Divinity: Original Sin 2

Divinity: Original Sin 2

[Better mods in description] 8 Max AP and 3 Summon Limit [DE Unsupported]
44 Comments
SEJBR - SABRE - 化物  [author] 4 Sep, 2018 @ 8:21am 
This mod will be no longer supported, nor do I intend to port it to DE.

Since some better modders handled the issue (Hate you LaughingLeader :P). There should be no more issues between AP increase and Summon limit increase mods from below:
Summon Tweaks (LaughingLeader): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1502424642
8 Max AP (Baardvaark): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1502603584

Enjoy.
SEJBR - SABRE - 化物  [author] 2 Sep, 2018 @ 10:40am 
Well for the Definitive Edition you can't since the editor is not available.
For the Classic version, I'd ask on the discord. I never had any problem with publishing and as far as I know the workshop publishing is in the same menu as local publishing.
Dęąth Viper 2 Sep, 2018 @ 10:17am 
how the hell do you publish to the steam workshop? Ive been trying to for so long now I can only do "Local publish"
SEJBR - SABRE - 化物  [author] 2 Sep, 2018 @ 9:53am 
I have the base mod version more or less ready for the DE since I lost the original files due to harddrive failure.
I should publish the new version once the editor drops. As I read the new version will have it's own page on the workshop so I'll link it here.
SEJBR - SABRE - 化物  [author] 31 Aug, 2018 @ 9:10am 
I intend to but as I see on the Divinity Discord the editor for DE is not out yet.
http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=648443
fray 31 Aug, 2018 @ 8:25am 
Please, update for Definitive Edition
Dęąth Viper 1 Aug, 2018 @ 9:59am 
no not specifically with this mod. I want to be able to merge several other mods for a super mod so I dont have to sub to 60 items which effects load times
SEJBR - SABRE - 化物  [author] 1 Aug, 2018 @ 9:55am 
Althou what mods are incompatible with this one? I didn't get any reports
SEJBR - SABRE - 化物  [author] 1 Aug, 2018 @ 9:53am 
Sure. I'll try to give you some pointers but I've lost all data recently and cannot give anything concrete. I might have more once definitive edition rolls out since I was thinking or making it again for that.
Dęąth Viper 1 Aug, 2018 @ 7:19am 
hey can you show me how you made this mod please? PM me when you get a chance Im trying to get started on a "master mod" that melds incompatible mods together so we dont have conflicts
Racer Delux 27 May, 2018 @ 10:16am 
Turns out it was too high on the mod list XD. Fixed by moving it to the bottom.
dead2571 26 May, 2018 @ 1:35pm 
Don't worry i will. Thanks for trying to help though. Either way atleast it still lets me summon more than 1 i just can't select 2 of them manually out of combat.
SEJBR - SABRE - 化物  [author] 26 May, 2018 @ 1:30pm 
@Dead2571, got a reply. Someone was doing something else using those UI summon slots and confirmed that for him it also didn't work. I'm affraid there is nothing that can be done with a normal mod to fix it, sorry. Maybe Larian will fix it in some time. If you ever find any other mod which has this working and my mod does not show additional summons - hit me up. I'll look into it again.
dead2571 26 May, 2018 @ 1:25pm 
Thanks for the help though!
SEJBR - SABRE - 化物  [author] 26 May, 2018 @ 12:35pm 
@dead2571, I've checked both this mod and the default 3 summon mod and we both seem to have this issue. Maybe Larian changed something with UI rendering and didn't account for displaying more than one summon in that UI space. I've forwarded this question on Divinity discord, maybe someone will shine some light on this.

@MadCast, I've checked on my last save and on new game created just now and I have 8 AP. Are you sure you have the mods correctly loaded? What other mods do you use. The issue might be another mod modifying the _Hero base game class. If that is the case than the mod being higher in the load order will win and have priority.
Racer Delux 26 May, 2018 @ 12:21pm 
So my party is having an issue currently where both this mod and the origioal 8 max ap is not working... Any idea? I think the only mod difference is Necromancer +...
SEJBR - SABRE - 化物  [author] 26 May, 2018 @ 12:03pm 
@Treson, I was pretty amateur modder and still am since I did not do anything besides this mod so this may not be accurate, but from my understanding _Hero class is only linked to player made characters and the preset heroes like Fane etc. It most likely does not affect any other characters.
Treason 26 May, 2018 @ 11:41am 
do NPCs also take advantage of max 8AP?
dead2571 24 May, 2018 @ 12:12pm 
@SEJBR - 化物 Thanks! As i said the summon limit itself works but i can't see each individual picture in the top just the first one i summoned
Stanley 24 May, 2018 @ 11:48am 
I deleted my comment since i find it a bit maybe aggressive.
SEJBR - SABRE - 化物  [author] 24 May, 2018 @ 11:05am 
@Stanley, Please disable all other mods and test this. That is VERY unlikely since I've modified _HERO base class which is used ONLY by player characters. I am highly sceptical that this mod is the issue.

@dead2571, I'll have some time on the weekend, maybe I'll look into it.
dead2571 22 May, 2018 @ 1:33pm 
Hey mabey i can get some help. I can summon 3 but i only get 1 in the top corner. I can't see the others health or anything there. Just the first one i summoned. And i can't figure out why.
♥ Momma Angel ♥ 27 Mar, 2018 @ 10:13am 
Thank you for creating this mod! I had tried the two at the same time but it didn't work. So I'm glad you made a mod with both so they both work. Thank you!
Dęąth Viper 21 Mar, 2018 @ 12:27pm 
@SEJBR I can confirm its working with lonewolf and glass cannon. It stacks the ap
SEJBR - SABRE - 化物  [author] 21 Mar, 2018 @ 11:06am 
@BlackKnight I don't think that would be balanced. If I'll have some time I might think about adding it as an option for the npc but I'm not sure.

@Frizzeldian12, I believe you'll have 10AP from what I've tested before. No one made any input about that matter and I personally play with neither lone wolf nor glass cannon so I cannot speak whether it's ballanced or not.
Dęąth Viper 21 Mar, 2018 @ 10:22am 
how does this work with lone wolf?
BlackKnight 9 Mar, 2018 @ 11:03pm 
Can you make one that Gives 8 max AP with 6 AP and 3 summon limit ?
SEJBR - SABRE - 化物  [author] 26 Feb, 2018 @ 8:18am 
The level issue should be resolved with today's update.
SEJBR - SABRE - 化物  [author] 25 Feb, 2018 @ 8:36pm 
Oh I believe the issue might be my testing Character level override. Didn't know that will be loaded by the game and since I tested it on existing save I didn't notce it. I'll try to look into it today. Quick fix on user part would be to start the game without the mod and enable it later on existing save.
Han 24 Feb, 2018 @ 5:21pm 
The crashes are still there, but I don't quite think that it is from your mod, I will observe further.
SEJBR - SABRE - 化物  [author] 24 Feb, 2018 @ 11:08am 
I've tested it in multiple encounters with both the fix and fix disabled via NPC. Didn't encounter any crashing. Are you sure it is not related to other mod? Have you tried disabling the mod? Are the crashes gone then?
I'll do more testing if someone else encounters this issue.
SEJBR - SABRE - 化物  [author] 24 Feb, 2018 @ 10:42am 
I have not been playing with neither Lone Wolf nor Glass Cannon and my intention was not to make the game much easier. Multiple summons make the game easier enough. Hence I've opted to fix the glass cannon and make the unfixed version an option. I've tested this in the editor and briefly in the game, can you send me a save file with the crashes?
Han 24 Feb, 2018 @ 10:37am 
New update's been crashing very often. Also isn't it better if you just make it so that it's 8 AP normally, but you get to choose if you want it to be with the "glass cannon fix"?
SEJBR - SABRE - 化物  [author] 24 Feb, 2018 @ 5:21am 
The mod has been updated. With glass cannon fix. More info will be in description in few minutes.
Han 22 Feb, 2018 @ 5:05am 
Fixed,it got disabled randomly for some reason.
SEJBR - SABRE - 化物  [author] 21 Feb, 2018 @ 11:28am 
I don't see why it wouldn't. I have not made any changes and there were no game updates. Are you sure you have the mod enabled and you didn't load any other possibly conflicting mod?
Han 21 Feb, 2018 @ 10:53am 
Does this still work? Beecause me and my teammates aren't getting 8 max ap.
Abracadabralicious 20 Feb, 2018 @ 11:45am 
I don't know much about modding Divinity but how feasible would adding a wholly new talent be? I don't mind others having access to glass cannon but I personally would prefer something that just gave +2 AP recovery with the added always CC'd downside (doesn't have to be glass cannon) to keep it more in line with the vanilla game.
SEJBR - SABRE - 化物  [author] 20 Feb, 2018 @ 8:41am 
Not to jump the gun but my idea would be to make an NPC which would give the player an ability to change this setting. Not sure if I manage thou. Scripting in the editor seems kinda cumbersome.
Stankley 18 Feb, 2018 @ 8:57pm 
If you do decide to do that, could you at least preserve it in a secondary mod or make the change in a secondary mod? I like having 8 AP from glass cannon.
Abracadabralicious 18 Feb, 2018 @ 1:56pm 
No issue, thanks for following up on it either way!
SEJBR - SABRE - 化物  [author] 18 Feb, 2018 @ 1:46pm 
Sadly that change would require some scripting since that value is most likely hardcoded to 100%.
I'll maybe do some scripting next week and check if that's possible.
SEJBR - SABRE - 化物  [author] 15 Feb, 2018 @ 9:07am 
I'll look into it tomorrow.
Abracadabralicious 15 Feb, 2018 @ 8:45am 
Hi, nice mod. Do you think you can add a feature where Glass Cannon only restores 6 AP a turn instead of the full 8 this mod allows?