilla.
BOOGEYMANE 11 Feb, 2018 @ 1:52pm 
hell yeah you implemented them nicely! the only things i can critique right now is their red ropes, shields and feathers. if you can do that with the tools you got, then maybe change those colours to colder ones.blue, purple, grey and such. i also dont know if its intended or an accident but the promised 3 per unit cap doesnt apply in custom battle. otherwise very nice update. hope to see new stuff and reworked skins soon!
Ubermorgen  [author] 11 Feb, 2018 @ 1:49pm 
@BOOGEYMANE: I would really appreciate that, thanks :)
BOOGEYMANE 11 Feb, 2018 @ 1:41pm 
imma test them real quick and give you a little feedback if you want. very happy to hear you working hard for the mod!
Ubermorgen  [author] 11 Feb, 2018 @ 1:25pm 
@BOOGEYMANE: I have just updated the mod and it now includes Temple Guard of Xlanhuapec. They have darker textures than other temple guard units and I adjusted the specular and gloss maps of their weapons and shields to make them look "worn out". Balance wise they are basically a blessed version of blessed temple guards :D
And I finally managed to make all units have blessed icons (orange) in the ui.
BOOGEYMANE 10 Feb, 2018 @ 2:03pm 
yeah mane take the normal temple guard, colour them colder with maybe white or purpleish feathers/details, give em a brighter blue as skin and ready to.im hyped af
Ubermorgen  [author] 8 Feb, 2018 @ 4:13pm 
@BOOGEYMANE: I always confuse them with Honour Guard of Hexoatl, thanks for reminding me. I will add them with next update :)
BOOGEYMANE 8 Feb, 2018 @ 1:58pm 
by the way homie, we need those:

http://warhammerfantasy.wikia.com/wiki/Temple_Guard_of_Xlanhuapec

a unique xlanhuapecian army will then be achievable, together with your other 2 units from there